let's vote again: 1) dbl 2) pass 3) 4n My opinion is: Pass = 8 (likely to create less damage) Dbl = 4 (gives us an option to play 4Hx - rarely, and leaves us w/o clear bid on partner's 4S) 4NT = 2 (too much unilateral, good only if we have 5m or when it is a good save) Poky