I've dabled in this in the past, a lot of it as been done and there is a large amount of work required to get a product to market. No idea what the bridge software market is worth, probably not a lot. As a challenge try writing a double dummy solver, I started writing one but it is hard to make it fast, took about 10 days to get to the point were it wasn't too painfully slow (got it down to about 10 times slower than GIB). Learnt a lot, but to get any better speed would probably require a re-write using partition search. The other area that seems sadly lacking is in bidding system definition, a number of poor products on the market and some vague research information. I think it requires someone or a group of people to define a bidding markup language in XML, then build an editor around that. If it was good I'd buy something that would allow me to practice some of the stupidly complex systems I play with various partners. I always seem to select partners who want to play a lot of system and I never know it much beyond the first response. Of course there may be a killer product that loads of bridge players would buy. I think Fred's BridgeMaster is original and a great product, be interested to know how many have been sold. I bought GIB, but never play it, not sure why people would when access to a computer gets you a great game on-line. On the shareware front, then suitplay is a great little product. Anyway, good luck in whatever you try, I must admit the various projects I have done in the past have been fun, but not very lucrative. :)