I agree to that one... ::) 1. 4NT - want to avoid going to 6 with no aces at all ... 2. 2S - seems to be more flexible to me 3. 2NT - game in NT may be there, and maybe keeps opps out of ♠ (hoping to survive though, maybe pass would be safer) 4. K♦, lets see the dummy first to identify partners major. 5. 4H - what else 6. play for the Q♠ with E, since W has already shown most of his points... 7. E has to have QJ♦ to make it, so play it that way 8. 2H - why can't I negative double my partner :) 9. 2D - we seem to have a misfit, so stay low 10. TH - on a good day, P has KJx and we make the first five tricks. 11. 4C - P is strong, show the support 12. pass - not sure we can make 3S, not sure opps can make 3C 13. 2D - lets here more from P to choose the right slam later Peter