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airglow

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Everything posted by airglow

  1. When I finished an ACBL virtual club game today, I observed that each result was duplicated, i.e. there were 22 results for each board for an 11 table game. If I clicked on the first of the results in a pair, everything was normal. But if I clicked on the second result in a pair, it would show "Error loading deal" (see attached partial screenshot). Oddly this problem seemed to correct itself 10-20 minutes after the event finished.
  2. The chat window uses Unicode. If you copy an emoji from somewhere, it will work. Here is a Emoticon reference page to copy emoticons from.
  3. I totally agree that full 5 denomination x 4 seat double dummy information should be presented. So should the par contract(s). Computationally it is cheap (do it once per deal with the fast DDS program) and ACBL players have come to expect it from Dealmaster Pro, ACBL Live, ACBLmerge / Common Game, Bridge Results, and Bridge Webs. Seems like there is for it in the UI, say at the lower left of the deal display under the History tab. Sure you can load things into a double dummy solver at another time but deals come fast in BBO and often you would like a quick understanding of what was possible and whether you beat par. Of course double dummy par is not the same as single dummy "par", but that is a matter of user education. If there is a concern that this feature will confuse players, it can be made a setting that has to be enabled before double dummy results and the par contract(s) are displayed.
  4. See also the BBO table boot post on Bridge Winners from today
  5. I see the same problem. I understand the reason given by Gerado but wish the UI were tweak to reflect the situation, e.g. change "Profile Image" text to "Profile Image (Temporarily Disabled)". Then it will clear it is not outright broken and this will reduce the support load. I was about to create a separate post about the same problem but decided to search first.
  6. I'm a software guy but I'm not very knowledgeable about BBO (other than programing the deal engine for bidding practice, which is very handy). Today, I was playing socially and had a tricky decision at trick two. As I thought it over, the table suddenly disappeared and shortly thereafter the table host and her partner vanished, leaving only my partner. I never even saw the "It's your turn" or whatnot pester. The other players claim I was replaced by a robot and I don't quite know what happened after that. Maybe they gave up. Maybe the table host had a connection glitz. Maybe the server was overloaded (had about 28,000 players at the time). I don't know. None of them are BBO regulars. I'm usually not the slow one face to face, but decent bridge has a certain tempo. Once in a while, declarer or a defender needs to think for a bit, then a bunch of tricks get played quickly, and often a claim is made. Even with the occasional tank, the hand usually finishes well under the seven minute / board at a typical club game. Two questions: (1) Does the table host have any control over when / whether a robot is substituted in? (2) Does BBO send any kind of keep-alive to distinguish between a dead connection and a player who might be thinking? One more question: I'm inclined to try the Voice option (alternative to the chat box) which I've seen at bidding practice tables. But I wonder if this will just burden the BBO servers at time when it is already busy. Are the voice packets routed through the BBO server or is the system smart enough to send them peer to peer? I suppose I can tell my browser to log all the SSL keys to decrypt a Wireshark packet capture and investigate myself but I don't want to bring out the heavy guns if someone already knows the answers.
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