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Diana & Friends Daylong


diana_eva

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I set up a small private daylong called Diana & Friends.

 

It uses cooked deals, most of them recycled from other daylongs.

 

So if you recognize the hands, that's ok, keep playing, not a bug.

 

I accidentally opened it to all BBO forum members (instead of a much smaller beta-testing group), but it's not a problem if more people play it, as long as everyone aware the hands are intentionally repeating.

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  • 3 weeks later...

Don't want to flood the discussion about boards, so I am posting here.

 

I log in very rarely these months, so I am missing many things...

 

Was it an initial one time happening, or is it already a regular tournament? If the latter, what is the schedule? If the former, when is it expected to start being regular?

 

Thanks in advance

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Don't want to flood the discussion about boards, so I am posting here.

 

I log in very rarely these months, so I am missing many things...

 

Was it an initial one time happening, or is it already a regular tournament? If the latter, what is the schedule? If the former, when is it expected to start being regular?

 

Thanks in advance

 

It was supposed to be just a test, but since many friends liked it -- particularly the editions with cooked hands -- I'm leaving it on as a regular event.

 

Tourney is created every Monday and can be played until Tuesday (48 hours). It can be either prepared deals (usually stuff I messed up in other tourneys) or random.

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It was supposed to be just a test, but since many friends liked it -- particularly the editions with cooked hands -- I'm leaving it on as a regular event.

 

Tourney is created every Monday and can be played until Tuesday (48 hours). It can be either prepared deals (usually stuff I messed up in other tourneys) or random.

Thank you :). Hope I'll play next week

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Interesting. But the vulnerabilities displayed were wrong on many deals - which is fine for a quiz! But it scored according to the real vulnerabilities, which doesn't seem fair to me. Fun anyway!

 

 

 

Board Act Displayed

  1. None None
  2. N-S All
  3. E-W All
  4. All N-S
  5. N-S N-S
  6. E-W N-S
  7. All None
  8. None None

 

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Interesting. But the vulnerabilities displayed were wrong on many deals - which is fine for a quiz! But it scored according to the real vulnerabilities, which doesn't seem fair to me. Fun anyway!

 

 

 

I noticed this on Board 1 and immediately wrote to Diana saying that I felt unethical stealing points from my EW opponent.

I was concerned that it might be a wrench in the works for the generally well-mannered robots.

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Not sure we can make it take custom board numbers like 4, 4, 8, 8, 12, 12 but we'll try. Vuls were like that because it was prepared deals, West was dealer on all of them.

 

Would this help?

 

You can specify two hands, and rotate hands with dealer position optionally.

Afterwards, you can fiddle with the lin file in any text editor.

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My problem, Diana, is that the scoring didn't reflect the vulnerability. In one, although it didn't matter (but it would have had they doubled), I went down 3 for 300 (instead of 150) NV vs V. If I'm judging my "how far down do I go if their contract makes (which it looks like it does)" or "how far down do I think I can take this (in case bidding makes)", that's critical, and I didn't notice it until board 6.
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My problem, Diana, is that the scoring didn't reflect the vulnerability. In one, although it didn't matter (but it would have had they doubled), I went down 3 for 300 (instead of 150) NV vs V. If I'm judging my "how far down do I go if their contract makes (which it looks like it does)" or "how far down do I think I can take this (in case bidding makes)", that's critical, and I didn't notice it until board 6.

 

Yes, understood. I didn't expect the scores to be computed based on board number.

 

It's not intentional behaviour, I'm just experimenting and learning for now. So today we learned that even tho vul is kept, score is not correct :)

 

We'll check if this can be fixed.

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Absolutely no problem; I know this is an experiment. That's why I reported it.

 

I came something like 170th; I'm guessing that this was responsible for me not coming maybe 150th, if that. Oh my, the world is going to end. I went from nowhere to nowhere in a tournament that is specifically designed for fun and is worth absolutely nothing for my bridge cred.

 

If it sounded like anything other than a bug report, I apologize.

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Board 1 in the latest instalment is super elegant. I feel bad that I played an entirely different contract than what was (probably) intended.

 

I posted this during my session. I'm looking forward to the remaining boards.

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Yes, understood. I didn't expect the scores to be computed based on board number.

It's not intentional behaviour, I'm just experimenting and learning for now. So today we learned that even tho vul is kept, score is not correct :)

We'll check if this can be fixed.

 

You can remove the board numbers from LIN files - or renumber the boards.

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Diana,

 

There was one board in the current set where play begins at trick 2. If possible, I would suggest that the play begin at trick 1 instead.

i.e. maybe start where South has to follow to the trick but South's choice does not affect the real problem.

 

When I played this board, I almost didn't realise that trick 1 was already done and that I was about to play to trick 2.

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Diana,

 

There was one board in the current set where play begins at trick 2. If possible, I would suggest that the play begin at trick 1 instead.

i.e. maybe start where South has to follow to the trick but South's choice does not affect the real problem.

 

When I played this board, I almost didn't realise that trick 1 was already done and that I was about to play to trick 2.

 

Thanks for the tip!

Perhaps we are heading towards a variant of reverse upside down Bridge where you have to play the hand backwards 13-1 then figure out the bidding!

 

That would be "an aid" to our understanding of the game biggrin.gif.

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Diana,

 

There was one board in the current set where play begins at trick 2. If possible, I would suggest that the play begin at trick 1 instead.

i.e. maybe start where South has to follow to the trick but South's choice does not affect the real problem.

 

When I played this board, I almost didn't realise that trick 1 was already done and that I was about to play to trick 2.

 

Yes, the played trick is not obvious enough.

 

Last week I had a board where two or three tricks were played, and realized there is no way for the declarer to see what passed :)

 

You are right, got to improve the way partly played boards are shown.

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