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Invitational modified Jacoby


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In 2/1 Jacoby shows 4 card support with 15 points. As this respons is so rare there is an alternative with 3+ support and 11+ points.

After 2NT opener bids 3C with a minimumopening of max 13p. Responder can invite to game bidding 3D or sign off with 3 or 4 in the major.

With bad minimum opener signs off with 3 in the major and with a good minimum hand cuebid or show a sidesuit by agreement.

With 14+ opener bids a shortness on the 3-level, with 3NT shows shortness in C. Bids on the 4-level shows a 5 card sidesuit with two tophonours,

same as in ordinary Jacoby. If H is the agreed trump 4S shows a sidesuit in S which means you have 6 cards in H.

After 2NT 3 or 4 in the major shows 14+ without a shortness or sidesuit. You can decide if 3 in the major should be stronger than 4 to give space

for slaminvestigation. Please comment if you have some thoughts about this.

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Regular Jacoby shouldn't require 15; 13 is enough.

If you want to include invitational raises, that's fine, but I think you want to have better structure:

 

- include more hands into the min 3c bid, maybe make it 11-14/15

- don't waste 1M-2nt-3c-3d sequence as "game try". 2nt was invitational, just bid 1M-2nt-3c-3M as your NF game try, keep 3D as FG inquiry relay so you have more room for your good hands

- don't jump to 4M like ever, if you do make it some really specific hand type with valuable information. Leave room for cue bidding when responder is very strong.

 

My structure looks like:

1M-2nt:

3c = mins, 3d queries, 3M = inv

3d = 5-5 hands with good side suit, 3H starts clarifications

3H = extras 16+ bal/semi-bal (3M by responder then = min GF hand no slam interest unless opener is even stronger than this).

3S = some void, extras, 3nt asks

3nt+ = specific singletons, extras

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- don't jump to 4M like ever, if you do make it some really specific hand type with valuable information. Leave room for cue bidding when responder is very strong.
Several Scottish pairs recently reached similar conclusions; but I don't like dead-keys on the piano, so define a jump to 4M as minimum in HCP, poor plain-suit controls, but a good 6-card suit.
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Whatever system you like or want to play agree with your partner first and keep track what works before you make chances.

 

There are many ways to give meaning to 2nt for example playing for IMPS and 2/1 system combined with the loosing trick count (LTC) it could be like this :

 

1 - ?

 

1 = round forcing 4+ card and if 3 card possible being a invite or better

1nt = round forcing max 11 hcp if 3+ card possible with 10 LTC or worse

2/ = GF with 0-2 card or invite or better with 3 card

2 = 3+ card fit 0-9 HCP 9 LTC

2 = invite 6+ card

2nt = 4+ card invite with 8 LTC or better or 4+ card 16+ hcp

3/ = invite 6+ card /

3 = 3+ card fit 0-9 HCP 8 LTC

3 = splinter 12-15 HCP

3nt = non splinter 12-15 HCP

4/ = splinter 12-15 HCP

4 = to play 4+ card 0-9 hcp 7 LTC or better

 

 

After 1 same system but 2 shows GF 5+ card and if 3 card possible being a invite or better.

 

 

examples :

 

1 - 2

2 - 2 = invite or better with 4+ card and 3 card

 

 

1 - 3

?

 

pass = minimum rather 3 than 3

3 = to play 6+ card s

3nt/4/ = to play

rest = slam forcing for

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The system I've played (and, with a little but not extensive thought, prefer):

 

1S-2N:

 

3C - any minimum (except see 4 level bids)

3D - non-minimum, no shortness

3H - non-minimum, club shortness

3S - non-minimum, diamond shortness

3N - non-minimum, heart shortness

4C/4D/4H - 5-5 with bid suit, minimum, concentration of values

4S - minimum, 6 spades, no shortness

 

(Note the 4 level bids all show hands that should accept invitations despite holding minimum high card values.)

 

After 1S-2N-3C:

 

3D - asks for shortness; responses are 3H/S/N as above with shortness, and 4C/D/H as 1st/2nd control bids without shortness.

3H - shows unspecified shortness, too strong for immediate splinter; 3S asks the shortness

3S - minimum (i.e. a limit raise). Partner usually passes but raises to 4S with 6 (and some shortness, since they didn't bid 4S earlier)

3N - suggestion to play

4C/D/H - 1st/2nd control bids

4S - to play

 

Bids after 1S-2N-3D are the same, except 3S now is very serious.

 

After 1H, we play 2S as the limit+ raise, and the whole structure above is down 1 step (except 3S is the control bid and 3N is to play, and references to "heart shortness" are replaced by "spade shortness").

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The system I've played (and, with a little but not extensive thought, prefer):

And mine:-

 

1 - 2NT

==

3 = min with shortage

3 = max with shortage

3 = min without shortage

3 = max without shortage

3NT = super-max with void

4m = super-max with void in m

--

 

Another sensible and easy-to-remember method that has not been mentioned is:-

 

1 - 2NT

==

3 = min with shortage (if 3, then rebid as per direct 3+ calls)

3 = any without shortage (with enough space to show both range and any side suit held)

3 = max with any void

3 = max with singleton

3NT = max with singleton

4m = max with singleton

--

 

And in Germany, Stenberg is the preferred structure at a higher level.

 

The truth is that there are an enormous number of completely logical ways of organising the hands here. It is precisely because the J2NT response is so underloaded that incorporating limit raises into it is so appealing. Forcing an additional requirement of 15+hcp seems to me to be completely crazy. I am not the greatest fan of the raw J2NT structure but I think the OP suggestion has to be considered worse just for this.

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