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One more thought, if you like both Asptro and Multi-Landy, there is a defence that combines the two together. It is designed as a SNT defence, hence no penalty double, but ought to be playable nonetheless:-

 

X = 4+; either 45+m, or + with longer/better , or ++

2 = 4+; either 45+m, or + with longer/better , or ++

2 = or

2 = 54+m

2 = 54+m

2NT = +

3m = nat

--

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Asptro is actually a good defence and even sees play at international level. Funnily enough, one of its drawbacks compared with Multi-Landy is regarded as being complexity.

 

For Multi-Landy, one set of follow-ups would be:-

 

2

... - 2 = relay, equal length or constructive

... - ... - 2 = longer/better hearts

... - ... - ... - 2 = 4+, INV

... - ... - ... - 2NT = relay

... - ... - ... - ... - 3 = min

... - ... - ... - ... - ... - 3 = relay

... - ... - ... - ... - others = max

... - ... - ... - 3m = nat, constrtuctive

... - ... - ... - 3 = 3+, INV

... - ... - 2 = longer/better spades

... - ... - ... - 2NT = relay

... - ... - ... - ... - 3 = min

... - ... - ... - ... - ... - 3 = relay

... - ... - ... - ... - others = max

... - ... - ... - 3m = nat, constructive

... - ... - ... - 3 = 4+, INV

... - ... - ... - 3 = 3+, INV

... - 2M = preference

... - 2NT = pick a minor (NB: standard Landy uses this as a forcing relay akin to 2 followed by 2NT in this structure)

... - 3m = to play

... - 3M = PRE

2

... - 2M = pass/correct

... - 2NT = relay

... - ... - 3 = max with

... - ... - 3 = max with

... - ... - 3M = min with M

... - 3m = nat, constructive

... - 3M = pass/correct

2

... - 2 = nat, constructive

... - 2NT = relay

... - ... - 3m = min with m

... - ... - 3 = max with

... - ... - 3 = max with

... - 3 = pass/correct

... - 3 = 3+, INV+

... - 3 = PRE

2

... - 2NT = relay

... - ... - 3m = min with m

... - ... - 3 = max with

... - ... - 3 = max with

... - 3 = pass/correct

... - 3 = constructive with hearts

... - 3 = 3+, INV+

... - 3 = PRE

--

 

There are plenty of alternatives though - most, for example, just play 2NT as asking for the minor over a 2M overcall and accept the resulting issues on constructive hands. It does help here if you also play Multi+Muiderberg for your openings, as you can use the same follow-ups to reduce memory issues.

 

Thanks, that looks like the version I have seen and noted down. I can't quite remember all the 2NT followups through logical rules, so need to practice it, which is difficult when it comes up once in a blue moon.

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No, there is not a single hand type that is suitable for Multilandy (with or without X as PEN) but not any of the Astro-like defences. And the cost of not being able to show the major immediately should be negligible if you know how to play Multi 2.

 

I meant there is more opportunity to come in playing Multi-Landy than playing standard Landy, because there are more hand shapes that can be shown. I like the look of Multi Landy over Astro because of its ability to immediately show both majors.

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You lose majorly by not being able to show the major suit directly. PUN INTENDED.

 

There are basically 3 hand types I care about being able to show against a NT... one major/both majors/penalty double.

 

I want to be able to show those hands directly, so partner can compete directly and confidently.

 

Multilandy is NOT an improvement.

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