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Bid this using Walsh system


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This hand demonstrates why playing strong jump shifts is so valuable. Playing strong jump shifts, you just bid 2d the first time. If you are playing that bid as weak, your system MUST incorporate some way of showing this kind of hand. XYZ/Modified 2-way stayman is one way to do that. If you are unwilling to learn some complicated convention, then go back to strong jump shifts. If you don't know what strong jump shifts are, get a bidding book written by Charles Goren, it will explain it.
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2 would deny, maybe not 4 diamonds, but 5. Specially in an unbalanced hand.

I think game forcing jump shifts are a little bit better than weak, so with my partner I bid 2. What I really want, specially in MP, is to play 6NT from west. Might be hard though. What do I do after 1-1-1? If you play 1 as 4th suit forcing I can bid that and then maybe jump in diamonds whatever partner says.

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2 would deny, maybe not 4 diamonds, but 5. Specially in an unbalanced hand.

I think game forcing jump shifts are a little bit better than weak, so with my partner I bid 2. What I really want, specially in MP, is to play 6NT from west. Might be hard though. What do I do after 1-1-1? If you play 1 as 4th suit forcing I can bid that and then maybe jump in diamonds whatever partner says.

 

The question was about Walsh, so opener rebids 1NT.

Also, why would you jump after 4sf?

 

XYNT, described in an earlier post, is mandatory with Walsh.

1C - 1D / 1NT -2D / 2H - 3C shows already a5-4, otherwise responder bids a 2C inverted minor raise.

Opener should now show his 3 cards D with 3D, since partner needs to be interested in more than 3NT for his 3C bid. Than every pair would have their methods to invite slam, e.g. 4D or 4H kickback.

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I think 2 is most useful to show a weak hand with 5 and 4, then the sequence 1 1 1N 2 can be 55 (still weak as 2 and 2 are available to show invites and GF hands.

 

As already mentioned 1 1 1N 2 (GF) 2 3 is the way to start

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I asked Rhoda Walsh, a pen pal of mine, whether she and the late Paul Soloway put the Soloway Jump Shift on their convention card when the two of them were partners. She replied in the negative.

 

That's rather telling when the inventor of a convention and a top expert partner forgo using his own invention.

 

But let's cover first things first: The value of the hand. After all, if you don't know the true playing value of the hand, how can you be expected to find the right bid for it.

 

Since a splinter on the first round would agree clubs (opener's suit), West's first call is 1. After the anointed Walsh rebid, 1NT, a vanilla jump shift into three clubs forces to game and promices 5+ diamonds and 4+ clubs. East takes the obvious preference for diamonds and promises three of them (because West need not have more than five diamond cards).

 

This support yields two critical things: 1) West is the captain because East has limited his hand (12-14); and 2) West's ability to correctly revalue his hand for Responder Count. Rhoda call's it PSP (Partnership Support Points) but a rose by any other name.

 

Valuing your hand in the 19-21 point range, facing a partner who has an opening hand usually yields a slam unless you are unlucky with the slam controls. And away you go toward slam.

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[hv=pc=n&w=sk6hjdakq942ckj72&e=st82hakq7d875ca53&d=e&v=e&b=6&a=1cp]266|200|

 

dickiegera 'Playing Walsh if West bids 1 East will bid 1NT.Now what?Maybe it is best if West bids 2 [inverted minors]. Opinions please'

 

++++++++++++++++++++++++++++

To 1. if you reply 2 (inverted) rather than 1/2. then you are likely to lose the suit.

Perhaps, best to agree Transfers, Crowhurst, 2-way check-back, or XYZ, as a solution to this kind of problem.[/hv]

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I asked Rhoda Walsh, a pen pal of mine, whether she and the late Paul Soloway put the Soloway Jump Shift on their convention card when the two of them were partners. She replied in the negative.

 

That's rather telling when the inventor of a convention and a top expert partner forgo using his own invention.

 

 

Better than Ghestem putting his convention on his card ... and forgetting it

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I think 2 because of suit quality and strength if playing strong jump shifts.

 

Grant Baze is really the main source of Soloway jumps shifts which came later: his notes show this with follow-ups.

 

2really should show 5 pieces unless solid.

 

If no strong jump available there is no reason not to just bid 1 to start thus saving space.

 

Other systems with XYZ would not apply in the Walsh context.

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