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At teams all vul, bidding 35%+ probable game is at least break even. Point count should be tempered by any other factors that may affect the value of the hand.

 

IMO, this hand is a pretty blah 2 count, I probably wouldn't push on opposite 22-23 count 2 NT. But with any higher 2 NT, I'd just bid 3 NT.

 

I'll give you a 2 point hand that opposite a 22-23, I wouldn't pass on:

 

109x J108x 109 J87x

 

This hand has a lot of valuable intermediate cards that are very critical to setting up and running suits opposite a big Hand at NT.

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[hv=pc=n&s=st52hj3dj742ct852&d=n&v=b&a=2NP?]133|200| Teams - all vul Partner opens a 2N maybe via 2 possibly with Kokish indicating 2 point range. How good does this range need to be to bid on?

22-23 = pass I suspect

23-24 ?

24-25 ?

25-26 = bid on I suspect[/hv]

Modern partnerships tend to be economical with the truth about their notrump ranges. For example, they upgrade "good" 21 counts to 22. And so on. Assuming that partner is such a player, I rate:
  • Pass with 22-23.
  • Raise with more

If partner is a rare honest player who normally has his bid then, vul at teams, you should consider raising with 22-23, as well. Notrump contracts play best when the HCP are divided fairly equally between declarer and dummy. On the other hand, average defenders find it hard to play effectively when declarer's strong hand is concealed.

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A simulation on Dealmaster Pro said that opposite a:

 

Balanced 23 - 3NT makes 34%

Balanced 24 - 3NT makes 52%

Balanced 25 - 3NT makes 72%

 

Looks like the old rule of thumb of 26 HCP for 3NT holds true at least for this hand.

 

Based on simulations, anything with 24 HCP as the lower end should bid 3NT. 23-24 is at the lower limit for 3NT at IMPs, and below 50% at MPs. Some play 22-24 and that's a clear pass.

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R we playing puppet?? this can make a huge difference since its all too easy to imagine a spade contract could be vastly superior to nt. w/o puppet i would bid 3n with 23/24 (why does p always have to have a min?) at IMPS but stick with 24+ at MP

 

Because 23 is MUCH more likely than 24 when you get to these sort of point counts, even 20-22 I've heard is about 50% to be 20.

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Because 23 is MUCH more likely than 24 when you get to these sort of point counts, even 20-22 I've heard is about 50% to be 20.

Even if 23 is 2/3 of the time and 24 1/3, John's numbers suggest 3NT is around 40%, which is good enough. And partner might even have a 5 card spade suit if we are going to try 3 on the way.

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Even if 23 is 2/3 of the time and 24 1/3, John's numbers suggest 3NT is around 40%, which is good enough. And partner might even have a 5 card spade suit if we are going to try 3 on the way.

 

If partner has 24 with a decent 5 card spade suit he'd prob bid it as 25, he might bid 22 as 23, I think that's a red herring.

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If partner has 24 with a decent 5 card spade suit he'd prob bid it as 25, he might bid 22 as 23, I think that's a red herring.

The we would need a new simulation for 4 opposite 22 and 23 5(332) hands. My guess is that these would not have worse odds than for 3NT even without taking account of partner not necessarily upgrading all of them.

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The we would need a new simulation for 4 opposite 22 and 23 5(332) hands. My guess is that these would not have worse odds than for 3NT even without taking account of partner not necessarily upgrading all of them.

 

For 23 HCP with 5 spades, 4 is 35%, and 3NT is 38% so it doesn't appear worthwhile to try for a 5-3 spade game since the NT game is marginally better on average, and looking for a major suit fit leaks information.

 

In any case, my estimate is that probably 90+% don't play a version of Puppet Stayman to find a 5 card major in opener's hand so a 5-3 spade fit isn't usually valuable for finding a spade contract.

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For 23 HCP with 5 spades, 4 is 35%, and 3NT is 38% so it doesn't appear worthwhile to try for a 5-3 spade game since the NT game is marginally better on average, and looking for a major suit fit leaks information.

 

In any case, my estimate is that probably 90+% don't play a version of Puppet Stayman to find a 5 card major in opener's hand so a 5-3 spade fit isn't usually valuable for finding a spade contract.

 

We play 5 card non puppet stayman, it's very common to have a way of finding the 5-3 in this country although specifics vary.

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Thomas Andrew's program (dealer on BBO) is simple and versatile.

It can do double-dummy simulations.

It roughly confirms JohnU's simulation figures. For example

3N makes on roughly 39% of deals opposite a 23-24 HCP 2N opener.

 

/** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
tricks.ds. 22 Dec 2017. Nigel Guthrie. 
Trick expectation at double-dummy.
Dealer by Hans van Staveren & Henk Uijterwaal
http://dealergib1.bridgebase.com/tools/dealer/dealer.php
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** **/
predeal east ST52, HJ3, DJ742, CT842

# 2N opener
ntHCP = 23
wHCP = hcp (west)
w2N =
(shape (west, any 4333 + any 4432 + any 5332) and 
 (ntHCP == wHCP or wHCP == ntHCP + 1))
# Tricks test. 

produce 100
condition w2N
action
frequency "Tricks, West" (tricks( west, notrump), 8, 9),

 

Results

Frequency Tricks, West: 
Low      	21
8 			40
9 			31 
High   		8 
Generated 17554 hands 
Produced 100 hands 
Initial random seed 1513955813 
Time needed    4.351 sec

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