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Improvement to best hand format?


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Currently, the human player always has the most points (or tied for most points) at the table. This allows some "exploits" to take advantage of the fact that partner does not have more points than you do.

 

Instead of the human player always having the most points, I think an easy change to the algorithm would be that either the human or the GIB partner have the most points. If you have less than 10 HCP, then you would know that partner has the most points, but if you have 10 HCP or more, you don't know whether you or GIB partner has the most HCP.

 

This should mostly eliminate "safe" deviations/psyches like opening 1NT with 13 HCP in 1st or 2nd seat, since partner may have a big hand and either bid a slam or make a slam try. Or you open on a so-so 11 HCP in 1st or 2nd seat and pass responder's bid with a fit because responder has at most 11 HCP and may make a game try if given the chance.

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Currently, the human player always has the most points (or tied for most points) at the table. This allows some "exploits" to take advantage of the fact that partner does not have more points than you do.

 

Instead of the human player always having the most points, I think an easy change to the algorithm would be that either the human or the GIB partner have the most points. If you have less than 10 HCP, then you would know that partner has the most points, but if you have 10 HCP or more, you don't know whether you or GIB partner has the most HCP.

 

This should mostly eliminate "safe" deviations/psyches like opening 1NT with 13 HCP in 1st or 2nd seat, since partner may have a big hand and either bid a slam or make a slam try. Or you open on a so-so 11 HCP in 1st or 2nd seat and pass responder's bid with a fit because responder has at most 11 HCP and may make a game try if given the chance.

 

Moderator - Feel free to delete duplicate post in GIB Robot forum since this isn't about the GIB bid/play engine.

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I think best would be full random, but if you aren't going to do full random, a reasonable way to goose the points without restricting the opponents information is that the human player always has 10+ hcp. Then you don't know, the opponents may both have better hands than you, or your partner may have better. You'll still declare and have more of the points since you always have at least the average number of points, but you can't count on anything for the other hands. You know the opponents will never have 31+ hcp, but you know that by looking at your hand, not by applying another rule.
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I've had a similar idea myself, but I don't think I'd brought it up with management. I think the current design was done before we also had human-declares. Since the goal is to have the human play more than defend, with human-declares you'll get that regardless of whether the human or his robot partner gets the most points.
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