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Annoying switch


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[hv=pc=n&s=saj95h7dkt2caqt83&n=s7hakqj96d8543c65&d=n&v=e&b=9&a=1hp2c2s3hp3nppp]266|200[/hv]

 

Simultaneous pairs (MPs). You get the K lead which you allow to win (agree?), RHO contributing the 4 playing standard attitude. LHO now switches to the 4. Plan the play.

 

Assuming you run hearts now:

 

They break 3-3, RHO throws 2, 7, 4 while LHO throws 6, 2, 8.

 

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W has

 

KQTxxx

xxx

???/??/?

???/??/?

 

I think you came down to

 

AJ

Void

KT

AQ

 

in last 6 cards. Now I would play a club to the Q. If it works I make, if it does not I still make if K was stiff. If not I still make if W has A.

So i go down when W has 6322 without the A and with the K.

I expect W to be 6331 from the discards of E. But I might be wrong.

This is what I see at first glance, but I am sure there is a better line, will check again after work.

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defense is hard but I must admit I do not agree with ducking the first trick. We cant afford to lose 2c 2s and 1d so we need a LOP that gives us our best shot w/o too much guess work.

Since I would much rather finesse rho for the club J vs the club K (if needed) I think the best lop is to win trick 1 and laydown the club Q. In less lho has the stiff club K or KJ they might just think it is a good idea to duck that trick so their p can win and put a spade through. This idea not only allows us to still finesse rho for the club J (if the defense continues with great accuracy) but gives the defense a top notch easy way to err early in the hand.

 

If we opt for ducking the first trick and get heart return I would finish with a club to the A and the club Q since I feel lho is much more likely to hold the club K than rho. Though I might be convinced to try a dia to the T if lho has tossed a dia honor:)

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The OP had the hands rotated. I was the spade overcaller. My opponent decided to run all the hearts coming down to 2-2-2, cashed the ace of clubs dropping my king, cashed the queen (where I made the mistake of throwing another spade) and then he threw me in with spades for an overtrick. Making 9 tricks would get you about 50%, while making 10 would be worth about 75% (and 11 tricks would be 90%).

 

Full hand below:

 

[hv=pc=n&s=skqt8632h854da9ck&w=s7hakqj96d8543c65&n=s4ht32dqj76cj9742&e=saj95h7dkt2caqt83&d=w&v=n&b=12&a=1hp2c2s3hp3nppp]399|300[/hv]

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