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Do you compete?


  

37 members have voted

  1. 1. North to bid. Do you compete?

    • Pass
      29
    • Double 3 Clubs ("3 Clubs would be the bid I'd like to make")
      2
    • 4 Clubs
      5
    • 5 Clubs
      1


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24-board Team Match, all NV. After 1st half you know your team is trailing by 6 IMPs. Do you compete with North hand after your partner 2 bid?

 

[hv=pc=n&n=sj7hj5djt864cj964&d=e&v=0&b=14&a=1s2c3c(art%2C%204-card%20fit%2C%20inv%2B)]133|200[/hv]

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Bidding is terrible. The only thing telling the opponents about your club length accomplishes is that their partner is short and slam is more possible.

 

You aren't getting xd in 4C but you will get xd in 5.

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4 is a waste of time and gives them a fielders choice removing the option of missing a game. Partner can have a good hand and at least one of them doesn't know how many club losers they have.

 

Partners good hands may 1. beat 4 or 2. bid 5 to make and you deliver this dreck. Partners decent hands go for at least 500.

 

I do play that a 3nt bid here says I want to dive at the 5-level but am afraid it goes for too many but I'm not afraid of that here, I'm pretty certain.

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[hv=pc=n&n=sj7hj5djt864cj964&d=e&v=0&b=14&a=1s2c3c(art%2C%204-card%20fit%2C%20inv%2B)]133|200|

24-board Team Match, all NV. After 1st half you know your team is trailing by 6 IMPs. Do you compete with North hand after your partner 2 bid?[/hv]

I rank

  1. 4 = PRE. Support with support. Allow partner to take part in the decision-making. Partner knows you have a cue-bid available so this shouldn't over-excite him. Partner might have a good hand or a raft of s or both..
  2. Double = "3 is the bid I'd like to make". OK if you play it that way but in my partnerships, the double means you can stand a lead (e.g. you hold a singleton/doubleton top ).
  3. Pass = NAT. Discretion might be the better part of valour but IMO it's non-consultative. It smacks of master-minding by leaving partner out of the picture. For example, if you pass, then what will you do when partner doubles 4?
  4. 5 = PRE. Might be an effective bluff.
  5. Other = Psychs are likely to back-fire, here.

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4

2 will almost always be on 6 cards and a (near) opening hand. We angle to gain when they hold 23-24 HCP and a fit and

we pressure them into game. I discourage partners from overcalling on less than 11 here opposite and unpassed partner. Finesses will be working and I have 2 likely entries in .

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A quick PASS.Competing in clubs can expose to either of the opponents of a shortness in club in partners hand.Partner may have over called with AKQxxx in clubs and nothing else.If one competes ,opponents with the information one has supplied,may bid a small or even grand for that matter if RHO is void in clubs.Why pass the information ?
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Pass.

 

I agree with Nige1, except #4, because you're either getting doubled (-800 or worse) or they'll use it to springboard to slam.

 

Bidding 4, as mcphee suggests, doesn't take away anything: opener can double to show first round control, cuebid or , or take a forcing pass (better talk to your partner about that last one beforehand, it's not standard), or just bid game to show a complete lack of slam interest.

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Sacrificing is for MPs. With the exception of 4S over 4H, you almost never sacrifice in IMPs unless it's blitheringly obvious. The risk-reward ratio is terrible.

 

There are three reasons to bid 4C here, but with the hand shown, none of them apply. First, we don't have any realistic chance to make 4C (and we might get Xed for 500). Second, we aren't aiming to push the opponents up a level higher to beat them; probably they make their game. Finally, we don't want to encourage partner to bid 5C; we don't have the shape to help him. Indeed, we have the worst possible holding in the opponents' suit for offense (far better to have a stiff or three small, and the Jack is pure waste that means partner rates to have one HCP less somewhere else).

 

Pass seems obvious with no second choice.

 

Cheers,

mike

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