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GIB Fails to lead AK against 6NT; leads it against 6C


42krunner

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Is it a bug or does GIB actually think it can have a good chance of setting it two? I don't see how, even with the "lie" 3NT bid.

it runs a simulation and if it thinks it has 50.00000001% chance of getting on average greater than 2 tricks it leads something else.

Where the real problem comes I think is it simulations it runs it still gets 2 tricks with other leads so sees no difference from leading a random card than leading AK

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I'd like to know what hands West simulated. West is looking at 7HCP; North announced 13-15 and South announced 20-21. So, the two-part question is:

  • how many tricks can declarer cash outside of diamonds?
  • is there any chance of EW taking 3 tricks?

If West cashes AK, EW gets exactly 2 tricks. I don't see any reasonable simulation that yields EV(EW)>2 if West leads anything else.

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I'd like to know what hands West simulated. West is looking at 7HCP; North announced 13-15 and South announced 20-21. So, the two-part question is:

  • how many tricks can declarer cash outside of diamonds?
  • is there any chance of EW taking 3 tricks?

If West cashes AK, EW gets exactly 2 tricks. I don't see any reasonable simulation that yields EV(EW)>2 if West leads anything else.

I don't think that your final sentence gets to the root of the problem. Also of relevance are sims that result in fewer than 2 tricks for the defence.

 

Suppose that it runs 1000 sims of various leads all of which lead to precisely 2 tricks for the defence. How is GIB to choose from among THOSE simulated leads the ones that involve cashing the first two tricks?

 

A possible solution, if programmable, would be to place higher priority on earlier tricks than later tricks. Then if two sims otherwise appear equally profitable, the one that takes those tricks earlier in the play would be chosen.

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I don't think that your final sentence gets to the root of the problem. Also of relevance are sims that result in fewer than 2 tricks for the defence.

 

Suppose that it runs 1000 sims of various leads all of which lead to precisely 2 tricks for the defence. How is GIB to choose from among THOSE simulated leads the ones that involve cashing the first two tricks?

 

A possible solution, if programmable, would be to place higher priority on earlier tricks than later tricks. Then if two sims otherwise appear equally profitable, the one that takes those tricks earlier in the play would be chosen.

That fails to explain how it manages to make the "correct lead" with clubs every time- simulations should have told it not to lead out AK for a risk of a ruff and its supposed to have already a preference for 2 down over a possible 3 down.

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I don't see any reasonable simulation that yields EV(EW)>2 if West leads anything else.

 

I don't think that your final sentence gets to the root of the problem. Also of relevance are sims that result in fewer than 2 tricks for the defence.

 

Suppose that it runs 1000 sims of various leads all of which lead to precisely 2 tricks for the defence. How is GIB to choose from among THOSE simulated leads the ones that involve cashing the first two tricks?

 

A possible solution, if programmable, would be to place higher priority on earlier tricks than later tricks. Then if two sims otherwise appear equally profitable, the one that takes those tricks earlier in the play would be chosen.

I guess my statement should have been that I don't see any reasonable simulation that yields EV(EW)>=2 if West leads anything other than the cashing tricks. As you point out, there is always a probability of taking fewer than 2, and there should be virtually no probability of take more than 2, so the expected value should be less than 2.

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Yes I phrased my response poorly.

 

My point being, as I expect that you realise, that in general, not just on this hand, an early trick should be regarded as more valuable than a later trick (all other factors being equal), simply because an early trick has greater confidence of banking. Ie, the program should appreciate that where it simulates a later trick there should be a built-in acceptance of the possibility that it might not materialise even if no actual simulations demonstrate it. If specific simulations do generate a disparity in the number of tricks, whether more or fewer, then by all means that should take priority over this principle.

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