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Antrax

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Another funny Brann combo, turn 7, playing a variant of the premade warlock deck, one critter on the board, Brann, forbidden ritual, coin, reliquary seeker (one mana 9/9 can't be bad).

 

He plays twin emperor, trades some critters with my taunt and kills some tentacles.

 

Next turn I played some 1 mana critters to get the count back to 6, the other reliquary seeker and he gave up.

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I quite like using it on a card I've played much cheaper than its true cost like nerubian prophet or volcanic drake.

 

My thing from below cost onyl 2 mana, then killed a 4/2, then Master of evoluion made him a 5-5 tree, had to use evolve again to make him 8-8 :)

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My thing from below cost onyl 2 mana, then killed a 4/2, then Master of evoluion made him a 5-5 tree, had to use evolve again to make him 8-8 :)

That's another one along the same lines.

 

Playing those means it's not stupid to coin/hero power at turn 1

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I've been fairly successful with a midrange shaman deck, although i'm not sold yet on the evolution cards.

 

http://i.imgur.com/BXi4JSD.png

 

I did experiment with some of the evolution cards but in the end none of them made the cut. A major issue is that apart from Thing from Below (which is incredibly strong) and to a lesser extent Tuskar Totemic, all the other Shaman cards have a cheap base cost.

 

My experience is that Shaman decks win if you can maintain board control, but lose if you cannot because summoning a 0/2 totem onto an empty board does close to nothing. The evolution mechanic doesn't really help towards early board control so i'm not sure it's a good fit.

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I've been fairly successful with a midrange shaman deck, although i'm not sold yet on the evolution cards.

 

http://i.imgur.com/BXi4JSD.png

 

I did experiment with some of the evolution cards but in the end none of them made the cut. A major issue is that apart from Thing from Below (which is incredibly strong) and to a lesser extent Tuskar Totemic, all the other Shaman cards have a cheap base cost.

 

My experience is that Shaman decks win if you can maintain board control, but lose if you cannot because summoning a 0/2 totem onto an empty board does close to nothing. The evolution mechanic doesn't really help towards early board control so i'm not sure it's a good fit.

 

This is basically the deck I've been using, but I gave up on argent squire to get evolution and totemic fussion. I have now changed totemic fussion as seems not worth it and got master of evolution (which isn't really working and will change him back).

 

Instead of Fire Elemental I am running mana tide totem and another drake. I think I should get a fire elemental at least.

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That looks more like Loyan's "Bloodlust Shaman" (halfway between aggro and midrange) than true midrange (where I would expect Thunder Bluff Valiant as a possible win condition).

 

Right now I'm experimenting with Raging Worgen OTK:

 

2 Inner Rage

2 Execute

2 Fiery Win Axe

1 Rampage

2 Slam

2 Cruel Taskmaster

1 Doomsayer

2 Loot Hoarder

1 Bash

2 Charge

2 Shield Block

2 Acolyte of Pain

2 Raging Worgen

1 Fierce Monkey

2 Gnomish Inventor

1 Arcanite Reaper

1 Brawl

1 Faceless Manipulator

1 Emperor Thaurissan

 

Basically I took a list off the net and replaced 2 Death's Bite with Arcanite Reaper and Monkey. I'm finding myself a bit low on activators for Execute though if I don't want to use Inner Rage and don't have Death's Bite, so I'm thinking of replacing the Monkey with a Whirlwind. Monkey can be a lifesaver against aggro though... maybe the Doomsayer should go instead? Also wondering whether I should invest 400 dust and upgrade from Bash to Shield Slam.

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This is basically the deck I've been using, but I gave up on argent squire to get evolution and totemic fussion. I have now changed totemic fussion as seems not worth it and got master of evolution (which isn't really working and will change him back).

 

MoE was working OK for me, particularly when the next card played was evolve.

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MoE was working OK for me, particularly when the next card played was evolve.

 

I was thinking that reverse order is probably better, you want to evolve whatever battlecry you got. I am thinking of 3+ creatures of course (4 counting MoE)

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My first 12 win run on arena since expansion, which started with a 4-2 but then I played better.

 

http://imgur.com/gJtTarh

 

Why doesn't it let me add imnages on this board, but Wesley can?

 

Anyway, the 6 cards missing: Silverhand Knight, Sprint, 2* 6-8 taunts and 2* Kraken

 

The 6-8 taunts are really solid. I never know if I should play the kraken right away to the head on an empty board or use my lesser minions first and wait for bigger impact (I end up using him for the 4 damage only very often)

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I only run 1 of each so I ahrdly get the combo, last time I did evolved him into a 4-4. Could be worse.

 

My worse evolution was to evolve 7 creatures, and pick the acid-thing that kills anyoen who gets damage. Opponent next played c'thoon :)

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I only run 1 of each so I ahrdly get the combo, last time I did evolved him into a 4-4. Could be worse.

 

My worse evolution was to evolve 7 creatures, and pick the acid-thing that kills anyoen who gets damage. Opponent next played c'thoon :)

 

I keep getting that too, although last time was with MoE in a tavern brawl where I had a load of 1/1 spiders to clear the board with so wasn't terrible.

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mgoetze: yeah I took some ideas from the 'bloodlust' shaman list although most of the deck I came up with independently. One thing I really like about HS is that changing as few as 3-4 cards can completely alter the style/nature of a deck. Regarding your warrior deck, I briefly experimented with a OTK warrior before standard and although it was fun, I don't think it's neccesary. The 2/6 taunt, 6/5 create a weapon and 3/3 whirlwind are all really strong right now, so a basic midrange/tempo/patron (or some combination) warrior is a really strong class right now. I played about 10 games with warrior and got frustrated by the polarized matchups, it felt like I either won or lost based on the opponents deck a lot.

 

Fluffy: Gratz on the 12-win! I've been doing horribly at arena since the expansion - out of 8 runs my best result is 7 wins. One thing I've noticed is that having a chunky top end seems to be more important now than it used to be. The expansion seems to have slowed things down a little, so kraken and big taunts are better than ever.

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Yeah but I'm missing a lot of the cards needed for a more expensive warrior deck. No Grommash, no Malkorok, no Justicar, only 1 Frothing Berserker, didn't even get a Blood to Ichor in my 63 OG packs, no 2nd Brawl, no Shield Slam... you get the idea. ;)
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