Antrax Posted April 22, 2016 Author Report Share Posted April 22, 2016 Freeze mage for sure, I thought people will play CW to counter that and something like Midrange Hunter as the third side of the triangle. Quote Link to comment Share on other sites More sharing options...
mgoetze Posted April 22, 2016 Report Share Posted April 22, 2016 So, rogue is pretty much dead, right? Didn't get any new weapons at all, Blade Flurry nerfed to oblivion, Oil is out and the only card they got to support any sort of combo style is the new legendary. Warrior even got the better pirate cards... Quote Link to comment Share on other sites More sharing options...
Antrax Posted April 23, 2016 Author Report Share Posted April 23, 2016 Depends who you ask: Quote Link to comment Share on other sites More sharing options...
WesleyC Posted April 23, 2016 Report Share Posted April 23, 2016 Depends who you ask: Although i'm pretty sure Yogg Saren - a 10 mana card with an incredibly random effect - isn't going to be playable, I'm more positive about the future of rogue in standard. The main thing in Rogue's favour is that it lost almost no playable cards in Nax/GvG (Tinker's Oil, Goblin Autobarber?) and getting rid of Dr Boom is a huge plus. Xaril, Shadowcaster and Shadow Strike all look solid and are likely to spawn a new rogue archetype. Quote Link to comment Share on other sites More sharing options...
Antrax Posted April 23, 2016 Author Report Share Posted April 23, 2016 Have you played around with the Yogg wossname simulator that was posted on /r/Hearthstone? I think it's also mentioned in the comments to the thread I linked to. It looks like an okay-ish "come back in the game" tool. Quote Link to comment Share on other sites More sharing options...
WesleyC Posted April 24, 2016 Report Share Posted April 24, 2016 Have you played around with the Yogg wossname simulator that was posted on /r/Hearthstone? I think it's also mentioned in the comments to the thread I linked to. It looks like an okay-ish "come back in the game" tool. Yogg Simulator I hadn't seen that link before, thanks! It's definitely a very cool card and all the non-targeted positive effects that you get are pretty strong. I'm still unconvinced it will turn out to be playable though - 10 mana is just too expensive. I played quite a bit of mill rogue, and although it was fun, even with heal-bot and blade-flurry I couldn't consistently survive long enough for it to be viable. Quote Link to comment Share on other sites More sharing options...
Antrax Posted April 24, 2016 Author Report Share Posted April 24, 2016 Mill Rogue will never be viable, Blizzard don't want the mill mechanic to ever be competitive. I'm half-convinced they also printed Elise to give fatigue decks a less boring win condition. Quote Link to comment Share on other sites More sharing options...
WesleyC Posted April 27, 2016 Report Share Posted April 27, 2016 My first impressions regarding WOTOG standard (about 30 games in) is that they've made a mistake with the balancing for C'Thun druid. Twin Emperor is almost always two 4/6 Taunts for 7 and the Klaxxi Amber-Weaver comes out as 4/10 consistently. It seems really strong against everything. Quote Link to comment Share on other sites More sharing options...
mgoetze Posted April 27, 2016 Report Share Posted April 27, 2016 Yeah and with Mire Keeper the ramp is getting pretty consistent. Naturally, Mire Keeper is one of the 4 rares I didn't get a single copy of in my 63 packs. Quote Link to comment Share on other sites More sharing options...
Cyberyeti Posted April 28, 2016 Report Share Posted April 28, 2016 My first impressions regarding WOTOG standard (about 30 games in) is that they've made a mistake with the balancing for C'Thun druid. Twin Emperor is almost always two 4/6 Taunts for 7 and the Klaxxi Amber-Weaver comes out as 4/10 consistently. It seems really strong against everything. Well except when RNG takes the piss, 7 cards left in my deck when I lost, 6 of them being the 6 pump up C'Thun cards. Quote Link to comment Share on other sites More sharing options...
Antrax Posted April 28, 2016 Author Report Share Posted April 28, 2016 I played more Hearthstone in the last two days than I have the two weeks before. Gone through pirate warrior, Dragon Priest, C'Thun Druid (so dull to play, druid is just a lame class), a couple of Midrange Hunter attempts and several iterations of C'Thun mage. Today I got Edwin in my brawl pack, and unpacked Deathwing the Dragonlord (meh) and Yogg Soggoth (perfect. I wanted to play this card but it's awful so not worth crafting). So, I think I'll craft the new Rogue legendary and try a bit of miracle Soggoth. Maybe some C'Thun warrior too. Quote Link to comment Share on other sites More sharing options...
mgoetze Posted April 28, 2016 Report Share Posted April 28, 2016 C'Thun Druid (so dull to play, druid is just a lame class)Before the Old Gods hit I was actually having some fun with Beast Druid. Beast Druid gains one great card (Mark of Y'Shaarj), but unfortunately it also loses an incredible card (Druid of the Fang), so once again it's just on the verge of competitiveness. Still, probably more fun than standard ramp druid. Quote Link to comment Share on other sites More sharing options...
Cyberyeti Posted April 28, 2016 Report Share Posted April 28, 2016 My first impressions regarding WOTOG standard (about 30 games in) is that they've made a mistake with the balancing for C'Thun druid. Twin Emperor is almost always two 4/6 Taunts for 7 and the Klaxxi Amber-Weaver comes out as 4/10 consistently. It seems really strong against everything. Brann, twin emperor for 3 of them, 18/18 C'thun the following turn had to hurt. This was C'thun rogue, things like preparation, brann, thaurissian and shadowstep work really well with it, being able to conceal Brann is great. Being able to gang up Brann is even better.. Quote Link to comment Share on other sites More sharing options...
mgoetze Posted April 28, 2016 Report Share Posted April 28, 2016 Brann, twin emperor for 3 of them, 18/18 C'thun the following turn had to hurt. This was C'thun rogue, things like preparation, brann, thaurissian and shadowstep work really well with it, being able to conceal Brann is great. Being able to gang up Brann is even better..Don't forget to Shadowcaster yourself two mini-Branns while you're at it. Quote Link to comment Share on other sites More sharing options...
Cyberyeti Posted April 28, 2016 Report Share Posted April 28, 2016 Don't forget to Shadowcaster yourself two mini-Branns while you're at it. Only time I had shadowcaster (I only have one) I had 4 twins and 3 more in my deck due to gang up instead as hadn't drawn brann Quote Link to comment Share on other sites More sharing options...
Antrax Posted April 29, 2016 Author Report Share Posted April 29, 2016 Don't shadowcast Brann, the effect doesn't stack up. Arena rewards have really improved. You can now get two packs for as few as four wins, and a 9-3 run last night netted me 265 gold (which used to be 12-win tier). Quote Link to comment Share on other sites More sharing options...
mgoetze Posted April 29, 2016 Report Share Posted April 29, 2016 Don't shadowcast Brann, the effect doesn't stack up. Arena rewards have really improved. You can now get two packs for as few as four wins, and a 9-3 run last night netted me 265 gold (which used to be 12-win tier).Hm, 265 gold for 9 wins, while above average, was already possible previously according to this wiki page:http://hearthstone.gamepedia.com/index.php?title=Arena&oldid=223860 So now I wonder whether they actually did change anything other than the chance of getting a second pack. (As for shadowcasting Brann, I know the effect doesn't stack but the problem is Brann has a tendency to die so having a spare Brann on hand helps later.) Quote Link to comment Share on other sites More sharing options...
Cyberyeti Posted April 29, 2016 Report Share Posted April 29, 2016 (As for shadowcasting Brann, I know the effect doesn't stack but the problem is Brann has a tendency to die so having a spare Brann on hand helps later.) This and also the 1 mana Brann together with a Thaurissian'd 9 mana C'Thun is evil Quote Link to comment Share on other sites More sharing options...
Fluffy Posted May 1, 2016 Report Share Posted May 1, 2016 I am getting more success than I deserve with a simple warrior deck based on taunt. My best guess is people are still playing around, trying silly things. Quote Link to comment Share on other sites More sharing options...
Antrax Posted May 1, 2016 Author Report Share Posted May 1, 2016 That's what makes it so much fun. That being said, my attempts to create a Handlock are failing pathetically. Quote Link to comment Share on other sites More sharing options...
Fluffy Posted May 2, 2016 Report Share Posted May 2, 2016 No longer... I had to switch to decks from internet. Can't create a good one my own ever :( Quote Link to comment Share on other sites More sharing options...
Fluffy Posted May 2, 2016 Report Share Posted May 2, 2016 I am toying with evolve and a deck that spawns loads of totems, it is quite fun, although a lot of RNG, and it is sad to use your hero power just to evolve your minions into some Inspire card, specially when it is Confessor Paletress. Onbiously you don't normally evolve when you have overload minions, but the thing from below... it usually evolves before staying a single turn :) Quote Link to comment Share on other sites More sharing options...
mgoetze Posted May 2, 2016 Report Share Posted May 2, 2016 I think the 1-mana Evolve spell doesn't fit a normal midrange Shaman deck very well. I was toying with the idea of a battlecry evolve Shaman deck with Rumbling Elemental, Brann Bronzebeard etc. but I couldn't make it quite strong enough. Master of Evolution is a fine addition though, you want to hit specifically stuff like your Tuskarr Totemic, Azure Drake etc. with strong battlecries. Quote Link to comment Share on other sites More sharing options...
Antrax Posted May 3, 2016 Author Report Share Posted May 3, 2016 Evolve is looking like a win more card, with master of evolution being the good one. That being said, at some point I'm totally playing Onyxia-evolve. Quote Link to comment Share on other sites More sharing options...
Fluffy Posted May 3, 2016 Report Share Posted May 3, 2016 The deck I Was testing had 2 argent squires and I changed them for totemic fusion and evolve, both are probing useful, but when the fusion is, it is normally not needed to win. The 5-5 taunt thing is a solid card to evolve, it normally costs 1 or 2 mana to put on the field and you get a 7 mana minion. Quote Link to comment Share on other sites More sharing options...
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