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Antrax

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On another order of things I have drawn twice the same card in Arena that I only have 1 copy of.

 

This reinforces to beleive that time last year where my opponent played 3 times water elemental in constructed was not osmething I was dreaming of.

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Have you cast gang up and forgot about it? :P

 

BTW Cyberyeti, Brann actually works favorably with void terror, it doesn't eat four minions, it eats two and gets the bonus twice.

 

No, I am pretty sure there was no spellbender nor gang nor anything around. I think it has to do with the curse from the 7-4 creature being added to the deck.

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BTW Cyberyeti, Brann actually works favorably with void terror, it doesn't eat four minions, it eats two and gets the bonus twice.

 

Might have to build something around that then ...

 

Can one of the things it eats be brann bronzebeard and still get the double effect ?

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http://us.battle.net/hearthstone/en/blog/20097355/

 

Ancient of Lore joins the ranks of absolutely crap-tier epics, why would you ever run that instead of Azure Drake now?

 

Blade Flurry also nerfed to oblivion, because apparently Rogue was just too OP as a class.

 

Arcane Golem? Dust in the wind...

 

Meanwhile the nerfs to Knife Juggler, Big Game Hunter and Ironbeak Owl actually seem somewhat reasonable and these cards might still see play.

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http://us.battle.net/hearthstone/en/blog/20097355/

 

Ancient of Lore joins the ranks of absolutely crap-tier epics, why would you ever run that instead of Azure Drake now?

 

Blade Flurry also nerfed to oblivion, because apparently Rogue was just too OP as a class.

 

Arcane Golem? Dust in the wind...

 

Meanwhile the nerfs to Knife Juggler, Big Game Hunter and Ironbeak Owl actually seem somewhat reasonable and these cards might still see play.

 

The only nerf that shocked me was the stealth one.

 

You run AoL because you can't run 4 azure drakes :)

 

Blade flurry and arcane golem were nerfed to prevent near OTKs.

 

You're forgetting the FoN nerf, I had a deck in the last brawl that tended to use FoN and then play the spell that gave the treants deathrattle summon a 2/2 treant.

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The only nerf that shocked me was the stealth one.

It wasn't really a big surprise, Blizzard had previously hinted that it was limiting the design space for other cards that would be just too strong if they could be permanently stealthed.

 

However, I feel like they could have buffed the stats to 4/5 to keep the card playable.

 

You're forgetting the FoN nerf, I had a deck in the last brawl that tended to use FoN and then play the spell that gave the treants deathrattle summon a 2/2 treant.

I'm not forgetting about it, I just have nothing to say about it really. Everyone knew that either FoN or Savage Roar was going to be nerfed. Yeah, FoN is also pretty much unplayable now.

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The only nerf that I think might go too far is Blade Flurry. Rogue is going to need some serious compensation in the new set.

 

All of the other changes feel right on the money.

 

I'm especially pleased to see druid lose more than just one of the combo pieces. The new 4 mana wild growth creature (mire keeper) looks like a big buff to ramp druid, especially with shredder leaving.

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The only nerf that I think might go too far is Blade Flurry. Rogue is going to need some serious compensation in the new set.

 

All of the other changes feel right on the money.

 

I'm especially pleased to see druid lose more than just one of the combo pieces. The new 4 mana wild growth creature (mire keeper) looks like a big buff to ramp druid, especially with shredder leaving.

Still, you don't have to nerf an epic class card to the point where it is just straight-up worse than a neutral rare card. Draw 1 instead of 2 is fine for Ancient of Lore, now just reduce the mana cost to 6 and you have a properly balanced card. Leave it at 7 and you turn an epic card into total trash.

 

Leper Gnome, sure it was pretty much an auto-include in aggro decks, that doesn't mean you have to nerf it, it wasn't horribly broken or anything. Unlike, say, Alexstraza.

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Blade Flurry really seems overboard, until we see whatever Rogue card was kept from us because it existed.

I feel Keeper of the Grove was also hit too hard. I guess with the leper/juggler nerfs Aggro did too poorly against druid in testing, or something.

Very sad they didn't nerf Divine Favor. I hate that card.

 

Might have to build something around that then ...

 

Can one of the things it eats be brann bronzebeard and still get the double effect ?

Yes, to the best of my knowledge. When Zoos started running Brann it was actually run, but it turns out it's a bit too gimmicky (you get like a 17/19 instead of 8/9 or something, but both win the game if they stick)

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The only nerf that I think might go too far is Blade Flurry. Rogue is going to need some serious compensation in the new set.

 

And so far, it's not looking like that. The new rogue legendary is pretty good, but Undercity Huckster is borderline (trades unfavourably with 2/3s), and Thistle Tea is just overpriced.

 

I suspect aggro shamans and possibly freeze mages will run amok next week.

 

ahydra

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Thistle Tea could be good if rogues got something like MtG's scry effect, but as is it's way too random, and yeah could stand to cost 1 less anyway. I suspect they will be unveiling one or two pretty strong weapons for rogue this evening, at a level where everyone would have screamed "wow this + BF so OP" if they had been revealed earlier.

 

My midrange shaman is not losing much, so that might be my go-to deck on the ladder for a while when I'm not experimenting with new stuff. Plenty of options to replace my Piloted Shredders including Draenei Totemcarver, Rumbling Elemental, Fireguard Destroyer and Dark Iron Dwarf. I also have one Annoy-o-Tron and one Recombobulator which I'll just replace with random 2-drops like Flamejuggler or Boneguard Lieutenant.

 

But I'll be sure to ladder up some with my cancer paladin with Leper Gnome, Knife Juggler, Arcane Golem and, yes, Divine Favor before the release. :P

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Leper Gnome, sure it was pretty much an auto-include in aggro decks, that doesn't mean you have to nerf it, it wasn't horribly broken or anything. Unlike, say, Alexstraza.

I used to think that if you were to make single card decks, leper Gnome was by far the best deck, which probably means it was OP.

 

I hate seeing nerfs with no replacements, and I am surprised dr boom is not nerfed yet.

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I used to think that if you were to make single card decks, leper Gnome was by far the best deck, which probably means it was OP.

30 Leper Gnomes only has 50% winrate against 30 Mind Blasts, whereas you can get 100% winrate against the Mind Blasts with 30 Abusive Sergeants. But the Leper Gnomes win against the Abusive Sergeants so I think it's pretty balanced overall. :P

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30 Leper Gnomes only has 50% winrate against 30 Mind Blasts, whereas you can get 100% winrate against the Mind Blasts with 30 Abusive Sergeants. But the Leper Gnomes win against the Abusive Sergeants so I think it's pretty balanced overall. :P

Twilight Whelp really needs a nerf though.

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Still, you don't have to nerf an epic class card to the point where it is just straight-up worse than a neutral rare card. Draw 1 instead of 2 is fine for Ancient of Lore, now just reduce the mana cost to 6 and you have a properly balanced card. Leave it at 7 and you turn an epic card into total trash.

 

Leper Gnome, sure it was pretty much an auto-include in aggro decks, that doesn't mean you have to nerf it, it wasn't horribly broken or anything. Unlike, say, Alexstraza.

 

My preference is that the flexible druid cards (Ancient of Lore/Keeper of the Grove) *should* be slightly weaker than a non-flexible neutral option. Admittedly 7 is on the expensive side for Ancient of Lore, but at 6 it would be too strong.

 

I don't share your opinion about Leper Gnome either. If a neutral card is an auto-include in *every* deck of a particular style, then that feels like the perfect reason to change it. I'd much rather have a more diverse and slightly slower meta.

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