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Antrax

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Couln't beat it yet, closest I Was was to die when I had lethal after a good combo.

 

Have 3 or 4 wins out of 12 or so.

 

Last night partner played millhouse manastorm so I hit it with a 40 point divine shielded critter early (it almost always then draws an assassinate if you get something big), but this was still enough.

 

One thing I learned. Don't fill your board or it destroys all your critters if there's no room for it, this probably cost another win.

 

Not a good week to have the "Win X tavern brawls" quest.

 

New expansion they just announced has some interesting cards.

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The mech always assassinates the highest attack minion, so you need to have a decoy so it ignores the combo minions triggered by heal.

Don't attack it with small minions so the 3 random bombs hit junk.

The players should coordinate so one drops millhouse when the other has cho and a handful of buffs.

 

BTW, new Hearthstone adventure announced, available next Thursday: http://us.battle.net/hearthstone/en/blog/19932699/join-the-league-of-explorers-on-november-12-11-6-2015

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The mech always assassinates the highest attack minion, so you need to have a decoy so it ignores the combo minions triggered by heal.

Don't attack it with small minions so the 3 random bombs hit junk.

The players should coordinate so one drops millhouse when the other has cho and a handful of buffs.

 

BTW, new Hearthstone adventure announced, available next Thursday: http://us.battle.net/hearthstone/en/blog/19932699/join-the-league-of-explorers-on-november-12-11-6-2015

 

I'm not sure it's always the highest attack, I seem to remember it assassinating a 3/lots in front of a 4/1 but it's usually the highest attack, and if something gets up beyond 12 it's almost auto that it draws an assassinate.

 

Just won a game in stupid fashion.

 

Plays the 10/10 charge cannot hit face, hits the 8 attack boss for 10 (this was at turn 7 or 8 after pard played an arcane golem or two).

Pard plays Millhouse/Mukla

Plays BoK, banana, banana, the +3/divine shield, double attack x2 76 damage splat.

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Just won a game in stupid fashion.

 

Plays the 10/10 charge cannot hit face, hits the 8 attack boss for 10 (this was at turn 7 or 8 after pard played an arcane golem or two).

Pard plays Millhouse/Mukla

Plays BoK, banana, banana, the +3/divine shield, double attack x2 76 damage splat.

 

YETI POWER!

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I am trying the fatigue mage, could beat a warrior even when he got ysera from my death lord. Duplicating antonidas and reno jackson was too much for him to handle. I think he though that I Was frozen mague so he missplayed.

 

Does anyone know if ice block protects from fatigue?

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Fluffy, have you looked into this? http://www.hearthsto...n-control-mage/

 

No, so far I was trying my own with no great success, but a lot of fun. My first attempts at a deck with no duplicates was very bad.

 

My problem is the lack of draw, I don't get the cards I need in time. I get to beat warriors with 80 life on fatigue thanks to that, but its not enough for others. I need more healing, will try refreshment vendor and illuminator and see if they bring something. If there was a way to protect iluminator it'd be great against freeze mage.

 

I also need something to beat handlock, and I simply can't.

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Interesting position against freeze mage, I had to ping twice my own BGH because I had no room for Rene Jackson because I had the trogg master in play. However if he had spotted it he could had pinned the BHG himself and filled my board with useless 11/5 trolls I couldn't get rid of.
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Biggest effects to duplicate are BGH, Cold light Oracle, Master or ceremonies, death knight, antique healbot, twilight drake, The robot that gives divine shield/defend/double attack, bomberman. Dr Boom, Kraken, And cards that give cards, Nefarian gives 2.

 

Darnassus, Goblin Mage, Argent protector, argent lance, aldor peace keeper, leutnant, tusk +7, guardian of kings... Wow paladin got a lot.

 

Fire elemental, And warrior's giant. (with brew master for a funny combo in fatigue game)

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