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Antrax

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Forgot to update, I hit legend again this season, playing Dragon Warrior from Rank 3 (Tempo mage until 5, then Tempo Mage / Dragon Priest / Midrange Hunter based on daily quests until 3).

Spent my legend-ness gate-keeping secret paladins out by playing control priest and echo mage. Fun times.

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I wanna watch you on those levels I think the best I got was rank 5 with control warrior long ago. But I don't find you as Antrax.

 

I had one of my most funny games ever on arena when I did miracle mage getting a 3 mana gadgetarian trader from portal and 2 sorceress on the board. I drew 7 cards on turn 5 or 6 (including arcane intellect)

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Just post your battle tag (name + number) or PM it to me, I'll add you (my name on HS is Buch, I chose a random nickname I call my kid when signing up because I didn't expect to like it)

 

[edit]

BTW currently I'm not that hot. Still learning decks, so yesterday I went 24-19 around rank 8 (playing Midrange paladin) for instance. I'm probably still making mistakes and the deck's not yet optimized (only re-added belchers after 40 games or so, after realizing taunts are key against secret paladin, which is a whopping 50% of the meta I see)

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I am amazed it took them so long. Patron has been since the mountain. Did they expect it to die in TGT?

 

Also I hate that they nerf the warsong, not nerf but rather kill it. Its the same as with undertaker and the eagle, one thing is to nerf it and the other is to make it totally useless.

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I assume you mean buzzard, since the Eaglehorn Bow nerf didn't really make it unplayable.

 

I must say, until that announcement, I played a little over 200 games games and saw 7 patron. The deck didn't really feel like a problem on the ladder, but it did warp the entire tournament scene.

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I read somewhere that below a certain rank, patron was by far the least successful deck (of all the main archetypes) with a win rate below 40%.

 

Having tried (mostly unsuccessfully) to play patron, I gained a lot of respect for top patron players because the skill cap is extremely high. The deck forces you to make complex strategic choices almost instantly so that you actually have the time to mechanically make them happen. Although I can appreciate that it skewed the high-level tournament scene, I'm still a little sad to see it go.

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I lose a lot when I encounter this combo mage that uses alextrazza followed by face damage, and protects a lot with barrier, ice block and freezing. Is this called freeze mage?

 

When I go face he ends up healing with alextrazza, when I go slow he obliterates me with flamestrike. Maye I always have bad deck for him.

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I lose a lot when I encounter this combo mage that uses alextrazza followed by face damage, and protects a lot with barrier, ice block and freezing. Is this called freeze mage?

 

When I go face he ends up healing with alextrazza, when I go slow he obliterates me with flamestrike. Maye I always have bad deck for him.

 

If you suspect a freeze mage, save healing for when he plays alex.

 

What are you playing against it ?

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For the most part, Freeze Mage is just a strong deck and in the hands of a good player is the favourite vs almost all midrange decks. The balancing factor is that the deck is literally 10% vs Control Warrior (they just gain armor every turn).

 

The best way to defeat them is early board pressure combined with removal/silence for Doomsayer when they combo it with Frost Nova. Kezan Mystic is also an extremely potent tech card and allows you to steal ice-block and then kill them in one turn.

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What do people make of the WSC nerf? It's going to make the card and the patron deck completely unplayable, which is really not what the game needs right now. In addition the fact they've made a basic card completely useless must be particularly harrowing for new/F2P players.

 

Given Ben Brode's rather poor explanation (

- "we don't want to touch the stats as that's the soul of the card" [paraphrased]) I'm beginning to think there is actually some truth in the "Blizzard only care about the money" conspiracy theories... :/

 

ahydra

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I think his explanation was fine.

 

My TL;DR summary was:

 

1) Making a card that gives charge to any minion was a mistake.

2) We had to remove that ability.

3) We prioritized keeping the theme of the card at the expense of making it unplayable.

 

At least he mentioned that warrior was the worst arena class!

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It depends mostly on the minion.

 

Most of the playable X/1s either have a utility ability (eg sergeant, buccaneer, deckhand, archer) in which case you usually hold or are naturally immune/resistant (worgen, argent squire, webspinner) in which case you play.

 

In a meta with so many play/rogue/mage players, I rate the other X/1s pretty low.

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I disagree completely. It depends on your hand, whether you're going first and what your deck is like. I'm often very happy if my opponent wastes their turn 2 kill my one drop - that means I can play an uncontested 2-drop.

If they have to coin to do it, even better. Arena is no longer about value, tempo is much more important. So, if my T2 is ***** (hero power, weak minion) I wouldn't drop the 2/1, but if I can follow up with a 2 and a 3 then I play that sucker out every time.

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Its arena, there is no "deck", but I find this problem quite often and I don't know what do to. Specially with abusive sargeant, lepper gnome I just put it on the field no matter what.

 

Perhaps against druid and rogue it might depend on havint taunts later on.

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You certainly have a deck in arena. Your strategy depends on your curve, your card quality, your hero power and how much reach you have. Playing priest or paladin, you will usually be the control side of the match-up. Playing rogue or hunter, you will usually be very aggressive.

Leper gnome is an aggressive card. Assuming you drafted it into the right deck, it means your hand will have good curve for the early turns, so dropping it T1 would be awesome. If, on the other hand, you're playing warrior and your hand is leper waraxe yeti, you would pass since you want them to coin something you can axe and leper will smooth the curve later on.

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