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Antrax

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Blizzard has always been awesome at balancing, probably since starcraft. I played a lot of warcraft 3, and I remember patches where units nobody used, and if they used it nobody used a certain spell would see that spell's mana cost reduction from 40 to 30 or something like.

 

How could they manage 9 classes with different spells and abilities to be "kind of" balanced? only them are capable.

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Not sure what cards you saw Steve, all I saw were interesting at least. Maybe its jsut that I am a bad payer and don't see the flaws :)

 

The new ones that turned up in a thread today are interesting with a new mechanic http://us.battle.net/hearthstone/en/forum/topic/18300187918.

 

My objections to the previously released cards is that most of them are too slow and not of value with the inspire mechanic, the above may change some of that.

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Teh first ones I saw were the legendary 3-4 for 3 mana and decent ability. Those are never useless nor slow. Now I've seen a lot here: http://hearthstoneplayers.com/list-grand-tournament-cards/

 

 

A few were OK, but most of them are very sub par if you don't inspire on the turn they're summoned as they'll be nuked straight after.

spoiler for Antrax

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How did I not spot this thread?! I've been an avid hearthstone player since the game came out, though I've always had a tendency to yell at opponents for their endless lucky topdecks :). [if that was any of you I sincerely apologise]

 

I play solely constructed, my favourite classes being Druid and Priest. Looking forward to messing with the new Druid cards in TGT for sure, though I hope Shaman gets some love, and also something for dragon decks. My impression of TGT cards so far is that they will shake up the arena meta far more than constructed - this may not be a bad thing though. Inspire is an interesting new mechanic but the cards that use it seem rather weak atm.

 

ahydra

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A few were OK, but most of them are very sub par if you don't inspire on the turn they're summoned as they'll be nuked straight after.

spoiler for Antrax

 

I don't see the problem on a 3/4 mana card that requires being nuked, opponents don't have infinite removal :)

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Playing Priest is a good way to get rage friends, especially early in the season. I usually play some stupid aggro hard counter with Deathlords and healing and occasionally people find it irritating I managed to crack their brilliant system of playing face hunter to climb ranks fast.

 

Right now I'm running a Dragonlock I saw on reddit though, it's a fun way to pass the time waiting for TGT.

 

BTW, have you guys seen this?

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Playing Priest is a good way to get rage friends, especially early in the season. I usually play some stupid aggro hard counter with Deathlords and healing and occasionally people find it irritating I managed to crack their brilliant system of playing face hunter to climb ranks fast.

 

Right now I'm running a Dragonlock I saw on reddit though, it's a fun way to pass the time waiting for TGT.

 

BTW, have you guys seen this?

 

Had seen this and it might persuade me to play ladder more seriously, I've mainly been tavern brawling recently.

 

I've been having fun with face warrior when I have played ladder, but my style is more suited to slower decks.

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BTW, have you guys seen this?

The question for me is whether it will get rid of the big decks around rank 20 by encouraging them to get to a more appropriate rank, or if it will make those ranks harder by encouraging people to play ranked who normally don't.

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Am I the only person who likes the new hunter 2/1 they teased?

2/1 1 mana, inspire if 0 hand, and you hero power, deal additional 2 damage.

The 0 hand hunter seems like a pretty interesting deck to play - but it will take some ages for it to become viable as it needs more cards to benefit from 0 hand.

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The question for me is whether it will get rid of the big decks around rank 20 by encouraging them to get to a more appropriate rank, or if it will make those ranks harder by encouraging people to play ranked who normally don't.
We'll have to wait and see - my guess is no for two reasons:

Currently people farm portraits at rank 20 (gold-farming is easiest in Tavern Brawl) so those rewards won't change their incentives (whereas discounting ranked wins at lower levels would).

It seems likely the rewards will be based on peak performance (apparently people camp at certain ranks due to ladder anxiety), so if you really wanted to be an ass you could climb to rank 5 (maximum rewards according to a later twitter from Blizzard), then drop back to 20 to continue farming.

 

As an aside, getting more people to play ladder will make it easier - it's not as though there are a lot of legend players who stopped laddering because no rewards. More likely there are people who mostly play casual/arena/TB and thus will be worse than current ladder average.

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I am sill grinding the arena, got 7300 powder and 2000 coints. Sadly arena won't give TGT cards by default, so more grinding will be required.

 

I missed a good chance for my first 12-0 on this position

 

14 HP shaman

 

6-7, 0-2(+1 spell)

 

vs

 

4-2, 2-2, 1-1, 1-1, 1-1* (just summoned)

 

9 HP (paladin) +2 attack from seal of light.

 

no cards on anyone's hands but my turn to hit with the paladon. about 10 cards left on each one's deck. My big creatures had been gone though.

 

The 12-1 run gave me 2 envelopes. Though there weren't 2 evelopes anymore.

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I am sill grinding the arena, got 7300 powder and 2000 coints. Sadly arena won't give TGT cards by default, so more grinding will be required.

 

I missed a good chance for my first 12-0 on this position

 

14 HP shaman

 

6-7, 0-2(+1 spell)

 

vs

 

4-2, 2-2, 1-1, 1-1, 1-1* (just summoned)

 

9 HP (paladin) +2 attack from seal of light.

 

no cards on anyone's hands but my turn to hit with the paladon. about 10 cards left on each one's deck. My big creatures had been gone though.

 

The 12-1 run gave me 2 envelopes. Though there weren't 2 evelopes anymore.

 

Tough choice, I can only see one card where killing the 0-2 really matters and that's flametongue totem (yes it will also stop the 2 1 damage shaman spells taking out your 4/2). If you think your opp is going to draw bigger stuff than you, then clearing his board, hitting for 1 and leaving yourself 2 1/1s isn't attractive. I think I go face with all the critters and kill the (presumably totem) 0/2 with my hero taking him down to 6 and hoping he can't add 3 damage so he has to put his 6/7 into my 4/2.

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