Kungsgeten Posted April 26, 2015 Author Report Share Posted April 26, 2015 You may very well be right gwnn. We will have some space to look for games still, but perhaps it is better to show the minor right away. Here's what I've thought of: 1D--1H; 1NT (4 hearts)---2C = GF relay, says nothing about hearts2D = At least a mild INV in hearts. May be slam interest.2H = To play, but opener may bid again with a monster2S+ = Romex style game tries, prefer to show instead of ask. May be slam interest. 1D--1H; 1NT--2D;2H = Minimum (11-13), now 2NT asks minor2S = 4 spades, three-suiter, max (14-16)2NT = Both minors, three-suiter, max3CD = 5+ suit, max After responder knows opener's minor, 3H is still a suggestion to play (was hoping for the other minor). With this method I like that opener can show a minimum without passing 2M, but it may be better to show the minor right away (double fits etc where responder can not afford a game try if opener is minimum). 1D--1S; 2D (4 spades)---2H = At least a mild INV in spades.2S = To play2N+ = Romex style game tries So here we can play the same principle. This principle is used in other sequences as well. 1D--1H; 1S (4 spades)---1N = GF relay2C = Pass/correct2D = Usually spade support and at least mild INV, but might be GF with a nice heart suit...2H = Min with clubs...2S = Min with diamonds...2N = Max, three-suiter with short hearts...3CD = Max2H = Natural INV2S = Normal raise 1D--1S; 1N (4 hearts)---2C = Pass/correct2D = Relay, at least mild INV and often heart support...2H = Minimum...2S = Max, Hx in spades...2N = Max, three-suiter short hearts...3CD = Max, 5+ suit2H = To play2S = Natural INV Quote Link to comment Share on other sites More sharing options...
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