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Canape Forcing Club; 1 D opening structure


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O1. 1D = 10-15 3+ diamonds, no 4 card major, Ds almost always equal or longer than Cs

R1. Responder generally passes with <8 HCP

R1. Exceptions:

Can bid 1M with 6+ HCP, 4+ Cards in MAJ AND lead directing value

Can jumpshift NV with weak 2-ish type hand that won’t make game

Can jump raise in diamonds with 5+ diamonds and 6-9HCP

R1. 1MAJ = 4+ cards in MAJ, 6+ HCP, lead directing value or any 8+ HCP, 5+ length

O2. 1S (Min Hand very str S)/1NT/2D = min (10-bad 12 HCP; NT is 13-15 if NV 1st or 2nd seat)

R2. 2C = NMF (or 4SF) with typical structure; at least INV values

O3. Opener shows any 3 card support for MAJ

R3. Responder promises another bid up to 2N or 3D

O3. Opener rebids 2N or 2D with 10-11 HCP (2x discouraging)

O3. Other rebids show at least 1 honor there, good 11 to 12 HCP

R2. 2D/2MAJ/2NT = sign off, attempt to improve contract

R2. 2S after 1H (R1) = Responder reverse (Good13 HCP +) 1 round force

O3. 2N/3D =discouraging (10-bad 11 HCP; or 13-bad 14 HCP if strong earlier)

R2. 3C/2D = NM or 4th Suit game force, unspecified shape

O3. Cue bid high cards, not shape, stumbling to NT

R2. 3D/3MAJ rebid = invitational strongly suggesting play in this suit

O3. Accept with 12 + HCP or 14+ if stronger NT range early

O3. PASS with 10 HCP or 13 if stronger NT range early

O3. Guess with 11 HCP or 14 if stronger NT range early

R2. 3 other MAJ = Game Force 5/5 or better in MAJ, 6H/5S if reverse

O2. 2 of MAJ= min, strong 3card support in MAJ, some singleton

R2. New suit = help suit game try

O3. Any bid other than 3MAJ accepts and shows honor

R2. 3 of MAJ general game try

O3. Bidding on accepts and shows honor

R2. 2NT = forcing and probing for best denomination

O3. Bid length: 3C = 4+ Cs, 3D = usually 6+ Ds

R2. 3C = artificial game force

O3. Bid high cards/Stumbling toward NT

O2. 2N = 14-15 HCP balanced hand, at least honor single in Responder’s suit.

O2. 3C = minor suit distributional freak with equal or longer diamonds, 5-5+

R2. New suits forcing

R2. 3N = to play

O2. 3D = 14-15 HCP, 6+ diamonds

R2. 3MAJ = sign-off

R2. Anything else accepts and shows high card(s)

O2. 3H/1S or 2S/1H = splinter, max, support

R2. 3N = suggest to play

R2. Any suit = cue bid

O2. Double Raise = max, strong 3 card support, some singleton

R2. 3N = suggest to play

R2. Any suit = cue bid

R1. 1NT = 8-11- HCP, balanced or weak hand with 5+ Cs

O2. PASS = <14 HCP, balanced

O2. 2C = <14 HCP minor 2 suiter, at least 5-4 in minors with longer diamonds

R2. Responder generally passes or corrects.

R2. Any other bid is honor showing, stumbling to NT or slam interest

O2. 2D = <14 HCP 6+ diamonds, retreat from NT

R2. Responder generally passes.

O2. 2H/2S = 14-15 HCP, concentration of values in suit bid

R2. Responder places contract

O3. Opener must respect Responder’s decision

O2. 2N = Invitational to game, scattered values or running diamonds

R2. Responder places contract

O2. 3C= >13 HCP 2 suiter, at least 5-5 in minors with equal or longer diamonds

R2. Responder, if MIN, passes or corrects.

R2. Any other bid is honor showing, stumbling to NT or slam interest

O2. 3D = >13 HCP, 6+ diamonds

R2. Responder generally passes

R2. Any other bid is honor showing, stumbling to NT or slam interest

R2. 3NT is to play, showing fitting D honor and two more tricks

O2. 3N = 7 running diamond tricks + an outside card (A or K)

R2. Responder passes or (rarely) bids 4D (if very weak and afraid)

R1. 2C or 2D = 10/11- + HCP 5 card suit

O2. Except for 2 below, auction forced to 2N

O2. 2D after 2C = 6+ diamonds, minimum, don’t like clubs

R2. Responder gives up with a minimum misfit

O2. 2H or 2S = concentration of values any strength

R2. 2N or 3 of either min = INV only

R2. Any other bid on R’s 2nd round =GF, stumbling to NT

R1. 2MAJ NV = weak jump shift with 6+ length and lead directing value

O2. Opener usually PASS

O2. Do not RESCUE even with 7 Ds. NDNT (no double, no trouble)

O2. 3 MAJ = INV (Upgrade honors in MAJ and Ds, only count As in others)

O2. 4 MAJ = To make or, over interference, possible SAC.

R1. 2MAJ VUL=Game Force with 6+ length and slam interest

O2. Rebid 2NT with minimum and no fit

R2. Responders 3D on second bid is game forcing and fitting

O3. Stumbling to NT

R2. Other bids are still game forcing and show shape

O3. Stumbling to NT

O2. Rebid 3D with maximum and no fit (not fitting a 6 card MAJ = 5+ diamonds)

R2. Generally, stumbling to NT

R2. Responder is Captain and must drive to proper level and strain

R2. Situation is strongly suggesting forced to game even if 5D is that game

R1. 2NT = 12-13 HCP may have 1 or more 4 card MAJ

O2. 3D is an attempt to sign-off

R2. Any bid by R is a game force attempt to elicit more information.

O2. PASS is another great sign off call

O2. Any other accepts and stumbles to NT

R1. 3C = long diamonds and slam interest

O2. Cue bid Aces

R1. 3D = long diamonds and preemptive

O2. Cannot imagine anything that would not pass this one.

R1. 3MAJ – 4CLUBS = Exclusion Ace Asking (Responder may have self-sufficient suit)

O2. Ds Trump, answer 1430

R1. 3NT = 14-16, to play

O2. Might try for slam with AQx, xx, AKQxxxx, x or something similar

R1. 4D = Ace Asking (minorwood 1430)

R1. 4MAJ = to play

R1. 4NT = balanced 17-18HCP; General Slam Try, not Ace asking

O2. PASS with 11-12 HCP; except accept with A,A,A.

O2. Bid A, up the line, with 13 HCP

O2. Can bid 5NT with 2+ Aces and 15 HCP

R1. 5C = long diamonds and strong slam try

O2. Try to cooperate, but can sign off with a really bad hand

R1. 5D = to make if opener is min and for slam otherwise

R1. 5H/5S/6C = bid 7 if you have this Ace

R1. 5N = bid 7D if you have 2 D honors (A,K,Q)

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There may be something useful here but it's way too much work to figure out with the lack of formatting. Sadly, this reminds me of the look and feel on my company's new, state of the art timekeeping system. Unfortunately the state of the art is from the early 1980's, pre-DOS days.
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