Jump to content

1x (D) Rdbl


Recommended Posts

just like i dont play 1c (1d) D as penalty, 1c (D) as looking to punishment our opponents seems right.

Today ppl shift to 1c (1d) D to show hearts, 1H =spade. So on the same idea, you can play 1d-(D) RDble= hearts, 1h=spades.

 

I made the question genral not talking about different sequences, but i think there is a big different between the chances to catch them after 1S (D) and 1C (D)

Link to comment
Share on other sites

"Today ppl shift to 1c (1d) D to show hearts, 1H =spade. So on the same idea, you can play 1d-(D) RDble= hearts, 1h=spades."

 

What does 1S show then? In other words, what are you gaining?

 

Peter

Plenty!

 

Like all transfer advances, I can make (in effect), a NFB, a mini-fitted bid for pard, or economically show a 2 suiter.

 

And here's the best part. 1x (dbl) - pass is a 2 way action; either showing a hand that can't take a call, or a hand that plans to double the opponents later on. This puts a lot of pressure on the doubler, who may think twice about raising the responder on a 15 count.

 

Redoubles slow the auction down for everyone, taking away some of the opportunity for higher-level penalties.

Link to comment
Share on other sites

In equality we use this redouble as showing the next suit (a redl of spades shows notrump or cheapest unbid minor).

 

The way it works..

 

1-(X)-?

  DBL 4+ hearts, tends to be balanced (see 2C)

  1H 4+ spades, tends to be balanced (see 2D)

  1S Balanced unsuitable for 1NT (too strong? Wants partner to play NT, or clubs

  1NT Natural, limited (see 1S)

  2C 5+ hearts, stronger than dbl, more distributional

  2D 5+ spades, stronger than 1H, more distributional

  2H/2S Fit jumps, this time, not forcing (see 2C/2D)

  2NT Really, really weak diamond raise, or GF diamond raise

  3C Fit jump or sound but not forcing raise (you have to pick one)

  3D Typical preemptive diamond raise

  3H/3S Preemptive this time since 2H/2S available, or you can decide to play splinter

Link to comment
Share on other sites

It makes some sense to use

 

1M X XX = penalties

 

because 1M shows 5-cards, so responder is in a good position to evaluate whether or not the deal is a misfit. Besides, if opponent find an escape, it will be at the 2-level almost all of the time.

 

Now compare with

 

1m X XX

 

The 1m opening is 3+ cards, and therefore a bit muddy. Now responder cannot diagnose a misfit with the same certainty as after 1M X. Also, opps can now escape into a major at the 1-level, and that makes a lot of difference for penalty purposes.

 

Thus I believe that indeed 1m X XX as penalties is a waste of bid, yes :) Even in the case of 1M X XX, I've seen people playing it as two-way: either strong or very weak 0-4 (making 1M X pass = 5-8 balanced).

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...