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Best uses for jumpshifts after a 1C/1D opening


Cthulhu D

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http://www.bridgebum.com/soloway_jump_shifts.php

 

Soloway changed his jump shift style years ago to this three way jump shifts.

 

The third type is the fit jump. Lower the point count to minimum with a perfect opening hand.

5-4-3-1 fit. Must have a singleton or void.

 

1 - ?

 

AKQxx x xxx Axxx

 

Bid 2. With a double fit, two minimum opening hands often produce 12 tricks.

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http://www.bridgebum.com/soloway_jump_shifts.php

 

Soloway changed his jump shift style years ago to this three way jump shifts.

 

The third type is the fit jump. Lower the point count to minimum with a perfect opening hand.

5-4-3-1 fit. Must have a singleton or void.

 

1 - ?

 

AKQxx x xxx Axxx

 

Bid 2. With a double fit, two minimum opening hands often produce 12 tricks.

 

This is how I was playing 'strong' jump shifts. It did, indeed, never happen. While this is in part because often you didn't want to make a jump shift over our short club opening. It's hardly frequent.

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I prefer lowering the standards for the fit jump. Originally it was about points only. Then Cohen told the masses trump fit matters. Later Lawrence/Wirgren told us about shortness in the side suits. Combine all the variables into the bidding. Many pairs play fit jumps in contested auctions. Start playing fit jumps in all auctions.

Remember 5431 is much better than 5422. With 5422 one still needs about 16 HCP for a fit jump. With 5431 the right 11 HCP may work.

1 - ?

 

Axxx x xxx AKxxx

 

Bid 3. When you catch pard with the magic minimum, 12 tricks is a heavy favorite.

 

KQxxx Axx x QJxx

 

6 will usually make.

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The hands you make a WJS on, I can bid -

 

1C:1D, 1N:2H - to play

1C:1D, 1N:2C, 2D:2H - invitational

1C:1D, 1N:4H

 

On these hands, you are bidding 1C:2H, 3H or 1C:2H, 4H - you don't get to stop in 2H and you've less accuracy when deciding between 3H and 4H.

Yes we do get to stop in 2H. Opener will not normally invite on a doubleton. But you are right that when opener has 3, and a 17/18 count, we play in 3H invitation declined when you will be safer playing in 2H. However, 3H is not that unsafe when you are a combined 21+ 9 card fit or a 23+ 8 card fit. There is no accuracy problem. Opener would be the one making the invitation, not responder, and only opener knows if his side suits are suitable or not.

 

You have the advantage on that, but I think your suggestion has these bigger drawbacks :

  • you do not have the pre-empt of 1C 2M when you want it - when the points break around 20/20 and the other side may or may not have a major fit
  • if your weak 5 card major opposite a strong opener goes down the same route as the weaker WJS you are wrongsiding that whereas I am not
  • your weak 54xx is wrongsided when it plays in hearts
  • in fact if you use XYZ or similar, all your weak or invitational major contracts are wrongsided, unless it is a version I am unfamiliar with
  • if your WJS goes 1C:1red, 1M:pass, this is a wake up call to the opposition and you give them an easy ride
  • if your WJS goes 1C:1red, 1M:2M, then I think you have problems trying to describe a stronger 6 card suit where opener may have game on but may want to play in 2M.

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1 - ?

 

Axxx x xxx AKxxx

 

Bid 3. When you catch pard with the magic minimum, 12 tricks is a heavy favorite.

 

KQxxx Axx x QJxx

 

6 will usually make.

I think you might achieve the same result when you bid 2NT and opener shows a diamond shortage, or you show a heart shortage, depending on your methods. Sorry, off topic. Back on topic, while I agree with fit jumps in other places, certainly not after a club open that could be a doubleton.

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He could easily fix that by playing transfer XYZ. So play the sequence:

 

1C-1D;

1NT-2D; as a retransfer to hearts. Invitational with hearts is wrong sided though.

I may be a bit obtuse at 2 in the morning this part of the world, but I don't see the point of responder inviting if opener is showing a 2-point range. If it is to invite requesting a 3 card suit, then let opener invite if he has it. By dropping xyz completely, you have more freedom in your responses, and can probably cater for more hand shapes, or better definition.

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I think you might achieve the same result when you bid 2NT and opener shows a diamond shortage, or you show a heart shortage, depending on your methods. Sorry, off topic. Back on topic, while I agree with fit jumps in other places, certainly not after a club open that could be a doubleton.

 

I play Hardy style 2/1. With Kxxx, Kxxx, xxx, AK I open . Do you ever open 1 with a doubleton and not have both four-card majors? Think there must be a major suit fit or club fit when you are 5-4.

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I play Hardy style 2/1. With Kxxx, Kxxx, xxx, AK I open .

We, who play Hardy (or those who play Lawrence) style, have entirely different issues..all interrelated.

 

"Best uses" for jumpshift responses won't be resolved here, because of that. Same with "checkbacks". When we don't respond 1D with a 4-card major unless G.F., checkbacks after this start can be natural in Hardy style; but an artificial 2C might be necessary otherwise.

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I play Hardy style 2/1. With Kxxx, Kxxx, xxx, AK I open . Do you ever open 1 with a doubleton and not have both four-card majors? Think there must be a major suit fit or club fit when you are 5-4.

Whenever I have a semi-balanced hand, because 1 has a shortage or is 6 cards. I see your point, though, if you have a minimum 3-card suit.

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I may be a bit obtuse at 2 in the morning this part of the world, but I don't see the point of responder inviting if opener is showing a 2-point range. If it is to invite requesting a 3 card suit, then let opener invite if he has it. By dropping xyz completely, you have more freedom in your responses, and can probably cater for more hand shapes, or better definition.

 

We play it a 3 point range - 17-19. 1NT is 14-16. 2NT is 20-21.

 

We do this because it helps us in other places - limiting openers minimum rebid to 11-13 makes simplifies judgement on the most frequent hand types, and the 14-16 NT is about 30% more frequent. It does make XYZ or similar extremely useful though.

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We play:

2 = INV 6+

2 = reverse flannery (5-9HCP)

2 = mixed raise (5-9HCP, 5+)

3 = weak raise (0-5HCP, 5+)

 

Difference between weak or mixed raises on borderline hands is based on the suit quality (good suit makes 3NT more attractive)

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