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Imps, all vuln.

 

System is 2/1 with the following gadgets:

1. Constructive raises 1-2: 3-card support 7-10 hcp. Long suit trials follow.

2. A semi-forcing 1NT.

3. 1 3x = splinter with inv+ values.

4. 1 3 = weak.

 

AKJxx.....Qxx

JTx.........x

x............AJ9x

KJxx.......Qxxxx

 

At table, me and pd produced this rather unconvincing and unsucessful auction: B)

 

Me pard

1...2 (constructive)

pass

 

Not so hot, as +650 is cold. I'm open to suggestions as to how this can be improved :)

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Opp may get two ruffs. Stopping at 2 is certainly not unreasonable.

5C is a nice contract :)

 

I don't think either player did anything awful, but treating responder's hand as a 3-card limit raise also reasonable in my view. I would not make a game try with opener's hand after the actual single raise.

 

Keep in mind that no matter how good your methods and judgment are, some hands will always slip through the cracks. You shouldn't lose too much sleep over missing games and slams that are only playable because the hands fit perfectly. Catering your bidding to the possibility of partner have the "perfect hand" when there is no safety if he doesn't is a losing strategy.

 

Fred Gitelman

Bridge Base Inc.

www.bridgebase.com

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Easier for me to at least think of making a game try here since I know p will not bid 1nt then 3s with this hand type. As others have said depends on your style of what a minimum 1nt then 3s may look like. This falls in our 1s=2s style since opener may often have junky 5332 hand that others may pass.
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Vul, I can see making a game try with this 5 1/2 loser hand.

 

I can also see an upgrade to a limit raise; although this is a little dicey, since the hand is a little quacky. I think a constructive raise is a decent call.

 

Funny - any kind of game try you play will get you into game here: LSGT ('s) / SSGT ('s) / HSGT ('s). :)

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I'd have loved to have this hand as a problem without seeing the opening hand.

I bid 2c Game Forcing, because with the other alternatives I might lose a slam. I consider responder's hand a game forcing hand after the 1s opening. Because it has:

 

Three card support with an honor Qxx

A rufing value: singleton in hearts x

Honor in diamonds AJxx

A five card side suit headed by an honor Qxxxx

 

Even with the worst missfiting hands 4s should have a play and if opener has a nice hand it's easy to construct some slams with only some HCPs. Call me an optimist or a lunatic but being vulnerable I think that with this hand the plan is to see which is the best game for us, not see if we have game.

Go run a simulation 4s should be makeable in more than 60% of the hands were pd has a 1s opening and you get this hand.

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Someone teached me a rule: 18 - (my loosers + partner's loosers)=level which you should make.

I need 7 loosers to open so responder's hand has at least invit values.

I don't play 2/1 so I don't know what the right bid is but I'm sure that there is a way how to show invit hand with 3card support...

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I play that same system with my junior partner and I consider responder's hand too strong for the constructive raise. Fred's point about hands that fall through the cracks is very good, but I don't consider this hand to be in this category.

 

On the other hand I feel that it is too weak for 2 GF, and Qxx is no good for a minisplinter.

After elimination there is only one option left. Bid a forcing 1NT then support on the 3-level. The actual opening hand will accept this.

 

I don't see how to get to 5 though...

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In my view, responder underbid, because he has extra in distribution.

 

Fitting hands are best evaluated in terms of losers, and a 8 losers hand (such as responder's) is worth an invitation, which will be obviously accepted by opener.

 

I would invite with 1NT forcing because I do not like to splinter with 3 card support, but I suppose this is not a crucial point (up to pship style).

 

So my chosen auction is:

 

1S:1NT* (forcing)

2C:3S

4S

 

but in light of "semi"-forcing 1NT, I have no objection to

 

1S:3H* (minisplinter)

4S

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For ZAR fan's lets evaluate responders hand...Qxx, x, AJ9x, Qxxxx

 

9 hcp

2 control points

1 point for honor in spades

13 distribution points

 

Total = 25 points....

 

But there is also this... zar says "You can calculate and add the points for a single additional trump even if you gave just the regular fit that your bid shows (no superfit), provided there is a difference of at least 2 between your trump length and your shortest suit. So if you have 4 trumps and a side singleton and you have raised your partner’s 4-card suit, you still can count 2 points (that’s 3-1); same with 3 trumps if you have raised your partner’s 5-card major – you count (3-1) = 2 points for the singleton. "

 

So with a two card difference between spade legnth (three) and heart length (1), you can add two points for the singleton heart... that brings the total to 27 ZAR points, one more needed to "ensure" game. So Luis force to game would be backed by ZAR, and at the very least a 2 bid is a HUGE underestimate of the value of this hand. Mini-splinter (using your method) or 2 game force for me... bidding 2 only would NEVER occur to me as an option.

 

Ben

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Thx all for the suggestions <_<

 

I too think responder is a bit too good for a single raise. A 7,5 loser hand deserves at least a game try, if not game outright. Ok, probably not worth forcing to game given the sub-par hcp strenght.

 

The hand should have been bid, I believe, via the semi-forcing 1NT. The 1NT can be passed, but that's very rare (11-12 hcp, 5332, scattered honors - you probably won't make 4 in this case). So..

 

1 1NT

2 3

4 <-- maybe pass works well too, but vuln at imps and with a singleton, 4 is probably mandatory.

 

I wouldn't dismiss a direct 1-3 splinter raise, albeit responder has only 3 cards. If responder is optimistic and considers he has a game force, it could go..

 

1 2

2 3 <-- not 4 - that would be a picture bid.

3NT 4 <-- 3NT frivolous. Better than a straight 4, as responder could still have extras.

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I too think responder is a bit too good for a single raise. A 7,5 loser hand deserves at least a game try, if not game outright. Ok, probably not worth forcing to game given the sub-par hcp strenght.

â™  Qxx = 2.5+ losers (NOT only 2, but worse than 2.5 losers)

♥ x = 1 losers

♦ AJ9x = 2- losers (less than 2, closer to 1.5/1.75 because of lower tenaces)

♣ Qxxxx = 2.5+ losers (NOT only 2, but worse than 2.5 losers)

 

TOTAL = about 8 losers (not 7.5 <_< ) and, IMO invitational only strength

(BTW, I am among those who do not like to bid a 2/1 with a Qxxxx suit, unless I have really no alternative... So, if treating the hand as genuine GF, I'd prefer a GF splinter, lying on a 4th trump rather than about a source of tricks in clubs)

 

I am posting this only to try to emphasize that the simplified way of counting losers (e.g. Qxx = 2 losers lost like Axx or Kxx), which seems to have become popular (because its simplicity) has problems.

 

I believe that teaching right away, also to non - experts, the "advanced" LTC count (accounting for finesses percentage) does not necessarily scare students: actually, in most italian books on bidding which deeal with LTC (e.g. most of Belladonna and Garozzo's books) do start right away with the table of losers with different holdings.

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I am posting this only to try to emphasize that the simplified way of counting losers (e.g. Qxx = 2 losers lost like Axx or Kxx), which seems to have become popular (because its simplicity) has problems.

You treat Qxx in a suit your partner opened promising five card or longer suit and opening values as 2.5 losers? Really. If a side suit, ok I would agree, but in his primary suit? Curious.

 

Romex people might count cover cards...

 

Ben

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You treat Qxx in a suit your partner opened promising five card or longer suit and opening values as 2.5 losers? Really. If a side suit, ok I would agree, but in his primary suit? Curious.

 

Romex people might count cover cards...

 

Ben

I sure use adjustments, ben :)

 

Usually, Qxx in one suit and another suit cancel out reevaluation and deevaluation (because often one Qxx is fitting and the other is misfitting).

In the given hand I have values in 3 suits and it is likely LTC will underestimate some of the holding and overestimate the misfitting one, but until the bidding has progressed showing where pard's side values are, I tend to cancel out these things, because while I already know Qxx is fitting, I expect some of the other values to be misfitting and account for this possibility.

 

 

Moreover: 2.5 is already an OVERESTIMATION (treated as Kxx), so treating Qxx in pard's suit as 2.5 is already a reevaluation in some way.

 

Unless I have extremely good redeeming values in other suits (so I might SUPER-REEVALUATE to less than 2.5 losers) OR pard has shown a 6 bagger there, I won't treat it as a 2-loser hlding.

 

I personally would apply your reasoning to a Kxx holding but not Qxx unless I have a 4th trump.

 

At least that's what I try to do ! <_<

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Thx all for the suggestions <_<

 

I too think responder is a bit too good for a single raise. A 7,5 loser hand deserves at least a game try, if not game outright. Ok, probably not worth forcing to game given the sub-par hcp strenght.

 

The hand should have been bid, I believe, via the semi-forcing 1NT. The 1NT can be passed, but that's very rare (11-12 hcp, 5332, scattered honors - you probably won't make 4 in this case). So..

 

1 1NT

2 3

4 <-- maybe pass works well too, but vuln at imps and with a singleton, 4 is probably mandatory.

 

I wouldn't dismiss a direct 1-3 splinter raise, albeit responder has only 3 cards. If responder is optimistic and considers he has a game force, it could go..

 

1 2

2 3 <-- not 4 - that would be a picture bid.

3NT 4 <-- 3NT frivolous. Better than a straight 4, as responder could still have extras.

Curious tactics Mr Watson!

If you bid 1NT followed by 3s expecting pd to bid 4s with a minimum hand then why don't you bid 4s and rest in peace? Seriously, how bad can it be to play 4s down 1? Just to make sure you don't play 3s making 5 when opener has a fitting minimum.

I think that 1s followed by 3s is a very bad distortion of the hand since it's a strength based invitation, you expect opener to go to 4 if he doesn't have a normal minimum but with responder's hand a lot of minimums will produce game. If for some reason you decide to invite you need to show the heart singleton, because the key to make opener evaluate correctly if he has to bid game or not is to know that you have a heart singleton. If you don't have a way to show the singleton in an INV sequence then just bid 4s.

All this if you think you have to invite I really think it's more practical to just look for the best game for your side (can be 4s, 5d or 5c, even 3NT) instead of flirting with the idea of stopping below game.

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I think that 1s followed by 3s is a very bad distortion of the hand since it's a strength based invitation

I know, but what else can I do? This is the only way we have to show a limit raise.

 

Another possibility would be to play mixed trials, e.g.

 

1....2

2NT..3

3....4

 

2NT = trial with undefined singleton.

3 = waiting bid.

3 = diam singleton.

 

It could also go

 

1....2

2NT..3 <--- relay evasion, responder shows a singleton of its own.

4

 

But that assumes opener won't pass the constructive raise, which isn't a clear-cut action. Of course, opener is more likely to go on if he has the mixed trial gadget.

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If the auction starts

1-1NT-2,

I think it is not unreasonable to jump to 4. Now responder knows about a double fit, and that both his queens are of full worth.

 

I still like the mini-splinter. Even if I would prefer to have a 4th trump, it is the only invitation after which I will feel good about partner either accepting or rejecting it.

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If the auction starts

1-1NT-2,

I think it is not unreasonable to jump to 4. Now responder knows about a double fit, and that both his queens are of full worth.

Hum.. I hadn't thought of that. Now his 7,5 losers become a fine 7 losers and 4 is clear-cut.

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...

Another possibility would be to play mixed trials.

...

But that assumes opener won't pass the constructive raise, which isn't a clear-cut action. Of course, opener is more likely to go on if he has the mixed trial gadget.

From my point of view opener has no reason not to pass 2s.

He has bad 13 points, 7 loosers,....

(Maybe if he plays mixed trials for the first time and wants to try how it works <_< )

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