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Plan the play in 6D


manudude03

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Since no one made 12 tricks I guess the straightforward line doesn't work, but I see no reason not to play simply for hearts to break 5-3 or 4-4 (71%) and clubs to break 4-3 (62%) or 5-2 (31%) with longer diamonds in the hand with 2 clubs. Win A, unblock A, ruff a club, throw 2 more clubs on the KQ, A, ruff a spade, ruff the last club, ruff another spade and if not over-ruffed play top diamonds to see if the J would fall for the 13th trick.
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LHO was 2452, to make it, you have to win the lead, unblock the ace of hearts, cross over in spades (without ruffing a club first), cash KQ of hearts throwing 2 clubs, now ruff a spade, ruff a club. At this point you have a guess whether to play a spade or a heart. If you correctly guess hearts, you can ruff, try and ruff the last club, LHO gets in first, but is now forced at trick 10 to lead into AKQT. The thread was more of a sanity check than anything, when a break from work made me realize there was a way to make it.

 

johnu's 2nd line also works..almost, just ruff a heart instead of a spade when ruffing in hand the 2nd time.

 

edit: Actually, rather than ruff the last club, you can cash 2 diamonds, which loses if LHO has Jxxx, but gains any other time except 5-0 or xxxx on the left where it breaks even (if you find trumps are 3-2 or singleton jack, you can just draw the last trump and concede a club).

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