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4th hand Jump when hes broke.


benlessard

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(1C)--1D--(2D)--3M

 

2D is a limit raise so in theory 4th hand is likely weakish.

 

 

1- JSF

2- forcing

3- NF but stronger than 2M

4- preemptive

5- other

 

do you switch according to vul ?

 

5/6 - Fit, for me. No idea what "standard" is, but not sure why I'd want it anything else.

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2M = NF lead directional and possible place to play.

3M = reasonable suit preemptive.

 

 

the meanings don't change just the requirements to make the bids.

for ex QJT9x and out is a reasonable 2M NVUL vs VUL but at

unfavorable KQJ9x should pretty much be the minimum for a 2M.

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I should have written that JSF = jump show fit. Wich is my preference for jump to 3M. Qxxxx,x,Qxxxx,xx is a perfect example. You dont want to defend 3Nt and 4S may be a winner.

 

I dont really understand those who play 2M as forcing, Hxxxxx happen all the time and lead you to great saves. When vul or at MP I do have some sympathy for 2M as lead directing.

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I should have written that JSF = jump show fit. Wich is my preference for jump to 3M. Qxxxx,x,Qxxxx,xx is a perfect example. You dont want to defend 3Nt and 4S may be a winner.

 

I dont really understand those who play 2M as forcing, Hxxxxx happen all the time and lead you to great saves. When vul or at MP I do have some sympathy for 2M as lead directing.

 

I'm used to seeing it in the other order, FJS(fit jump shift).

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