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playing bridge game with generator 6


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winning 5 requires west with 4 clubs

 

Yes, but you can take your ruffs with the T and A, playing the 5 under an honour. Your tricks are 7 (trick 1), KQJ (later), and AT (to ruff ). All you need is for W to follow to the AKQ.

 

If W has Kxxx of spades, this also works.

 

Win the lead with the 7

to A

finesse

ruff low (requires W to have two )

run the Q

 

At this stage you know whether spades were 4-1 or not: if they were, take the A, cash a high throwing a . If this holds, you have:

[hv=pc=n&s=st7hatdk6c&n=shkqjdtcq9]133|200[/hv]

You can score 5 more tricks on a high cross-ruff (and just lose a at the end).

 

If spades were 3-2, you need W to have 3 (otherwise he ruffs and plays a ). Here, you clear , breathe a sigh of relief if you're not down, play K ditching a . You've got the same position as above, and once again you can cross-ruff high.

 

Both of these lines come to 7 trumps, 3 spades, two . They rely on the K onside (to 3 or 4 cards) and W having at least 3 clubs. If W has the singleton K, you know about it early (good news) and can probably play him for length, so you cash winners then drop the K on the established . This makes when W is 1=5=3=4, with the K, as you can strip him of black cards then cross-ruff high.

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