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playing bridge game with generator 3


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If I start with

1 1

I can find a 4/4 spade fit, but after some response, particulary 2 I have no convincing way for a forcing heart raise.

So I start with a gf 2 Club- if partner raises, we can always retreat to hearts and if he holds 4 spades, we can still find the spade fit:

 

1 2

2 3 (5+ hearts, Min) (Slam Int.)

3 3 NT (Spade control, serious 3 NT)

4 4 (control, spade and club control- you should ask...)

4 NT 5 (RCKB, 1or 4)

5 5 (to play opps. zero (VERY unlikely, Queen ask opp. 4..), no Q of H

5 NT 6 (kings?) King of clubs)

6 6 (something else? No sorry...)

pass

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If I start with

1 1

I can find a 4/4 spade fit, but after some response, particulary 2 I have no convincing way for a forcing heart raise.

This is something of a double-edged sword. If we start with 1 and partner bids 2 then we have lost an easy GF but gained the knowledge that partner has 6 hearts. There is something to be said for LOL-Standard here (1 - 1; 2 - 4 is obviously RKC Gerber). For a truly convincing auction to 6, you have to discover the slow club lower somehow. I would be interested what percentage 7 is - I imagine some pairs would be in it at a large high-quality event.

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