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I thought this was easy


  

34 members have voted

  1. 1. Your call?

    • Double
      4
    • 2D
      9
    • 3NT
      20
    • Other
      1


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It's Irish Ghestem, I believe.

To be played with Irish/Polish jump-cue (1)-3 showing a spade stop and asking if partner has a running suit.

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Partner has something along the lines of xxx KJx xxx QJTx. 3NT is cold (AK of spades onside), if you bid 2D, you may well play it there (though RHO may balance). Partner chose to bid 4D. He did mention intermediate jump overcalls, and higher jumps are "better". Even still, that choice seemed bizarre, this got doubled and was beaten with first 4 tricks. I was getting a lift home that night and mentioned the hand, and was told that she chose to double and follow up with 3NT once partner bid clubs. My feeling was that 3NT was clear at MPs.
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First choice - 3NT.

 

Second choice - double then diamonds. Pard can ask if I have a spade stop for 3NT.

 

2 is just too little holding 8 tricks in hand.

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While there are several possible viable contracts 3n is the stand out especially at

MP scoring. I remain unconvinced that we should just blast to 3n however. P is

a passed hand so most of the dangerous bids that might come from p (4h for ex)

have a much lesser frequency of probability. It takes very little from p to make 3n

or even 5d but will p raise us with that very little if we bid 2d and they are short in

diamonds? certainly not so bidding 2d is way too dangerous here. At least if we

 

x

 

we will most likely have a chance to introduce 3d and now even if p has a misfit

sitting with 5/7 power they will probably bid 3s to let us know they aren't broke.

A direct 3n has the merit of being our main game but it is just too unilateral when

by starting with x we can discover if 3n is a decent contract or not and along the

way maybe even end up in 5d vs a doomed 3n. Go with flexibility when able.

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First choice - 3NT.

Only if you are sure this is not a UNT overcall. Certainly in old-fashioned versions of UNT you could leap in as high as you like and it is still UNT. For those who are less sure, double followed by 3NT is less likely to be misinterpreted. That's what I'd do.

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Only if you are sure this is not a UNT overcall. Certainly in old-fashioned versions of UNT you could leap in as high as you like and it is still UNT. For those who are less sure, double followed by 3NT is less likely to be misinterpreted. That's what I'd do.

2NT is an unusual notrump overcall.

 

3NT is to play.

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Only if you are sure this is not a UNT overcall. Certainly in old-fashioned versions of UNT you could leap in as high as you like and it is still UNT. For those who are less sure, double followed by 3NT is less likely to be misinterpreted. That's what I'd do.

 

Never heard of that. Source?

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Never heard of that. Source?

It was probably in something like Reese & Dormer's "Acol System Today", whose first edition was in the early 60s I think.

 

Bridge lore tends to change rather incrementally and if one is only intermittently exposed to the coal face it is easy to carry on in a time warp.

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[hv=pc=n&n=sq42hatdakqj543c6&d=e&v=e&b=6&a=pp1s]133|200|

manudude03 writes "Playing sims pairs (MPs), what do you do here?"

 

IMO 3N = 10, 2 = 8, 3 = 7, Double = 6, 1N = 5, 4 = 4, 5 = 3, 3 = 2.

[/hv]

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