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opening points opposite partners takeout double


packerno2

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Start by cuebidding the opponent's suit, e.g., (1) Dbl (P) 2. This tells partner that you have a good hand, 10 or more points, and says nothing about your distribution. Now your partner will start describing her hand, and you'll go from there. With an opening hand opposite a takeout double, unless you have a serious misfit you should end up in game, and the cuebid helps partner know that your side is strong, so she won't drop you prematurely in a low-level contract.
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Good general concept presented by Greenman. Random 13 counts opposite a takeout double present different problems, however; so it isn't quite that simple.

 

In my world, the perfect shape for a takeout double (one of their suit and 4 each of the others) presents a questionable game situation if any of partner's stuff is in the opening bidder's suit; and T/O doubler might be on the light side.

 

Conservative advances might be considered, especially opposite one of those doubles we see advocated on these fora.

 

Would expect a trump lead a whole lot of the time.

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