mink Posted June 19, 2013 Report Share Posted June 19, 2013 Maybe this was posted before. I finished playing in the Main Bridge Club. Displayed "My Results" and for the last board "Other Tables". It was not possible to display any of the other tables' diagram, though the any line selected was highlighted. See here:Screenshot The same was true for the other boards I had played. Karl Quote Link to comment Share on other sites More sharing options...
mink Posted June 20, 2013 Report Share Posted June 20, 2013 I have started to use the teamgame feature and like to share my experience. Within the last hour I have tried to play in at least 3 pickup teamgames, one of them hosted by myself, but all were automatically canceled after the second player chose to withdraw from the game. Of course this ruins it all if it happens often to a single player like myself. In the case where I was the host, one player did withdraw after the second board (all IMPs won by the other team so far). I tried to get subs but had no luck. Then, after 2 minutes, the partner of the missing player did also withdraw, and the teamgame was automatically closed. I am quite confident that it would have been possible to fill the 2 seats in reasonable time. In the other cases, the teamgame was canceled when one table had not yet started, but 2 people who sat down at this table did withdraw. It is not reasonable to count such a withdrawal, because 2 impatient players can blow a teamgame this way. In general, I think the automatic cancellation of a teamgame is a very bad idea. Instead, a message to the host should be issued, suggesting to cancel the teamgame, but leave the decision to him. I had a look at the list of running teamgames. After opening a table from this list, on return the my view of the list should be the same as before I opened that table. The same is true for the list of tables in a tourney, btw., in case the td is busy inspecting tables in a certain region of the list. Currently both list views are positioned to the top of the list when I return to it. In the list of tables I found some red players and sitouts. These all did not trigger an information for me, though I had selected to be informed when a teamgame needs players - this worked only for new teamgames. I did chat with some hosts to offer to replace the missing player, but I was never subbed in. Maybe these hosts did not know how to do it. I also tried to click on the red seat in order to invite myself to the game, but this did not work. There was also no way to put myself on the sub list for teamgames only. I suppose if I liked to do that I would have to move to the list of tournaments in progress and register to be a sub there, with no option to restrict my subbing to teamgames. In the last teamgame I attended I had no partner for some time before the start. So I polled my friends and asked them to join, one after the other. I got only one response, when a friend bothered to come to my table and tell by table chat she was registered for a tourney already. This makes me believe that they were not able to chat to me privately because I was sitting at a teamgame table. Of course, this restriction does not make sense while the game has not yet started. Karl Quote Link to comment Share on other sites More sharing options...
1eyedjack Posted July 6, 2013 Report Share Posted July 6, 2013 I propose that when you are playing in a tournament or team-game, and you complete the movement while one or more other tables are still in play, then the server should automatically transport you to the "room" containing the table(s) still in play (from which it would be a one-click process to kibitz a table if kibitzing is permitted). I think that I did make this point in another thread (Android version) a short while back, but in that post I only referred to team games whereas the point is equally valid for any tournament as well as being valid regardless of which interface you are using, so I thought it worthwhile to stress the point in this thread. Quote Link to comment Share on other sites More sharing options...
barmar Posted July 7, 2013 Report Share Posted July 7, 2013 I propose that when you are playing in a tournament or team-game, and you complete the movement while one or more other tables are still in play, then the server should automatically transport you to the "room" containing the table(s) still in play (from which it would be a one-click process to kibitz a table if kibitzing is permitted).This is what currently happens. Did you mean to post this in the mobile client thread, not the web client thread? Quote Link to comment Share on other sites More sharing options...
1eyedjack Posted July 8, 2013 Report Share Posted July 8, 2013 This is what currently happens. Did you mean to post this in the mobile client thread, not the web client thread?My bad. Yes it seems only mobile after all Quote Link to comment Share on other sites More sharing options...
barmar Posted July 8, 2013 Report Share Posted July 8, 2013 My bad. Yes it seems only mobile after allIf we change this in the mobile client, it will probably apply to both tourneys and team games. Quote Link to comment Share on other sites More sharing options...
mink Posted July 10, 2013 Report Share Posted July 10, 2013 I have been playing team matches during the last 2 weeks, and most of them finished. However, those which were automatically canceled are still annoying. Today I started a new pickup team match and put in some players that introduced themselves by chat (probably using the old software) and accepted some players that requested to play with the new software. This worked. Then, I tried to place 2 players that requested to play via chat on the North and south seats of the first table. This did not work, and after some time I got the message that a nick with many digits, lets call it "f54365", was not replaced by the player I intended to place on north. I tried again several times with this player and the partner he had suggested for himself, but always got the same message that would only make sense if the North seat was occupied by "f54365". But the North seat was empty all the time, and I verified this by refreshing the display of the 2 tables. Finally, I put myself on the North seat, and this worked. Even if the players were not placed because they rejected the invitation, the message was wrong as no "f54365" was ever at the table as far as I can tell. Karl Quote Link to comment Share on other sites More sharing options...
mink Posted July 11, 2013 Report Share Posted July 11, 2013 Today I tried again to set up a pickup teammatch but the same error as yesterday occurred more than once, and I canceled this teammatch early during the setup process. I shall not try again until something has been done about this problem. Karl Quote Link to comment Share on other sites More sharing options...
mink Posted July 13, 2013 Report Share Posted July 13, 2013 Today I played in a teammatch with 10 boards. After the match I studied my results - other table, and when I wanted to access board 5 it was not displayed. It turned out that I could only access boards 1-4 and board 10. Something else: I suggest that if someone quits a teammatch at a table where the play has not yet started, the seat is restored to the original state where it is possible to ask permission to sit down for anyone who uses the web client. Currently, the state of the seat is "Sitout", and the host has to use the subbing process to get a player for this seat. Karl Quote Link to comment Share on other sites More sharing options...
1eyedjack Posted July 20, 2013 Report Share Posted July 20, 2013 Given that a trick auto-quits when the fourth hand has played to it, it is critical that we have an opportunity to review that trick.The facility to review that trick appears to be available by ckicking on the quit trick before you play to the next trick, but thereafter the option is denied.That is sort of understandable and I am generally in favour. However, say you are declaring against three robots, and LHO robot wins a trick and instantly leads to the next trick in a suit in which CHO robot has singleton which is auto-played (also instantly), then the opportunity to review the previous trick is denied, presumably because the software assumes that I effectively clicked on dummy's singleton, thereby supposedly indicating that I had no further call to check the cards to the last trick. Not in favour of that. Quote Link to comment Share on other sites More sharing options...
Antrax Posted July 21, 2013 Report Share Posted July 21, 2013 AFAIK, you can review the previous trick as long as you haven't played to the current one. Quote Link to comment Share on other sites More sharing options...
barmar Posted July 21, 2013 Report Share Posted July 21, 2013 AFAIK, you can review the previous trick as long as you haven't played to the current one.But he's right -- an auto-played singleton counts as "you have played to the current trick", disabling your ability to review the previous trick. Quote Link to comment Share on other sites More sharing options...
Antrax Posted July 21, 2013 Report Share Posted July 21, 2013 Sorry, missed the context. Quote Link to comment Share on other sites More sharing options...
mink Posted July 23, 2013 Report Share Posted July 23, 2013 An automatic 2-minutes-ban was imposed on me, reason: spawming. What had I done? I tried to invite a friend who was in the partnership desk list of a tourney. Got the message "is not online". I tried again several times as I expected him to regain connection any second, and the tourney was scheduled to start soon. Of course, if he was really offline, this did not disturb anybody. Karl Quote Link to comment Share on other sites More sharing options...
barmar Posted July 23, 2013 Report Share Posted July 23, 2013 The spam check just checks if you send tourney invites too frequently, it's checked at the sending time, not after checking whether it was successful. Turn on the option to get notified when a friend signs on. Then wait for the option and invite him. Quote Link to comment Share on other sites More sharing options...
1eyedjack Posted July 24, 2013 Report Share Posted July 24, 2013 The spam check just checks if you send tourney invites too frequently, it's checked at the sending time, not after checking whether it was successful. Turn on the option to get notified when a friend signs on. Then wait for the option and invite him.*OR* - program BBO spam check filter to ignore invites to offline players. This thread is after all in the Suggestions for the Software subforum, not BBO Support. 1 Quote Link to comment Share on other sites More sharing options...
1eyedjack Posted August 3, 2013 Report Share Posted August 3, 2013 I am sure that this must be repetition, but I think that the inability to log on invisible in the web version is a significant weakness compared with the Windows downloadable client. I frequently log on without wishing to engage in chat with players who have marked me as friend, but then ignoring them seems rude, and marking them as enemies seems extreme (and some of them may actually be friends). Quote Link to comment Share on other sites More sharing options...
Antrax Posted August 3, 2013 Report Share Posted August 3, 2013 There's a checkbox for "log in as invisible" in the webclient, above "remember password". Did you mean the app? Quote Link to comment Share on other sites More sharing options...
1eyedjack Posted August 3, 2013 Report Share Posted August 3, 2013 There's a checkbox for "log in as invisible" in the webclient, above "remember password". Did you mean the app? Sorry you are right, belay that. I keep getting them mixed up Quote Link to comment Share on other sites More sharing options...
mink Posted August 7, 2013 Report Share Posted August 7, 2013 Again I encountered the problem I described in posts #32 and #33 of this thread. Summary: If I set up a pickup team game and get request to play by chat from players using the old software, it happens that I get the message that a seat is occupied though it is free. This is really a bug and I would like to know if you can reproduce it and if it is scheduled to be fixed. Requests to sit issued by players using the web-client, where no chat is involved, always work. Karl Quote Link to comment Share on other sites More sharing options...
HeavyDluxe Posted August 8, 2013 Report Share Posted August 8, 2013 Simple feature request: The ability to color-code or otherwise flag different kinds of friends. For example, I would personally like to be able to distinguish between people who I like to play with (including a small subset who are glad to do so) and people who would never play with me in a million years but who are worth kibitzing to learn. Quote Link to comment Share on other sites More sharing options...
jjbrr Posted August 8, 2013 Report Share Posted August 8, 2013 Simple feature request: The ability to color-code or otherwise flag different kinds of friends. For example, I would personally like to be able to distinguish between people who I like to play with (including a small subset who are glad to do so) and people who would never play with me in a million years but who are worth kibitzing to learn. I dont use this feature personally so maybe someone with more experience can help and/or correct me if I'm mistaken, but on the main page in the bottom right, click "My friends" then right click on one of your friends. A box pops up, click "Select category". Click "New Category" and if I understand it correctly, you can now assign a color to different groups or categories of friends in your list. 2 Quote Link to comment Share on other sites More sharing options...
HeavyDluxe Posted August 8, 2013 Report Share Posted August 8, 2013 I dont use this feature personally so maybe someone with more experience can help and/or correct me if I'm mistaken, but on the main page in the bottom right, click "My friends" then right click on one of your friends. A box pops up, click "Select category". Click "New Category" and if I understand it correctly, you can now assign a color to different groups or categories of friends in your list. Well, I'll be a monkey's uncle... Look at that. It works, Jeremy. Thanks! Quote Link to comment Share on other sites More sharing options...
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