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Problematic Bidding Sequence


BadOpus7

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I play almost exclusively with the robots and have found one sequence that is just totally off. As it makes sense to play Roth-Stone when playing in the total score tournaments, I pass quite a few 13 or 14 point hands. If my RHO then opens, I often double and partner then jumps. Unfortunately, from here, I am unable to try NT because partner forgets about my initial pass and interprets this sequence as a standard NT big double, showing 18-19. Could this be corrected to just be a standard minimum advance or does this sound too much like a death wish? The hand that came up recently was something like: KJxx KTxx QTx Ax and the auction with me in first seat was P-(P)-P-(1C); X-(P)-2D-(P); ??

 

Thanks

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another problematic bidding sequence is that even when you are a passed hand and overcall 1NT with a cappelletti bid as a passed hand GIB still likes to jump to the 3 level in

a major or even bid game, needs to put the breaks on

so it definintely needs to differentiate between an imp and a matchpoint call

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  • 1 month later...

I play almost exclusively with the robots and have found one sequence that is just totally off. As it makes sense to play Roth-Stone when playing in the total score tournaments, I pass quite a few 13 or 14 point hands. If my RHO then opens, I often double and partner then jumps. Unfortunately, from here, I am unable to try NT because partner forgets about my initial pass and interprets this sequence as a standard NT big double, showing 18-19. Could this be corrected to just be a standard minimum advance or does this sound too much like a death wish? The hand that came up recently was something like: KJxx KTxx QTx Ax and the auction with me in first seat was P-(P)-P-(1C); X-(P)-2D-(P); ??

 

Thanks

 

Thanks for reporting, there was a bug according to this, and also in case you bidded a suit. Both were described as strong 19-21HCP and 18+TP.

 

Fixed both cases, so GIB would recognize this as follows:

1)

Pass - Pass - Pass - 1X

* - 1Y/2Y(could be with jump) - * - - 1Z/2Z ( -- 5+ Z; 10-12 total points )

2)

Pass - Pass - Pass - 1X

* - 1Y/2Y(could be with jump) - * - - 1NT/2NT ( -- -- 2-5 ; 2-3 Z ; 2-4 ; 2-4 X; 10-12 HCP; stop in X )

 

For similar auction:

 

P - P - P - 1

X - P - 2 - P

2NT ( -- 2-5 ; 2-5 ; 2-3 ; 2-4 ; 10-12 HCP; stop in )

 

Will be part of next version(v26).

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