lycier Posted December 24, 2012 Report Share Posted December 24, 2012 Second hand plays low. Third hand plays high. 二家打小三家打大 Quote Link to comment Share on other sites More sharing options...
woshimao Posted December 24, 2012 Report Share Posted December 24, 2012 打桥牌,一定要思想相通。否则很辛苦。-----3ntmk如是说。 Quote Link to comment Share on other sites More sharing options...
lycier Posted December 25, 2012 Report Share Posted December 25, 2012 Partnership communication and understanding are the most important parts of bridge. 搭档间的沟通与约定是桥牌中最重要的因素! Quote Link to comment Share on other sites More sharing options...
sungh Posted December 26, 2012 Report Share Posted December 26, 2012 具有实用性的杰里主义格言: 面对一个纯粹的猜测牌面,那就往高里猜!当你选择正确时,你的回报会更好! Quote Link to comment Share on other sites More sharing options...
lycier Posted December 27, 2012 Report Share Posted December 27, 2012 所有奇怪的叫品都是逼叫:在任何的进程中,同伴所作的叫品凡是不能清晰界定是否逼叫时,绝不放过!(绝不Pass) Quote Link to comment Share on other sites More sharing options...
lycier Posted December 27, 2012 Report Share Posted December 27, 2012 宁愿在好牌局里宕掉,也不愿止步于舒适的局部定约和获得超墩! 杰里·海尔姆斯 Quote Link to comment Share on other sites More sharing options...
lycier Posted December 27, 2012 Report Share Posted December 27, 2012 *描述花色:宁可歪曲描述低花,也不歪曲描述高花。*描述牌型:宁可歪曲点力,也不歪曲牌型分布。 Quote Link to comment Share on other sites More sharing options...
madongjun Posted December 28, 2012 Author Report Share Posted December 28, 2012 五阶定约永远属于对方。 (当我强敌弱面临5阶竞叫抉择时,永远应该牢记的是安全得正分为第一要素;当敌我力量相对均衡时,要小心计算机的捉弄(机发牌产生的孪生局难道我们见的还少?),别盲目地乱举钝刀;当敌强我弱时,尤其要当心别无谓地把鬼子抬进了满贯。) Quote Link to comment Share on other sites More sharing options...
lycier Posted December 28, 2012 Report Share Posted December 28, 2012 桥牌让人自负,也让人象傻瓜。 Quote Link to comment Share on other sites More sharing options...
caikq898 Posted January 4, 2013 Report Share Posted January 4, 2013 克伯森:我打的不是牌,是人! Quote Link to comment Share on other sites More sharing options...
caikq898 Posted January 4, 2013 Report Share Posted January 4, 2013 One advantage of bad bidding is that you get practice at playing atrocious contracts...---- Alfred Sheinwold ---- 胡叫的一大好处是可以锻炼你坐庄时填坑的能力...阿尔弗雷德.谢因伍德 Quote Link to comment Share on other sites More sharing options...
lycier Posted January 4, 2013 Report Share Posted January 4, 2013 当你与同伴间持有已知的29p,首要考虑3nt,即使高花有4-4配或5-3配(打mp也是如此)格兰特·贝茨 Quote Link to comment Share on other sites More sharing options...
lycier Posted January 7, 2013 Report Share Posted January 7, 2013 不为同伴谋定,无以致远;不为后续谋动,无以制敌!lycier Quote Link to comment Share on other sites More sharing options...
lycier Posted January 8, 2013 Report Share Posted January 8, 2013 桥牌是搭档的艺术,信任你的同伴!你和同伴大约在一半的时间里作防守,要尽努力携手同伴建立定约,获得最大限度的赢墩。当明手摊开后,把你的牌点加上明手的牌点,利用叫牌信息去估算庄家所持的牌点;然后用40减去估算总数去推算同伴所持的牌点数值,努力寻找同伴的力量所在! Quote Link to comment Share on other sites More sharing options...
lycier Posted January 8, 2013 Report Share Posted January 8, 2013 是配合产生了赢墩,而非hcp;配合的程度决定了赢墩数。Max Hardy(麦克斯·哈代) Quote Link to comment Share on other sites More sharing options...
lycier Posted January 8, 2013 Report Share Posted January 8, 2013 在所有的扣叫工具中,最实用的就是顶底扣叫。在所有的现代叫牌工具中,最有用的是splinter。Max Hardy(麦克斯·哈代) Quote Link to comment Share on other sites More sharing options...
lycier Posted January 21, 2013 Report Share Posted January 21, 2013 叫牌法则:除非你知道你的第二叫品是什么,否则免开尊口。 依据此格言,其推论是:同伴永远有可能应叫最差的花色!比如:你持有: ♠6 ♥Q752 ♦AQ97 ♣KQ83.你得开叫1♦吧,你是抱着一线希望,期望同伴应叫1♥;但是!同伴永远可能应叫的是1♠!这时你需要知道第二叫品是2C,依次描述牌情。 Quote Link to comment Share on other sites More sharing options...
lycier Posted January 22, 2013 Report Share Posted January 22, 2013 A new suit at the three level is forcing.三阶新花是逼叫 比如: 第一副[hv=d=n&v=0&b=1&a=1h2s3cp]133|100[/hv] 第二幅[hv=d=n&v=0&b=1&a=1hp1sp3dp]133|100[/hv]第三副 [hv=d=n&v=0&b=1&a=1hp1sp2hp3cp]133|100[/hv] 第四副[hv=d=n&v=0&b=1&a=1hd3cp]133|100[/hv] 大多数搭档牌手都定义为3♣是逼叫一轮。 例外: 第一副:[hv=d=n&v=0&b=1&a=2hp3cp]133|100[/hv] 哈代方式:不逼叫。第二副:[hv=d=n&v=0&b=1&a=1hd2h3cp]133|100[/hv] Quote Link to comment Share on other sites More sharing options...
lycier Posted January 22, 2013 Report Share Posted January 22, 2013 Always play the card which you are known to hold. 永远要打已知所持的牌张。 最明显的例子是:当你坐庄是,不小心♥10掉在地上了,裁判让你把♥10放回牌里,这样你在没打♥10之前,不要考虑打♥J,♥9之类的牌张。 Quote Link to comment Share on other sites More sharing options...
lycier Posted January 22, 2013 Report Share Posted January 22, 2013 Always play in the safest contract at the slam level. 永远要打最安全的满贯定约。这应该永远是我们的目标,无论是队式还是双人赛。在双人赛上,为了获取更高分数,有的时候经不住诱惑冲向6nt,一般来说,这是一个危险的决定,除非你能计算出赢墩。在双人赛时,你需要顾及其它牌桌的因素:1-其它双人搭档会发现满贯吗?2-完成定约依赖于将吃吗?3-其它牌手使用其它不同的体系能发现吗? Quote Link to comment Share on other sites More sharing options...
lycier Posted January 22, 2013 Report Share Posted January 22, 2013 At teams, always play in the safest contract at partscore, game or slam. 在队式赛上,永远要打最安全的局部定约,进局和满贯! 在队式赛上,3Hmk和3Dmk没啥差异,就像6Hmk和6ntmk也是一样,但如果6H更安全,就应该选择6H定约。 在双人赛上,3nt常常是先于五阶低花进局的首选。 Quote Link to comment Share on other sites More sharing options...
lycier Posted January 22, 2013 Report Share Posted January 22, 2013 Always cover an honour with an honour.This is often wrong. It should be: "Cover an honour with an honour if it can promote a card in with your own or partner's hand" 永远用一张大牌盖过一张大牌。 其实这一格言常常是错误的,正确的应该说法是;如果有助于提升自己或同伴手中的大牌,永远用一张大牌盖过一张大牌。 Quote Link to comment Share on other sites More sharing options...
lycier Posted January 22, 2013 Report Share Posted January 22, 2013 At teams, don't double a partscore between 2H and 4D unless you are sure to defeat it. 在队式赛上,不要轻易加倍介于2H与4D之间的部分定约,除非你有把握打宕它。 2♥X后,获得八赢墩,得分是670.相差悬殊。1ntX后,完成定约是180,不加倍是90分.相差不至于灾难。相比较一下4♥Xmk=790,相差不过170分。 Quote Link to comment Share on other sites More sharing options...
lycier Posted January 23, 2013 Report Share Posted January 23, 2013 叫牌规则: With a few exceptions responder should not rebid a 5-card suit unless opener has raised.除了少数一些例外,应叫人不应重复再叫5张花色,除非开叫人加叫。下列叫牌序列:[hv=d=n&v=0&b=1&a=1dp1hp1sp2hp]133|100[/hv] [hv=d=n&v=0&b=1&a=1dp1sp2dp2sp]133|100[/hv] [hv=d=n&v=0&b=1&a=1dp1sp1np2sp]133|100[/hv][hv=d=n&v=0&b=1&a=1dp1sp2cp2sp]133|100[/hv] 应叫人重复再叫自己的花色本应该表示6-9hcp,6张套。但是在这种情况下,重复再叫5张花色的理由是:因为我承诺第一应叫的花色是四张,所以我必须再叫,让同伴知道我的花色是5张。这听起来是合乎逻辑的。 Quote Link to comment Share on other sites More sharing options...
lycier Posted January 24, 2013 Report Share Posted January 24, 2013 七法则:当你的右手家阻击叫后,你也不知道同伴的牌力,或是如果同伴作过未能展示牌力的叫品,这是你不妨假设他有七点。 假设七点是一个中间值,这样将会使你避免过于激进或过于保守。 Quote Link to comment Share on other sites More sharing options...
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