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how do you handle this


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and what are your agreements?

 

[hv=pc=n&s=sa974hjdat742c985]133|100[/hv]

 

Partner opens 1nt (15-17) and RHO overcalls 3. Both vulnerable, IMPs

 

2 methods that work reasonably well but give up on a direct

penalty x

 

1. x is negative fits this hand perfectly 4 spades and game going values

 

2. 3n game going values no heart stop

x = game going values with heart stop

this methods would miss out on spade fit but comes up with a lot of

frequency and even gets in some good penalty x when p leaves it in.

 

you can also use this method to try and penalize 3h just dont be surprised

if to wants to play 3n depending on vulnerability.

 

like all systems there is no one bid gets everything and sometimes preempts work

if they didnt noone would ever preempt. Whatever your system make sure you can

do something when you have game forcing values.

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Dbl = 4+ spades (may be passed)

3S denies 4 spades, looking for 3NT

4C = diamonds

4D = clubs

4H = 6+ spades

4S = both minors

I like this. We play Dbl = 4+ spades and 3S 6+ spades so this is a huge improvement

and probaly means we should take another look at transfers/interference as a general rule.

Is 3N to play?

 

edit: we play neg doubles at both the 2&3 levels

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I like Negative doubles over (3-level) interference to our 1NT opening bids and overcalls. Some are less comfortable playing them at the 2-level but they are imminently workable. I would double with this hand. Bidding a Lebensohl 3N is not available here - the inference that responder has no Heart stopper is not active as responder did not have 2N available to "go slow".
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I like this. We play Dbl = 4+ spades and 3S 6+ spades so this is a huge improvement

and probaly means we should take another look at transfers/interference as a general rule.

Is 3N to play?

 

Yes, 3NT is to play, I forgot the most important bid!

 

Playing negative doubles most people would play 3S as 5+ btw.

 

I think that switching 4C and 4D is probably a good idea, but these little things are marginal. If you or your partner is prone to forget such things, better not play them. However, if you often switch suits in similar auctions (for example, switch 3H and 3S after 1NT - (3D)), then it may make remembering it easier if you play it in all similar auctions. But again, this is all marginal and if you have an accident forgetting these conventions once a year, you are probably better off not playing them.

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Out of interest, why switch clubs and diamonds (4C/4D)?

 

I play double for takeout over NT interference (albeit a weak NT) - prefer this to any kind of lebensohl nonsense. This hand fits perfectly for a X. (Hmm - is it "an X" since it's read as "an eks", or is it "a X" since it's read as "a double"? :))

 

ahydra

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and so, how does the rest of it go?

 

1N (3H)

X 4 spades (can be passed)

3S denies spades, looking for stopper

3N to play

4C = diamonds

4D = clubs

4H = 6+ spades

4S = both minors (slammish?)

4N = both minors

 

1N (3S)

X 4 hearts

3N to play

4C = diamonds

4D = clubs

4S = 6+ hearts

4N = both minors

 

1N (3D)

X = one or both M (4cards)

3H = 5+ spades

3S = 5+ hearts

3N to play

4C = diamonds ?

4D = clubs

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1N (3S)

X 4 hearts

3N to play

4C = diamonds

4D = clubs

4S = 6+ hearts

 

Note that 4S is higher ranking than 4H, so you don't want to play this. We play:

 

4C = diamonds

4D = hearts

4H = clubs

4S = minors

 

1N (3D)

X = one or both M (4cards)

3H = 5 spades

2S = 5 hearts

3H/3S = 6+

4C = diamonds

4D = clubs

 

2S is not a legal bid, and you don't really need a bid for diamonds when they bid 3D. We play:

 

3H = spades

3S = hearts

3NT = to play

4C = clubs

4D = both majors

4H, 4S = to play.

 

And over 3C:

 

3D = hearts

3H = spades

3S = diamonds

3NT = to play

4C = diamonds and a major

4D = both majors

4M = to play.

 

For most people I'd suggest playing double as negative and all simple suit bids as natural and forcing. Then after (3m) I'd play 4m as both majors, and after (3M) I'd play 4M as both minors, slam interest. This is a very reasonable structure, and not hard to remember. I like the structure I play, but I only play it with my regular partner with whom I play all serious events. With less regular partners with whom I spend less time discussing system I play more natural. It hasn't made a difference yet.

 

 

(Disclaimer: In Philly I was playing with a good but first time partner. It went 1D - (1S) - 2H. We both play with our regular partners that 2C shows hearts here, but both assumed we were not playing this with eachother. This time it cost 7 IMPs. However, since overcalls after suit openings are many times more frequent than jump overcalls after 1NT openings.)

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