Antrax Posted August 7, 2012 Report Share Posted August 7, 2012 What is the accepted figure today for the amount of HCPs needed to make an NT/major-suit game? I was taught Goren originally said 26, but then declarer play improved so they lowered it to 25, and because of no shortage of entries, 12 opposite 12 should also suffice. Is that more or less sane? Is there a consensus?(inspired by this: http://www.bridgebase.com/forums/topic/54807-can-you-stop/page__view__findpost__p__657322) Quote Link to comment Share on other sites More sharing options...
nigel_k Posted August 7, 2012 Report Share Posted August 7, 2012 In notrumps, assuming balanced hands and average honour distributions and intermediate cards, you generally want to be in game with 25 and don't mind either way with 24. But sometimes if the bidding is at 1NT and you know the combined range is 23-25, you may just pass because 25 is less likely and you don't want to put your sure plus score at risk. For major suit games, there will usually be other factors to consider beside high card points. But if you have two balanced hands with eight combined trumps and all other things are equal, probably about the same high card strength as above is required. Maybe a little less in a 4-4 fit. Quote Link to comment Share on other sites More sharing options...
Cyberyeti Posted August 7, 2012 Report Share Posted August 7, 2012 The above is about right, old style Acol bids game with 15 opposite 9 but not 16 opposite 8. Old style precision does the reverse. I think 25 is the normal answer, but 24 is no disaster. Quote Link to comment Share on other sites More sharing options...
Siegmund Posted August 8, 2012 Report Share Posted August 8, 2012 I might phrase it slightly differently: 25 is a reason to be in 3NT rather than 1NT. 24 is a reason to pass 1NT, but to be in 3NT rather than 2NT. Quote Link to comment Share on other sites More sharing options...
JLOGIC Posted August 8, 2012 Report Share Posted August 8, 2012 I think that generally applies to imps. In MP I'd often rather play 2N than 3N with 24 HCP if there was no remarkable feature. In suit contracts degree of fit matters a lot, it is definitely more complicated than balanced NT games. Quote Link to comment Share on other sites More sharing options...
frank0 Posted August 8, 2012 Report Share Posted August 8, 2012 I had done a short DD simulation on how often 24HCP 3NT can be made, for your reference, I post the result here. On each hand NS has exactly 24HCP total and both hands are 4432 or 4333. South is always the declarer of NT contract and the card play is analyzed by DD solver. There were 100 sample hands. Result:Tricks Frequency(# of hands)11......110......89.......268.......397.......216.......5 If you're red in IMP 3NT has slightly advantage over 2NT(0.38IMP/board) but 1NT is the best if it's possible to stay there. Quote Link to comment Share on other sites More sharing options...
Antrax Posted August 8, 2012 Author Report Share Posted August 8, 2012 Why no 5-3-3-2 hands, and why must both hands be balanced? As responder I raised to 3NT with semi-balanced hands even as a beginner. Quote Link to comment Share on other sites More sharing options...
phil_20686 Posted August 8, 2012 Report Share Posted August 8, 2012 Why no 5-3-3-2 hands, and why must both hands be balanced? As responder I raised to 3NT with semi-balanced hands even as a beginner. Not to mention that not all hands with the same points are equal. :) Lots of the hands that dont make will be when both players have ugly 4333 hands and would choose to be less aggressive in RL. And double dummy generally favours the defence here over real life. Quote Link to comment Share on other sites More sharing options...
Zelandakh Posted August 8, 2012 Report Share Posted August 8, 2012 A simple IMP rule for Walruses - with 24 or more bid game, with 24 or less do not bid game. Obviously the reality should include a little judgement. Quote Link to comment Share on other sites More sharing options...
P_Marlowe Posted August 8, 2012 Report Share Posted August 8, 2012 I had done a short DD simulation on how often 24HCP 3NT can be made, for your reference, I post the result here. On each hand NS has exactly 24HCP total and both hands are 4432 or 4333. South is always the declarer of NT contract and the card play is analyzed by DD solver. There were 100 sample hands. Result:Tricks Frequency(# of hands)11......110......89.......268.......397.......216.......5 If you're red in IMP 3NT has slightly advantage over 2NT(0.38IMP/board) but 1NT is the best if it's possible to stay there. Which means, if you have at most 24HCP dont invite, if you have at least 24HCP invite.Which is done with standard agreements. Ok, ..., you usually invite, if you have at least 23, to see, if 23 is the cut off, you would need to rerun the simulation with 23. With kind regardsMarlowe Quote Link to comment Share on other sites More sharing options...
frank0 Posted August 8, 2012 Report Share Posted August 8, 2012 Why no 5-3-3-2 hands, and why must both hands be balanced? As responder I raised to 3NT with semi-balanced hands even as a beginner.Because 4333/4432 are the shape people usually use HCP to evaluate without additional adjustment. With a 5+ suit or shortness people start to upgrade/downgrade the hand depends on the degree of fit. Which means, if you have at most 24HCP dont invite, if you have at least 24HCP invite.Which is done with standard agreements. Ok, ..., you usually invite, if you have at least 23, to see, if 23 is the cut off, you would need to rerun the simulation with 23. With kind regardsMarloweMaybe also 25HCP, to see how much it cost to miss a 25HCP hand. Quote Link to comment Share on other sites More sharing options...
P_Marlowe Posted August 8, 2012 Report Share Posted August 8, 2012 Because 4333/4432 are the shape people usually use HCP to evaluate without additional adjustment. With a 5+ suit or shortness people start to upgrade/downgrade the hand depends on the degree of fit. Maybe also 25HCP, to see how much it cost to miss a 25HCP hand.Yes, ... and when you are at it, 22 / 26, to see, if the conclusion which action to take for 23 / 25, get heavier supported, stronger when you look at 22 / 26. With kind regardsMarlowe Quote Link to comment Share on other sites More sharing options...
mycroft Posted August 8, 2012 Report Share Posted August 8, 2012 I've always said (not that I'm an Expert, or even an Eeeexpert) that I don't mind being in 24-HCP 3NTs if the alternative is missing 26-HCP 3NTs. I'm not going to go looking for a 24, though (well, maybe 12/12). Quote Link to comment Share on other sites More sharing options...
mikeh Posted August 8, 2012 Report Share Posted August 8, 2012 I appreciate that this is the N/B forum, but I think that it is still appropriate to suggest that one cannot answer the OP question without noting that spot cards matter. AJ109 K109 Q109 Q109 is a much more powerful hand (especially in notrump) than AJ32 K32 Q32 Q32, yet the 4321 point count implies that both hands are worth the same. This sort of issue is rarely addressed by those who do double dummy simulations, for example. Indeed, my double-dummy generator/analyzer doesn't allow one to use constraints that use spots as adjustable criteria. In addition, it seems to be generally accepted that the 4321 count is at best a rough approximation of playing value....if all other factors are equal, it seems to undervalue Aces and Kings (perhaps more so for suit contracts than for notrump) and overvalue Queens and Jacks. This is why experienced bridge players describe hands with language such as 'I held a good 12 count' or 'I had a bad 14 count'....the adjectives reflect the often subconscious valuation of such features (along with a number of other adjustments that good players implement without recourse to arithmetic). I think a good 12 opposite a good 12 is usually sufficient for game (3N or, with some shape and fit, 4M) at any form of scoring, but a bad 12 opposite a bad 12 should stick to 1N (or the 2 level in a suit) if possible :D Learning that the 4321 guide needs to be mentally adjusted for various factors is an important step for aspiring bridge players, imo. Learning HOW to adjust is another topic altogether. Most are taught arithmetical adjustments....so many 'points' for extra length or for shortness, etc. However, we eventually stop using arithmetic and replace it with judgment, which is the result of experience. 1 Quote Link to comment Share on other sites More sharing options...
Antrax Posted August 8, 2012 Author Report Share Posted August 8, 2012 Mikeh, I thought statistical analysis showed that for balanced hands 4-3-2-1 is pretty close to optimum evaluation, no? Quote Link to comment Share on other sites More sharing options...
mikeh Posted August 8, 2012 Report Share Posted August 8, 2012 Mikeh, I thought statistical analysis showed that for balanced hands 4-3-2-1 is pretty close to optimum evaluation, no?I haven't paid much attention to statistical analyses for many years. I do know that (years ago) the expert consensus was that 4321's main attraction was ease of use rather than precision. Besides, I don't think many experts really use point count very much: at least not in the sense that beginners are taught to use it. I recently saw either Fantoni or Nunes open 1♠ (15+, forcing 1 round) on something that looked like K109xxxx xx void AKQx (I am approximating). I very much doubt that opener mentally 'added up' his points, with distributional tweaks, to come up to 15 or 16...I suspect he just looked at the hand and realized that this was a strong playing hand, too good for the limited fantunes 2♠ opener. I may be wrong in my assessment, but I doubt it. Anyway, my point about spot cards should (if accurate) demonstrates that no matter whether the 4321 is 'better' than, say 6421 or 5321 or 6.324/4.873/2.983/1.783, when generalized over all possible balanced hand, any metric that gives weight only to the highest 4 cards in each suit has to be imprecise. Any double dummy analysis of the hcp required for 2 balanced hands to bid 3N is going to be deeply flawed if it ignores spot cards. Quote Link to comment Share on other sites More sharing options...
kenrexford Posted August 8, 2012 Report Share Posted August 8, 2012 I haven't paid much attention to statistical analyses for many years. I do know that (years ago) the expert consensus was that 4321's main attraction was ease of use rather than precision. Besides, I don't think many experts really use point count very much: at least not in the sense that beginners are taught to use it. I recently saw either Fantoni or Nunes open 1♠ (15+, forcing 1 round) on something that looked like K109xxxx xx void AKQx (I am approximating). I very much doubt that opener mentally 'added up' his points, with distributional tweaks, to come up to 15 or 16...I suspect he just looked at the hand and realized that this was a strong playing hand, too good for the limited fantunes 2♠ opener. I may be wrong in my assessment, but I doubt it. Anyway, my point about spot cards should (if accurate) demonstrates that no matter whether the 4321 is 'better' than, say 6421 or 5321 or 6.324/4.873/2.983/1.783, when generalized over all possible balanced hand, any metric that gives weight only to the highest 4 cards in each suit has to be imprecise. Any double dummy analysis of the hcp required for 2 balanced hands to bid 3N is going to be deeply flawed if it ignores spot cards. Come on, Mike. I just watched a short lesson on TV from a pro golfer who said that he puts a club on the ground before he swings practice shots. The same basic idea applies in bridge. No one ever grabstheir and and does not count out the 4-3-2-1 count. This is routine. You go from there, but you ALWAYS know the HCP count. Quote Link to comment Share on other sites More sharing options...
mikeh Posted August 9, 2012 Report Share Posted August 9, 2012 Come on, Mike. I just watched a short lesson on TV from a pro golfer who said that he puts a club on the ground before he swings practice shots. The same basic idea applies in bridge. No one ever grabstheir and and does not count out the 4-3-2-1 count. This is routine. You go from there, but you ALWAYS know the HCP count.I didn't say what you think I said. Of course everyone counts hcp (at least, I think they do) but I don't know any good player who, for example, looks at a long suit and adds some number of points for each card over a certain length, or who looks at shortness and adds points for that. So I don't think a Fantoni or a Nunes would pick up the example hand and say: I have 12 hcp on and i can add 5 points (or any other number of points) for my length in spades and that makes 17, so I open with a call showing 15+. I think a player like that probably sees 12 hcp and immediately realizes that this hand is far too strong for an opening limited to 14 hcp, without worrying if the 'correct' number is 15, 16, 17 etc. Anymore than a lesser player such as I would pick up AQJxxx Kxx xxx x and decide that this is a 12 or 13 point hand, or whatever total some distribution point count metric would suggest, and defend my 1♠ bid on that basis....anymore than a good player would (unless a Grannovetter clone) say this was a 10 count and therefore a weak 2 bid. I was talking about how the 4321 count is an imprecise metric. I also commented about the fact that players are often taught to adjust the count on a hand by numeric values for distribution, but that in my experience no good player uses such a method....any more than good players bid suit slams by adding up points to 33 or so....good players bid suit slams because they determine that they can make 12 or 13 tricks. Quote Link to comment Share on other sites More sharing options...
kenrexford Posted August 9, 2012 Report Share Posted August 9, 2012 I didn't say what you think I said. Of course everyone counts hcp (at least, I think they do) but I don't know any good player who, for example, looks at a long suit and adds some number of points for each card over a certain length, or who looks at shortness and adds points for that. So I don't think a Fantoni or a Nunes would pick up the example hand and say: I have 12 hcp on and i can add 5 points (or any other number of points) for my length in spades and that makes 17, so I open with a call showing 15+. I think a player like that probably sees 12 hcp and immediately realizes that this hand is far too strong for an opening limited to 14 hcp, without worrying if the 'correct' number is 15, 16, 17 etc. Anymore than a lesser player such as I would pick up AQJxxx Kxx xxx x and decide that this is a 12 or 13 point hand, or whatever total some distribution point count metric would suggest, and defend my 1♠ bid on that basis....anymore than a good player would (unless a Grannovetter clone) say this was a 10 count and therefore a weak 2 bid. I was talking about how the 4321 count is an imprecise metric. I also commented about the fact that players are often taught to adjust the count on a hand by numeric values for distribution, but that in my experience no good player uses such a method....any more than good players bid suit slams by adding up points to 33 or so....good players bid suit slams because they determine that they can make 12 or 13 tricks.I count fingers and toes. If i run out of fingers, i open. If i run out of toes, i open 2C. I bet thats what they do, too. Quote Link to comment Share on other sites More sharing options...
mikeh Posted August 9, 2012 Report Share Posted August 9, 2012 I count fingers and toes. If i run out of fingers, i open. If i run out of toes, i open 2C. I bet thats what they do, too.so you open all 9 counts and open all 19 counts with 2C? Hmmm. A Quote Link to comment Share on other sites More sharing options...
kenrexford Posted August 9, 2012 Report Share Posted August 9, 2012 so you open all 9 counts and open all 19 counts with 2C? Hmmm. ALight initial action. Sure. I know that roth and stone felt thumbs to be important, but thats so old school. Quote Link to comment Share on other sites More sharing options...
chasetb Posted August 9, 2012 Report Share Posted August 9, 2012 Mike and Ken, what you are forgetting is that Fantoni and Nunes are allowed to open 1♠ with 12-13 HCP on any 6-4 (5-4 in Majors). Any suit at the one level can be as little 12 if it has extra shape and is considered too strong for opening it at the 2-level. 4321 is ok for NT contracts, but there are two big factors not being used. First, shape and honor location play a major role. 5-card suits are nice, but they don't mean a dang thing if you can't set it up and use it. As for honor location, on Friday I was in 6NT with 34 HCP; she was 4333 and I was 4432, but we had no 8-card fit. In two suits, we had AQ opposite KJx and AQx opposite KJx (I HATE MIRRORS!!!). We did have 10s in the long suits, but the contract failed when both King finesses were off. The tens were lucky, without them I go at least 2 down. Second, something which most people don't realize is how many honors the hands have. The Four Aces (a professional group from the 1930s) used a 3-2-1-0.5 scale, but they also would subtract the # of honors from 7 and multiply that by 0.5 and add that to their hand evaluation. I'm not sure about the number being 7, but it explains why in my experience, Aces and spaces are overrated for NT and should be downgraded. For 3NT, an Ace or two and a few Kings are necessary, but Queens/Jacks/Tens are SO much more important than most people realize. You can fail in 3NT on 28 HCP (4 A + 4 K) if you have no tens and suits don't break for you. 1 Quote Link to comment Share on other sites More sharing options...
Antrax Posted August 9, 2012 Author Report Share Posted August 9, 2012 I dunno, last time the "aces and spaces" argument came up, han pretty much demolished it - at least I was convinced. Quote Link to comment Share on other sites More sharing options...
JLOGIC Posted August 11, 2012 Report Share Posted August 11, 2012 Having no tens or nines is bad. The aces part is not bad, it's just the spaces. Having KJs and spaces would be worse. Quote Link to comment Share on other sites More sharing options...
pigpenz Posted August 11, 2012 Report Share Posted August 11, 2012 Having no tens or nines is bad. The aces part is not bad, it's just the spaces. Having KJs and spaces would be worse.tens, nines, eights and sevens are the hidden jewels in suit combinations Quote Link to comment Share on other sites More sharing options...
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