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An interesting Hand


  

4 members have voted

  1. 1. Would you rather play, or defend?

    • Play
    • Defend
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[hv=pc=n&s=skt2ha32daqt2c953&w=s875hjt987dk7cq87&n=saqjhk4dj963ckjt4&e=s9643hq65d854ca62]399|300[/hv]

 

SO this hand is a variation on a defence problem from a Hugh kelsey book. The idea is to work out whether, if everyone takes their best single dummy play, whether declarer (south) or the defenders will prevail. South plays 3N at imps after opening a 12-14 NT. west leads the heart J, and continues, north winning the K and east unblocking.

 

There is a hint under the spoiler.

 

 

 

 

Hint, this is designed to emphasis the importance of deceitful carding.

 

 

 

Edited by phil_20686
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After looking at this single dummy, I tried double dummy. I don't understand the issue. If declarer just plays to finesse diamonds, he's guaranteed no works than 2 club losers, 1 heart loser and a diamond loser to make. It seems the right way to continue at matchpoints too as there seems no better way to get 10 top tricks.

 

I now look at the spoiler, and had already considered that. I do not understand how declarer could fail to come home with

 

4 spades, 2 hearts, and 3 or 4 diamonds (depending on the finesse).

 

If it's matchpoints, then perhaps there is a way that declarer gets greedy, but I do not see it.

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i choose the offense----------single dummy or double dummy the hand plays

the same for anywhere from 9 to 11 tricks depending on the location of

dia K and club A/Q.

 

we always have NO MATTER THE LOCATION OF OPPS CARDS

4 spades 3 diamonds and 2 hearts as long as we set up our diamond

winners starting with trick 3. The way the hand is set up double dummy

we will lose to the dia K also and score ten tricks when the club finesse

works (we accompish this by running the spades first then diamonds

before taking the club finesse)

 

if the dia K and club Q are onside we can score 11 tricks via 4 dia

4spa 2h and 1c (losing only 1 heart (trick 1) and club A).

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After looking at this single dummy, I tried double dummy. I don't understand the issue. If declarer just plays to finesse diamonds, he's guaranteed no works than 2 club losers, 1 heart loser and a diamond loser to make. It seems the right way to continue at matchpoints too as there seems no better way to get 10 top tricks.

 

I now look at the spoiler, and had already considered that. I do not understand how declarer could fail to come home with

 

4 spades, 2 hearts, and 3 or 4 diamonds (depending on the finesse).

 

If it's matchpoints, then perhaps there is a way that declarer gets greedy, but I do not see it.

 

I gave the hand one too many spade tricks, have changed it now. :) SOrry.

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