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Scoring in Rubber Bridge


Lesh18

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Hey guys

 

Playing Rubber Bridge, do you include scoring points (50 pts.) for a partial? 300 pts. for a game, 500 pts. for a small slam and 1000 pts. for a grand slam are obvious.

I am just not quite sure with a partial, much to the fact that the 'Learn to play Bridge' software gives no points for a partial, but on ACBL's website they do give 50 pts. for a partial.

 

So how is it?

Thanks

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50 bonus points (above the line) for bidding and making a part score. If you already have one or more part scores, and the sum of them all is ≥ 100 points, then you get the game bonus instead.

 

That's what I get for "ruling" from memory. Stephen is right (see next post), there is no 50 point bonus for a part score in rubber bridge.

Edited by blackshoe
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Huh? I don't think there are 50 pt partial bonuses in rubber.

Don't see it in either

http://web2.acbl.org...mbined_2004.pdf

or

http://www.acbl.org/...coreRubber.html

or

http://en.wikipedia.org/wiki/Rubber_bridge

 

Duplicate: bonus for partials, no "honors" bonuses. Game/slam bonuses depend on vulnerability determined by board number.

Rubber: "honors" bonus, no partial bonus. But partials get you part-way to game if you can ring up 100 "below the line" before your opponents do. Vulnerability determined by previously making game or not in current rubber.

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If you look at the Rubber Bridge Laws of 1993 you will find:

 

LAW 80

INCOMPLETE RUBBER

When, for any reason, a rubber is not finished, the score is computed as follows:

If only one game has been completed, the winners of that game are credited with 300 points; if only one side has a partscore or partscores in a game not completed, that side is credited with 100 points; the trick and premium points of each side are then added, and the side with the greater number of points wins the difference between the two totals.

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Right, and I was also confused about game contracts.

 

The 300 pts. bonus for a game contract: Does it only apply to any contract succeeded, that includes 100 or more pts. in one go? Or can I first, win a 2 contract and then I win a 1NT contract (having 100 points under the line): Will this give me those 300 pts. as well? What about the slam contracts?

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You make game with multiple partials if you score up 100 in bid + made tricks before your opponents do. So 2s making follow by 1nt making is game. You don't actually get the bonus until the rubber is finished, or you quit prematurely. A rubber is first to two games. If it's two games to zero, the side with two games gets 700 bonus. 2 games to 1 is 500 bonus. 300 is only for side with a game with unfinished rubber.

 

Slam you have to actually bid and make 6 or 7.

So if you have partial below the line score, you want to bid just enough to make the game, unless you have slam aspirations.

 

Playing rubber bridge is extremely rare these days among serious players. Major competition is all duplicate. Rubber bridge is typically very old, casual players playing at home social games, maybe senior community center. Most of the tough, serious rubber bridge games for money have died out, at least in my area (N. California). Almost all discussion in these forums is targeted at duplicate. Card play skills of course are beneficial at all forms of the game. But type of game can affect your trick taking strategies, whether it is more important to guarantee making your contract (rubber), or if overtricks are often of equal importance and even sometimes worth jeopardizing the contract for (matchpoints).

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For a complete rubber you get 500 or 700 depending on whether it was a three-game or two-game rubber. For an incomplete rubber you get 300 for each game (obviously this cancels out if both sides have a game). For a partscore in an incomplete game you get 100.

 

You can get game in more than one attempt - eg 60 and then 90 below the line, but if your opponents get game in the meantime, it cancels out any part-score you may have had.

 

Slam bonuses are 500/1000 for non-vulnerable slams and 750/1500 for vulnerable ones.

 

Many players play "Chicago" or "Four-deal" bridge, where the scoring is more like duplicate than traditional rubber bridge.

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But type of game can affect your trick taking strategies, whether it is more important to guarantee making your contract (rubber), or if overtricks are often of equal importance and even sometimes worth jeopardizing the contract for (matchpoints).

There are also some interesting bidding consequences of playing rubber. If you have 60 below, then 1NT is enough for game and so the range of a 1NT opener tends to expand to become about 13-20. This can be accommodated without risking missing slam, because now a 2NT response would be a slam-try. Similarly, with 80 below, 1-1-2 shows a really strong hand. And, in order to get the honour bonuses, players will often bid more with solid suits than would otherwise be justified, and bid NT with unbalanced hands with all four aces.

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Playing rubber bridge is extremely rare these days among serious players. Major competition is all duplicate. Rubber bridge is typically very old, casual players playing at home social games, maybe senior community center. Most of the tough, serious rubber bridge games for money have died out, at least in my area (N. California).

 

You should make it more clear that this whole paragraph refers to your local area. Not just the last sentence.

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