gwnn Posted January 13, 2012 Report Share Posted January 13, 2012 But none of these were really recommending playing them (in fact #5 was just asking for a definition, to which he was quickly told there was none!), and at least one was more angled toward the three-level jumps.There's no harm in admitting you were wrong for once. Your post was valuable anyway. Quote Link to comment Share on other sites More sharing options...
the hog Posted January 13, 2012 Report Share Posted January 13, 2012 1♣-p-2♦ is a good auction for a SJS. The rest are not as good. Well this is wrong as well. The truth is the type of jump shift you play should of course fit in with the rest of your system. Anyway to say the rest are not as good is a silly comment. Quote Link to comment Share on other sites More sharing options...
gwnn Posted January 13, 2012 Report Share Posted January 13, 2012 Well this is wrong as well. The truth is the type of jump shift you play should of course fit in with the rest of your system. Anyway to say the rest are not as good is a silly comment.Fair enough. My comment was wrong, let me try to rephrase it "In a natural system, with not so many gadgets, 1♣-p-2♦ is a good auction for a SJS. Other jumps are also playable as strong jump shifts but the most benefits, in my opinion, come with the SJS auctions after 1♣-p-2♦." Quote Link to comment Share on other sites More sharing options...
Zelandakh Posted January 13, 2012 Report Share Posted January 13, 2012 But none of these were really recommending playing them (in fact #5 was just asking for a definition, to which he was quickly told there was none!), and at least one was more angled toward the three-level jumps.My post (#8) recommends playing either WJS or IJS while still giving some of the major alternatives available. Quote Link to comment Share on other sites More sharing options...
Vampyr Posted January 13, 2012 Report Share Posted January 13, 2012 My post (#8) recommends playing either WJS or IJS while still giving some of the major alternatives available. Mine (#19) recommends playing IJS when playing 2/1 always GF. Quote Link to comment Share on other sites More sharing options...
akwoo Posted January 14, 2012 Report Share Posted January 14, 2012 Another alternative, especially playing 2/1 and especially at IMPs (where bidding thin games is more important and opponents slightly less likely to intervene with mediocre hands), is fit showing jumps. Over a major, they should show 4+ support for partner, 9+ cards in trumps + suit bid, 9-11 hcp (not counting quacks in short suits). (You might want to require 10 hcp with 5422 and 9 with 5431, or require 10-12 if you open aggressively.) Partner can bid game with a minimum if you have a double fit. Quote Link to comment Share on other sites More sharing options...
Recommended Posts