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Coombs Gambit


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I stumbled across this entry on Bridge Guys website http://www.bridgeguys.com/CGlossary/GlossC.html

 

Coombs Gambit

Devised by Mr. Norman Coombs. This is a defense device against an Artificial Club and Artificial Diamonds opening. The specifics are unknown at this time.

 

QUESTION 1:

Does anyone know more about the specifics of this gambit?

 

 

The only other gambit I know about is the Grosvenor Gambit http://www.bridgebum.com/grosvenor.php

 

 

QUESTION 2:

Do you know of any other gambits? If so, what are they or where can they be found?

(I am not referring to the various coup's here. There are a whole string of those e.g.the Crocodile Coup)

 

BRIDGE versus CHESS

This thread attracted a number of references to chess. For those interested there is a very interesting article comparing these two games on Migry Zur Campanile's website. Read it here. http://www.migry.com/pdf/mindgames.pdf

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Gambit is a term borrowed from chess. It means to offer material in order to achieve something in return. This has very little application in bridge. You can give away a trick which misleads the opps into giving it back to you (Grosvenor), or you can offer the opps a penalty which is worth less than their game or slam (sacrifice) but there is nothing obvious that you can give away in the bidding directly over a strong club. Most likely this is a misnomer.
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I've never heard of the "Grosvenor gambit", just Grosvenor coup. But I see Wikipedia has the former as the article title.

 

anyway, there are sacrifices in bridge, just like in chess :) maybe

 

1-p-2-p

3 as a preempt is sort of a gambit? :)

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After reading Zelandakh's post, I guess a striped-tail monkey Dbl is some sort of a gambit. Basically your opponents have slam, but you double them at 5-level to scare them off. 5Yx+1 is a poor score compared with 6Y=. Obviously you need an escape in case opps redouble...
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Just an additional note, the primary difference between a gambit and a sacrifice in chess is that the former always occurs in the opening. Neither require that you actually lose the material and some of the most popular gambits in chess are really fakes in that the opponent can never actually keep what is offered. The difference is essentially irrelevant for non-chess players though.
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Yes but in bridge you don't have an opening so the distinction is meaningless :) It is true, though, that studying openings and trying to learn your partner's stupid relay system can be similar logically, so sometimes people say that openings~bridge systems.
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The Merrimac Coup certainly seems like a gambit. You're giving up a trick (in the suit you lead the high card in) for a non-material gain. In the wikipedia example hand, if you add a third club to dummy, then it's even an example of a gambit that should be refused!
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Yes but in bridge you don't have an opening so the distinction is meaningless :) It is true, though, that studying openings and trying to learn your partner's stupid relay system can be similar logically, so sometimes people say that openings~bridge systems.

Similarly logical and similarly rewarding. The last person I found "stupid" enough our results went up over half an IMP per board when switching from a (detailed) natural system to my stupid relay methods, even when partner had not learned the complete system. For most club-level chess players the results from knowing their opening theory perfectly would be similarly noticeable.

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Zelandakh please don't take my post too seriously. The last time I played a relay system it was because I insisted and my partner relented. :)

 

@semeai: I don't agree. Here you have obvious material gain. In bridge (cardplay) you have tricks and not much else, while in chess you have (according to the old ideas) time, space and material. In gambit play you give up material in return for time and/or space. In bridge you can presumably give up tricks to get more tricks in the end but then you didn't give up tricks at all. I don't see any other factor at play in bridge, except maybe psychological ones (like the Grosvenor gambit exchanges some potential tricks to some psychological frustration on opps' behalf).

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But just in case you want to learn a cool defence against strong club, try

 

x=majors

1D=natural

1M=natural

1N=minors

2C=clubs or diamonds

2D=4 diamonds and a long major

2H=hearts or spades

2S=4 spades and a long minor

 

this only works if you're NV. if you are V I would like to propose

 

x=majors

1x=natural

1N=minors

2x=natural

2N=more minors

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But just in case you want to learn a cool defence against strong club, try

 

x=majors

1D=natural

1M=natural

1N=minors

2C=clubs or diamonds

2D=4 diamonds and a long major

2H=hearts or spades

2S=4 spades and a long minor

 

this only works if you're NV. if you are V I would like to propose

 

x=majors

1x=natural

1N=minors

2x=natural

2N=more minors

FYP

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I just corresponded with a mutual friend of mine and of Norm, and he has no idea what the heck the "Coombs Gambit" could be. In fact, that friend played on a team with Norm this past weekend.

 

That said, the guess was that Norm probably did some sort of "nonsense" involving bidding or transferring into his short suit, merely because Norm would do something crazy like that.

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@gwnn Ultimately everything in chess is material too, with the only material being the king. Maybe the problem is that chess as a whole is harder than the card play of one bridge hand?

 

Even so, most think in reductive terms even in bridge. Certainly we have the phrase non-material in bridge, as in say non-material squeezes, and have things like entries and stoppers and so forth.

 

The difference between double dummy and single dummy suggests there are other types of non-material things about in a bridge hand as well.

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If I'm not mistaken, the gambit only becomes a coup after it works.

 

After getting 2 mutts from the pound and wondering what to name them, we BBQ'd steaks and gave a bone to each. One scarfed hers down while the other 1 savoured hers. First one ran to the front gate barkng like all hell broke loose. Second one gave chase and zoom, 1st 1 doubled back for the 2nd bone.

 

Grosvenor! My favorite pet of all time.

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But just in case you want to learn a cool defence against strong club, try

 

x=majors

1D=natural

1M=natural

1N=minors

2C=clubs or diamonds

2D=4 diamonds and a long major

2H=hearts or spades

2S=4 spades and a long minor

 

this only works if you're NV. if you are V I would like to propose

 

x=majors

1x=natural

1N=minors

2x=natural

2N=more minors

 

What about CRASH over a strong 1C ?

 

DBL! = 2 suits of same Color

1D! = 2 suits of same Rank ( either minors or majors)

1NT! = 2 suits of same Shape ( pointed Sp/Diam or rounded Ht/Cl )

 

1H = natural, one suited

1S = natural, one suited

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What about CRASH over a strong 1C ?

 

DBL! = 2 suits of same Color

1D! = 2 suits of same Rank ( either minors or majors)

1NT! = 2 suits of same Shape ( pointed Sp/Diam or rounded Ht/Cl )

 

1H = natural, one suited

1S = natural, one suited

Better than this is modofied CRASH, eg:-

X = hearts

1D = spades

1H = 2 same colour

1S = 2 same shape

1N = 2 same rank

 

Aguably the "standard" more complex defence in the UK is Truscott

 

P = no desire to compete or good hand

X = C+H

1D = D+H

1H = H+S

1S = S+C

1N = D+S

2C = C+D

others = natural and weak

 

For a "cool" defence then look up Suction or, better yet, Psycho Suction. Here the overcalls show either one suit or the next higher 2 suits. In Psycho Suction the possible 1-suiter is the suit bid but there is a whole family of defences based on Suction. At the other extreme you can play something incredibly simple and still be effective. So X = majors, 1NT = minors is popular (as above) or simpler yet X = clubs, 1NT majors or minors, 1 level overcalls sound, 2 level overcalls weak is quite playable. You can also come up with something more customised based on your favoured 2-level opening bid structure or 1NT defence if desired and not wanting too much exttra to remember. It is not difficult to produce workable schemes. The key points to remember are that calls below 1H give the opponents more space and therefore should either be sound (as in modified CRASH) or easily raised (as in Truscott) and that calls above 1H will often take your opponents out of relays (and therefore you should generally strain to make such bids as often as possible).

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What about CRASH over a strong 1C ?

 

DBL! = 2 suits of same Color

1D! = 2 suits of same Rank ( either minors or majors)

1NT! = 2 suits of same Shape ( pointed Sp/Diam or rounded Ht/Cl )

 

1H = natural, one suited

1S = natural, one suited

I don't like it.

 

Psycho suction and inverted psycho suction are fun to play and no doubt cool but I slowly grew tired of them.

 

2=hearts or spades is a very tough bid to cope with. I think you should include it in your defence no matter what else you play. Of course 2=hearts or spades+clubs or something is very similar to hearts or spades.

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@gwnn Ultimately everything in chess is material too, with the only material being the king. Maybe the problem is that chess as a whole is harder than the card play of one bridge hand?

 

Even so, most think in reductive terms even in bridge. Certainly we have the phrase non-material in bridge, as in say non-material squeezes, and have things like entries and stoppers and so forth.

 

The difference between double dummy and single dummy suggests there are other types of non-material things about in a bridge hand as well.

Fair enough. Good food for thought.

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I just ran across this quote ( while looking up BIG CLUB defenses ... http://chrisryall.net/bridge/debates/strong-club.htm ) ... excerpts from a discussion from 2001 :

 

" I believe it was Benito Garozzo (if it wasn't him it was Belladonna) who when asked about the best defence to a big club said 'Bid 2 spades" You want to chew up as much space as is safe (and borrow a little since they may well pull when you're dead).' "

Ron Johnson

 

- - - - - - - - - - - - - - - -

Then a different poster offered up the following defense:

 

" Years ago, Kitty Munson Cooper showed me a structure that struck me as very well designed. Her name for it was "British CRASH." Over their big 1C opening:

 

X = hearts

1D = spades

1H = black suits or red suits

1S = majors or minors

1NT = pointed or round suits

 

After their big 1C and little 1D response, the structure changes:

 

X = black suits or red suits

1H = natural

1S = natural

1NT = majors or minors

2C = pointed or round suits

 

In aggregate, this method captures most of the advantages you could want vs. their big club:

 

1. it gets the edge that accrue to CRASH methods: the big hand often doesn't know whether advancer will be taking another bid or not, and so cannot pass the decision around to partner

 

2. it puts the big club opening bidder on lead about as often as possible, and that's the hand we want on opening lead."

 

Steve Grant

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Here's another defense from KenRexford ( from 2008 ) :

 

kenrexford said...

 

" Many years ago, I played in a midnight game with a young player of great talent. We were supposed to play six boards but only made it through four before the round was called, comparing to a huge win. The opponents played Precision and fell apart against our defense.

 

The idea was that all two-level overcalls showed various rwo-suited bids (nothing exciting), and 1NT shows balanced (weird, but OK). One-level calls (double for clubs) showed either the suit bid (1♠ shows spades) or shortness in that suit and the other three suits (1♠ also could be 1-4-4-4 or something resembling that). If Responder liked spades, he picked the side suit that he liked best. If partner disliked spades but liked some side suit a lot, he raised spades. If partner liked spades and liked some side suit, he could jump. Kind of psychotic paradox advances.

 

Needless to say, the opponents had no idea what was going on. I'm not so sure this would work against good opponents, but it was hilarious in the midnight game. Beer makes all conventions work better. "

 

August 11, 2008 9:52 PM

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