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Tourney ejection without fault


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I have been ejected from tournaments repeatedly when the pause occurred two or more players in front of me. Apparently if the clock is running and it times out very near the time a player is required to and does act, the "ejection responsibility" (to coin a phrase) cascades around the table. Naturally this is especially true if one or more of the intervening players is a robot. [They tend to bid quickly (especially when passing), and of course they can never be 'guilty' of anything anyway.]

 

This evening I had a particularly elegant example of transferred "ejection responsibility". I was the dummy at 4S. Just as the opening lead hit the table I was informed that I had 11 seconds to act or else I would be ejected. Seemingly partner was confused by this, because he spent the next 11 or more second pondering his play to the trick - And I was duly ejected for failing to act AS DUMMY! I clicked away at the cards on the table of course, hoping against hope that I could stave off my execution, but NO! Once again - and on the very first hand of the event - I am deemed to have 'run' from a tournament.

 

This problem has been exacerbated in the recent changes in timing, such as the institution of the thirty second action deadline. I do embrace this new timing as there was far too much 'delay-to-improve-your-score-through-averaging' being exhibited at the table. It is still possible to perceive these delay attempts occurring, until the delayer realizes that this strategy is not likely to bear fruit.

 

The assertion has been made that declarer is held less accountable lately for attempting to claim, in that he is less likely to be ejected for having the temerity to end the boredom. It seems that this may be true - or at least I must have been convinced that the situation has improved by the advertising to that effect...?

 

If the transfer of "ejection responsibility" problem cannot be fixed, then please make some allowances in the tournament completion rate. Factor it based on circumstances. (Can you tell how much time occurred on each players 'clock'. If so, you should be able to establish the timing pattern that creates the problem and automatically adjust completion rates on that basis.)

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This evening I had a particularly elegant example ...
What tournament were you playing when this happened? There are no records for you on 10/11 in myhands, and it appears that on 10/10 you played and completed 6 Free Automated Express Fun games.

 

Edit: Sorry, one of those six tournaments was not FAEF, but it still appears that you completed the six-board tournament.

Edited by Bbradley62
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  • 4 weeks later...

Whether it stems from the same cause, I cannot be sure, but I was just booted without fault in an automated game:

 

It took me a few seconds to count tricks and claim 9 tricks. That, to me, is an action taken within the 30-second interval.

 

Apparently the clock is neither reset nor stopped during a claim. At what must have been the 29-second point of the original countdown, opponent(s) rejected the claim and I was booted from the tournament.

 

Exceedingly annoying, I must say, and hardly a way to reward the TCR80% folks: Play the tourney! Get your TCR downgraded! Oh, boy!

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That sounds like a bug. When they made the change a few months ago to run the clock against the opponents during the claim, they simply forgot to reset it when the claim is rejected.

 

Until this is fixed, the workaround is to cancel your claim if they don't respond quickly to it, and then play your card quickly.

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... they made the change a few months ago to run the clock against the opponents during the claim...
How does this work? It sounds like, if I want to buy time, I can claim and have time counted against the opponents instead of against me until they get around to rejecting the claim.
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If you claim when you don't really have all the tricks you claim, the opponents should be able to reject it well within their 30-second limit. And then they get to play the rest of the hand double dummy. Is buying that extra few seconds really worth it?

If I'm spilling my coffee on my desk, it might be. I just want to understand how the system works.

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If you claim when you don't really have all the tricks you claim, the opponents should be able to reject it well within their 30-second limit. And then they get to play the rest of the hand double dummy. Is buying that extra few seconds really worth it?

Which game are we playing? After a claim is made, play must stop.

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