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Minor suits over 15-17 NT


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I still like something I've played for a couple of decades:

1NT-2 is a relay to 3, showing one minor or the other

... if responder has a weak hand with clubs, he passes

... if responder has a weak hand with diamonds, he corrects to 3

... if responder has a slam invite hand with clubs, he bids 3

... if responder has a slam invite hand with diamonds, he bids 3.

 

1N-2N/3/3 are all natural and game invitational.

Thanks, I suppose this is easier for us at Intermediate/Advancing Inter level.

 

Now I have 2 further queries. We often mess up even after having established trumps in minor suits. We either play in 3 level and miss 5 or play in 5 missing slam. Or often blindly bid 5/6. So then :

 

1. 3/ 3 is not cue bids, right? Just a slam showing interest? How do you take it forward after 3/3?

 

2. Playing reg BW what next? and playing RKC1430 whats next?

I think most people play 3/3 after a minor suit transfer as showing shortness...

Yes, most people play as mgoetze describes, but that would be when the transfer was for a known suit. In the convention I described (I've never known a name for it), the 3M rebids by responder are artificial and simply tell opener the general strength (slam invite) of responder and which minor he holds. Opener can decline the invitation by signing off in game, or investigate the possibility of slam by cue bidding, or simply accept the invitation and bid minorwood to check for keycards on the way to slam.

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If you want to keep

1N - 2

2 - 2N = Limit raise with 4

 

Then you can play,,,

 

1N - 2 = Range ask or weak with a minor* or strong with both minors* or big flat hand*

?? Then...

- 2N = Lower range

- 3 = Upper range

- 3 = Upper range with super *

 

1N - 2 -

2N - ??

- 3 = Natural weak

- 3 = Natural weak

- 3 = Splinter: short with both minors *

- 3 = Splinter: short with both minors *

- 3N = Natural to play

- 4... = Baron asking for suits to be bid upwards looking for fit for slam purposes *

 

1N - 2 -

2N - 3

- As above except

- _P = Natural weak

 

* = optional additions.

 

But jjbrr's 4-suit transfer scheme seems better.

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