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In the mini-tournament that just ended Uday mentioned that there were 2 "sections". I asked about it and was told that they had a different clock. But why is such a thing necessary? Please Uday, when you get time for something that unimportant, could you explain a little more?

 

Thanks!

 

Karl

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In the mini-tournament that just ended Uday mentioned that there were 2 "sections". I asked about it and was told that they had a different clock. But why is such a thing necessary? Please Uday, when you get time for something that unimportant, could you explain a little more?

 

Thanks!

 

Karl

 

Each round ends for all tables in a section when either:

 

1) The round clock expires

2) All tables in the section finish playing the boards for

that round.

 

The result of 2s is that a fast section can "get ahead" of

a slower section and the round clocks of these sections

become out of synch.

 

Fred Gitelman

Bridge Base Inc.

www.bridgebase.com

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The tables in a pairs tourney are currently organized into sections. Each section is limited to 16 tables.

 

We do this for a couple of reasons. It is convenient to use the same software that we already have (for "normal" boards on BBO, which are setup to hold a max of 16 results). It is convenient to break up the 40 tables (or whatever ) into smaller units (the sections); each section is now independent of the others.

 

So, when all the boards within a section have been completed, the move can be made, even if the other sections are still playing the previous round. Each section has its own clock. So at the end of the last round, the tables in a section are closed down, releasing the players to wander around the site, even though other sections may still be in play.

 

We don't bother to print the section name - no one needs to know, or care which section they are in.

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  • 16 years later...

If it's a stratified tournament we try to put roughly the same number of A, B, and C players in each section.

 

Other than that, I think it's essentially random, perhaps related to the order that players registered.

 

Most of the time when people make complaints like that, it's selective memory. There's certainly nothing that deliberately tries to pair up specific players.

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