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Optimal MP contract after 4tth Suit Force


sathyab

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[hv=pc=n&s=sj53haj543dak7cq2]133|100[/hv]

 

R/W at MP, LHO deals, passes and opponents are silent the rest of the auction, which proceeds as follows.

 

1 1

1 2

2 2nt

3

 

You could bid 3 now (or perhaps 3 artificial s; if you do, is that still considered 4th suit or 5th ?), but that'll get you to 4 far too often. It's a new partnership, no discussion of whether 2nt followed by 3nt promises 5s, except possibly that a second suit over 3 promises a 5-bagger and that a direct 3nt would deny one. Having said that, I might have the same problem in a more established partnership as well. My problem now is that if partner's s are decent such as say KJTxxx or even KJxxxx and s relatively weak, 3nt might easily produce the same number of tricks as 4. Or say some other hand like KQxx xxx - AKxxxx, is an excellent 3nt, they might need to lead a to stop 12 tricks, but 4 makes only 10 tricks most of the time. But if his are weaker, 4 gives you time to establish them. Is there way to offer a meaningful choice of games to partner or should you bid/gamble 3nt yourself ?

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