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30 members have voted

  1. 1. What bid was at fault?

    • 1C
      0
    • 1H
      0
    • 3H
    • Pass
    • None, bad luck
      0
    • I don't want to be in game.


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The 3 bid usually shows not only a med hand but also an UNBALANCED one. This is because a balanced med hand opens... 1NT :)

 

Thus opener is probably 5-4 or thereabouts and West has two key cards, making game a decent shot. I'd say West should bid game first, ask questions later.

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I would bid immediately 4 as opener.

Bit also responder should bid 4 on 3 from opener (or 3NT, if you don't play it as Serious 3NT, or something else).

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East doesn't really have a bid which allows West to evaluate his hand properly. Since he has quite a powerhouse he could well just blast 4. West... yeah West doesn't have a great hand but he already passed once and, hey, it's IMPs. I would say 65% East, 35% West.
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An idiot check. Why did EW miss game (IMPs)?

(EW play 2/1 GF, 15-17 NT.)

 

[hv=pc=n&w=s643ha953dqj3cq82&e=sakq7hjt74dcat975&d=w&v=0&b=8&a=pp1cp1hp3hppp]266|200[/hv]

 

Rik

..........1C

1H.....3D! = reverse-jump splinter (will at least get another bid from West)

.............OR 4D! = void if you think you are strong enough for GF

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..........1C

1H.....3D! = reverse-jump splinter (will at least get another bid from West)

.............OR 4D! = void if you think you are strong enough for GF

Unfortunately, the 3 bid was not available as a splinter. For starters, we have the general agreement that jump reverses are game forcing splinters. The reason for that is that you can't fit all the invitational splinters into the jump reverses. Therefore, we think that it is better to use them as GF splinters and use the bidding level that we have gained for cuebidding.

We also have the specific agreement that the cheapest jump reverse (when one is available, like here) shows a GF balanced raise to 4.

 

In this case:

3 GF Balanced

3 invitation

3 GF splinter

3NT Gambling 3NT with too much outside

4 Support with good club suit

4 Splinter

 

(With another partner, I play that the cheapest reverse is either/or: a GF splinter or a GF balanced raise. Responder can relay to ask: Step 1 is splinter, the rest are balanced and cues.)

 

Rik

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Happens.

 

1C,1H,3H are clear, ... bidding 4H instead of 3H is not out of this world,

but 3H is certainly ok.

 

Simple HCP counting says, that 4H instead of Pass is right, but the 4333

shape and the Queens and Jack indicate that the HCP overvaluated the hand,

so passing is also reasonable.

 

And one is green, so game needs 50%, missing a 50% game is not terrible.

 

With kind regards

Marlowe

 

PS: I read Justins comment, that the 3H bid showes approx. 18-19, for me a 3H

bid showes something in the range of 15/16-18, he mentions some example hands, but

I would also make the bid with a semibal. 15/16 count .

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PS: I read Justins comment, that the 3H bid showes approx. 18-19, for me a 3H

bid showes something in the range of 15/16-18, he mentions some example hands, but

I would also make the bid with a semibal. 15/16 count .

 

Marlowe, maybe you didn't udnerstand me but I said something like 18-19 support points (meaning HCP + distributional points). With a 4432 16 count you would open 1N, so presumably by semibalanced you mean 4225. A 4225 16 count is, to me, 18 support points (16 HCP + 1 point for each doubleton).

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Marlowe, maybe you didn't udnerstand me but I said something like 18-19 support points (meaning HCP + distributional points). With a 4432 16 count you would open 1N, so presumably by semibalanced you mean 4225. A 4225 16 count is, to me, 18 support points (16 HCP + 1 point for each doubleton).

 

Yes semibal. means 5422 in the given situation.

I rarely add distribution points for doubletons, but if one does, than 18-19 support points

will result in the similar set of hands, with which I would raise to 3M.

 

It may still be, that my raises are slightly weaker, due to the fact that I started to play

using the Acol system, so that the jump raises started with 15HCP (also in the context of

a weak NT). But this could just be an illusion.

 

With kind regards

Marlowe

 

PS: Even my reg. p has no clue, how I count the points, ... and I have no clue, how he

counts.

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[quote name='P_Marlowe' timestamp='1294901383' post='522175'

 

It may still be, that my raises are slightly weaker, due to the fact that I started to play

using the Acol system, so that the jump raises started with 15HCP (also in the context of

a weak NT). But this could just be an illusion.

 

With kind regards

Marlowe

 

PS: Even my reg. p has no clue, how I count the points, ... and I have no clue, how he

counts.

 

eh?

 

If you play weak NT (which isn't the same as playing Acol) then jump raises are if anything stronger than in a strong NT system. If you raise a 1-level response to the 2-level then you either have an unbalanced hand or strong NT values (which are much the same thing when it comes to playing strength). Playing strong NT, a raise to the 2-level might be a balanced 12-count, so there is more incentive to jump on a pretty 16-count.

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