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West's 3 was an overbid - if it's opposite a normal takeout double with short diamonds, there are an awful lot of gappy suits to worry about. Anyway, with that shape it's very likely that you're opposite a balanced hand that was too strong for 2NT, so it's best to start quietly.

 

However, the problems started before that. East had a 2NT overcall, or possibly a pass. By doubling, East created a problem for himself on the next round, because although he'd claimed to be suitable for playing in any of three suits, he wasn't, in fact, suitable for playing in any of them. So East bid 3NT, and West thought he was opposite a balanced 19-count. After that, EW were in a forcing pass situation, so a disaster of one sort or another was inevitable.

 

I blame East, because it was his ill-considered double that caused the problem. If he'd overcalled 2NT, it would probably have gone

 

2 2NT 3 dbl

pass 3 4 pass

pass pass

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60% West and 40% East.

 

I agree with everything gnasher said about East's first double, instead of 2NT or pass. I also prefer 3 at East's second turn instead of 3NT. But I still feel that West really contributed a lot to the problem by bidding 3 instead of 2 and then passing partner's double of 4. East's misdescription of his hand is small compared to West's.

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I dislike 3 more than I dislike (the first) double. In fact, I might even double at the table.

 

I think East has too much to pass and possibly miss a game, although I would certainly understand pass opposite a passed hand. But even though 2NT is a nice descriptive bid, it prevents us from playing at the 2-level in a suit. It also partner from making the (obviously very rare) penalty pass. Also, if partner isn't jumping/cueing opposite a double, we probably aren't missing game. So, for me, double as East is fine, 3 is the crazy bid. East should just bid 3 over that.

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Can't see any case for a heart or a club lead, would a pointed suit lead have beaten the contract?

 

The hand was more or less as follows (ignore duplicated pips)

 

[hv=pc=n&s=s842ha72daj63ckt3&n=s63hkj9dqt9542cq2]133|200[/hv]

 

touching clubs or hearts solves troubles for declarer but passive defence gives him a losing chance

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Take out dbl = liveable, but it's preferable to show what you have, i.e. bid 2NT

3 = somewhat optimistic, but the double makes it attractive

3NT = what's wrong with 4? (Not that it makes lol.)

Dbl to 4 = why dbl when there are prospects for a vulnerable game? I don't get it.

 

All in all I would say the initial take out dbl is the bid that caused the most damage.

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