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mr1303

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[hv=d=n&v=n&n=sqjxhkq8xdj7ca109x&s=sakxxha109dkq109xcx]133|200|Scoring: IMP[/hv]

 

Playing with a pick-up, we had a fortunate result, on the auction:

 

1C 1D

1H 2S

2NT 4NT

5D 6D

 

However, since it would appear partner misunderstood my quantitative 4NT bid, I can't really take all the credit.

 

6D is very good, 6H is fair, 6S has chances, 6NT is off on a club lead.

 

How would you bid it?

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I don't like 3NT on that auction Free.

Me too (hence the "?"), but what would you do? Lots of alternatives, but which one to chose? :unsure:

I think 4 since you can play on whatever strain partner wants to pick. 3 also fine. All your cards are working you've got to make an encouraging move.

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Probably something like in C-cubed:

 

1 (4 card majors) - 2* (art GF)

2* (balanced, or single suited, or 4441) - 2* (ask)

2* (balanced) - 2NT* (Baron style, seeking minor fit; pard is not on 5 carder for major)

3* (four clubs) - 3NT (pard didn't open 14-16 NT, has no canape, lacks four diamonds, and can't have what I need)

 

Chalk it to the magic hand.

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♠ QJx 

♥ KQ8x 

♦ J7 

♣ A109x 

 

♠ AKxx 

♥ A109 

♦ KQ109x 

♣ x 

 

  Playing with a pick-up, we had a fortunate result, on the auction:

 

1C 1D

1H 2S

2NT 4NT

5D 6D

Side issue:

What was 2S-jump ?

If that was 4th SGF, it denies 4 cards Sp ( standard ).

 

The correct bid is 1S.. forcing to at least 1NT.

 

99% of the time 1S means 4 cards Sp.

"The only time one uses 1S as artificial is if he wants to jump to 3C or to 3H and have that bid ( 3C or 3H ) be forcing. "

" After bidding the 4th suit at the 1 level ( 1S ), a jump (next) in partner's suit is game forcing. 1C - 1D - 1H - 3H invites. 1C - 1D - 1H - 4H shows an opener. And 1C - 1D - 1H - 1S - 1NT - 3H is ( now ) forcing and shows slam interest. "

 

1C - 1D

1H - 1S

1NT( 12-14) - ?? You don't have a 3C-jump or a 3H-jump and my notes don't show it, but I would think

a 3D-jump is also GF, slammish since 1C - 1D - 1H - 3D would be an invite....

although I would rather have 6+ cards for a 3D-jump. It only works here w/ 5 cards because Opener has at least J-x in . Percentagewise, though, it is not a good slam.

 

1C - 1D

1H - 1S

1NT - 3Djump

4D - ( RKC )

( 1 key ) - 6D

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