jmcw Posted September 15, 2010 Report Share Posted September 15, 2010 Playing precision club (1♣ = 15/17 balanced or 17+) with 2/1, How many of these hands would you open 1M in 1st or 2nd seat? [hv=s=sajxxxhkjxxdqxxcx]133|100|[/hv] [hv=s=sajxxxhkjxxdqxxcx]133|100|[/hv] [hv=s=sajxxxhkjxxdqxxcx]133|100|[/hv] [hv=s=sajxxxhkjxxdqxxcx]133|100|[/hv] [hv=s=sajxxxhkjxxdqxxcx]133|100|[/hv] If you call 1M on 3 or more then I have another question for you. Now, over 1S you hold an average 12 count with no immediate fit, (Qx KQx Kxxxx Qx)(xx AKxx Jxx KJxx) Will you make a GF 2/1 or do you require 13 or 14? I really want to know because my partner argues all the above should be opened regardless of vul and any good 12 and all 13+ point responding hands can insist on game. I'm not convinced but trying to keep an open mind! Tx to all who reply. Quote Link to comment Share on other sites More sharing options...
Flameous Posted September 15, 2010 Report Share Posted September 15, 2010 I open all of them. Might pass number 3 if there are no spots at all.I play 15+ 1♣ so my openings are 10-14 and we usually require 14+ for 2/1 response, bit less with fit of course. I wouldn't 2/1 any balanced 12 count without fit, it just seems to hurt more than help. Of course 10-16 is quite a different range compared to 10-14 and I guess your opening bid holds almost half a point more strength on average so it might pay of to 2/1 all 13 counts at least. Quote Link to comment Share on other sites More sharing options...
JLOGIC Posted September 15, 2010 Report Share Posted September 15, 2010 1/2/4 look like opening bids in any system to me. I would open #5 in precision, and I would open 1S on #3 if we were white in first seat and my partnership allowed it, would never open it vul. I definitely wouldn't open if my partner game forced with any 12 though! If you want to open light you cannot GF with random 12s. Quote Link to comment Share on other sites More sharing options...
gwnn Posted September 15, 2010 Report Share Posted September 15, 2010 the third and fifth are super sick. I'd open them a 10-12 NT but nothing else. Quote Link to comment Share on other sites More sharing options...
655321 Posted September 16, 2010 Report Share Posted September 16, 2010 Even playing 2/1 I would open all of them except (3), playing strong club I might open (3) as well, anyway I would open it w/r.Your partner's rule sounds good to me - force to game on all good 12s and all 13+. I have occasionally seen some people claim that because they 'open light', they don't force to game as responder with 13, even 14, but this is just bad bridge. I am not talking here about some 8-12 type of opening system, just natural systems or normal strong club systems with (10) 11-15 type openings. Quote Link to comment Share on other sites More sharing options...
spotlight7 Posted September 16, 2010 Report Share Posted September 16, 2010 HI: Welcome to the Dark Side. I used to play a fairly decent Precision version where we opened decent 11s with shape and passed flat 11 counts. Now I open all reasonable 10 counts including NT types. The style does involve some problems, however, the problems are more often caused to the other pair. 1C*=16+. 14-16=1NT and other bids show 10-15. I did make some adjustments in my bidding. It seems to have improved the bidding rather than make it harder(most of the time anyway) I switched to opening most 10HCP hands after reading Robson/Segal book. They use a 'passed hand' 2NT bid to show hands that "are not inviting in NT." To avoid a problem, I open any hand that might want to invite in NT. May you enjoy the Dark Side. Regards, Robert Quote Link to comment Share on other sites More sharing options...
rduran1216 Posted September 16, 2010 Report Share Posted September 16, 2010 I would never open #3 in first or second seat though, especially not vul. #5 is close, but I would open it because of the easy rebid, and would definitely rather be playing precision as I open 5 Quote Link to comment Share on other sites More sharing options...
awm Posted September 16, 2010 Report Share Posted September 16, 2010 If you're going to play a style where you open a lot of 11s and some 10s (which I think is a good style, especially with a strong club base) then you really can't game force opposite with random non-fitting 12s. In such a style the example hands you are giving are 1NT (forcing or semi-forcing) responses to 1♠. If your style is that you do expect partner to game force with basically all 12-counts, then I would pass all the example hands! Under a reasonable slightly-light style where partner needs 13 to game force on a non-fitting flat hand, I think it's clear to open 1,2,4. The other two are borderline, with 5 being more tempting if I can pass a 1NT response (i.e. semi-forcing notrump). Quote Link to comment Share on other sites More sharing options...
mike777 Posted September 16, 2010 Report Share Posted September 16, 2010 note if you open alot of ten point hands..then many same will open some 9 pt hands and a few 8pt hands.......in that kind of style...so I only gf with 14.--- otoh if you are not opening those than ok.....this advice makes alot of sense. ---- in any event agree in general what a 2/1 gf hand shows.....whatever Quote Link to comment Share on other sites More sharing options...
jjbrr Posted September 16, 2010 Report Share Posted September 16, 2010 5 seems sick to me. i also wouldnt open 3. Quote Link to comment Share on other sites More sharing options...
aguahombre Posted September 16, 2010 Report Share Posted September 16, 2010 1 and 2, any system except RS. 3, 4 and 5 only in strong club context. Just an opinion, not dogma. And yes, pard needs 13 to GF our opening bids, and we don't have strong club. Quote Link to comment Share on other sites More sharing options...
Fluffy Posted September 16, 2010 Report Share Posted September 16, 2010 2&4 always, 1 in first, probably in second too but its a bit closer. Quote Link to comment Share on other sites More sharing options...
hanp Posted September 16, 2010 Report Share Posted September 16, 2010 I'd open 4 of these hands playing precision. Quote Link to comment Share on other sites More sharing options...
cwiggins Posted September 18, 2010 Report Share Posted September 18, 2010 Assume that you open almost all 11 HCP hands with 5+ long M. This posting supports the comments elsewhere that GF with 13+ HCP (or 12 HCP with a fit) is a good bidding strategy. Claim 1: Opposite such a Precision opener, forcing to game with 12 HCP over 1M and no fit for partner's major is more likely to get you to the wrong contract than inviting with such a hand. Assume that you use a 14-16 1NT opening so that your 1M opening is all hands with 11-13 with 5+ cards in the M and 14-15 HCP hands with 5+ in the M but not 5332. Since I'm not at home where I have done this precise calculation, but a rough calculation for 1H is About 12.5% of 11, 12, and 13 HCP hands open 1H About 8.7% of 14 and 15 HCP hands open 1H. (The different percentage is because 5332 hands with 14 and 15 HCP are opened 1NT.) Using these rough percentages against the probability of 11, 12, etc. HCP, the result is that when partner opens 1H, partner holds 11 HCP about 29% of the time. I've used DealMaster to look at hands where opener opens 1H with 11 HCP and responder has 0-2 hearts and 12 HCP. Game contracts are highly likely to fail. So forcing to game with a misfitting 12 HCP means that about 29% of the time, you are placing a losing bet. OTOH, if you invite with 12 HCP and no fit, you get to the wrong spot (neither over nor underbidding) about 10% of the time. That's much better. Judgment plays a role, so with 12 HCP that are better because of texture, tenaces, etc, forcing to game is okay. For example, over 1♠, I would force to game with:♠10x♥KQx♦AQJ10x♣xxBecause this hand is worth more than 12 HCP. Claim 2: Opposite such a Precision opener, if you have a fit for partner's major and 12 HCP, forcing to game works best. I haven't done as much research with this class of hands. But limited simulations show a couple of wholly unsurprising exceptions to this. First, if responder is 4333 with 3-card support, an invition is best. Second, if responder has a doubleton with lots of waste, (e.g. QJ, KQ, etc.) an invitation works best. These two exceptions apply judgment in a standard fashion: you downgrade a hand because it is not worth as much as the HCP add up to. Quote Link to comment Share on other sites More sharing options...
mike777 Posted September 18, 2010 Report Share Posted September 18, 2010 Assume that you open almost all 11 HCP hands with 5+ long M. This posting supports the comments elsewhere that GF with 13+ HCP (or 12 HCP with a fit) is a good bidding strategy. Claim 1: Opposite such a Precision opener, forcing to game with 12 HCP over 1M and no fit for partner's major is more likely to get you to the wrong contract than inviting with such a hand. Assume that you use a 14-16 1NT opening so that your 1M opening is all hands with 11-13 with 5+ cards in the M and 14-15 HCP hands with 5+ in the M but not 5332. Since I'm not at home where I have done this precise calculation, but a rough calculation for 1H is About 12.5% of 11, 12, and 13 HCP hands open 1H About 8.7% of 14 and 15 HCP hands open 1H. (The different percentage is because 5332 hands with 14 and 15 HCP are opened 1NT.) Using these rough percentages against the probability of 11, 12, etc. HCP, the result is that when partner opens 1H, partner holds 11 HCP about 29% of the time. I've used DealMaster to look at hands where opener opens 1H with 11 HCP and responder has 0-2 hearts and 12 HCP. Game contracts are highly likely to fail. So forcing to game with a misfitting 12 HCP means that about 29% of the time, you are placing a losing bet. OTOH, if you invite with 12 HCP and no fit, you get to the wrong spot (neither over nor underbidding) about 10% of the time. That's much better. Judgment plays a role, so with 12 HCP that are better because of texture, tenaces, etc, forcing to game is okay. For example, over 1♠, I would force to game with:♠10x♥KQx♦AQJ10x♣xxBecause this hand is worth more than 12 HCP. Claim 2: Opposite such a Precision opener, if you have a fit for partner's major and 12 HCP, forcing to game works best. I haven't done as much research with this class of hands. But limited simulations show a couple of wholly unsurprising exceptions to this. First, if responder is 4333 with 3-card support, an invition is best. Second, if responder has a doubleton with lots of waste, (e.g. QJ, KQ, etc.) an invitation works best. These two exceptions apply judgment in a standard fashion: you downgrade a hand because it is not worth as much as the HCP add up to. Assume your assume fwiw....gf =14+ not 13....pard can have really crap I mean less than 10-11 sometimes Quote Link to comment Share on other sites More sharing options...
Finch Posted September 18, 2010 Report Share Posted September 18, 2010 If you want to open light you cannot GF with random 12s. Maybe I'm missing a subtle point in this thread, but I don't understand the point of this discussion. If you work on the general assumption that (unless you have a good fit somewhere or extra shape) you need 24+ HCP between the hands for game, then if you open most 10-11 points, you need 14+ HCP to game force if you have nothing special. This doesn't seem very controversial. FWIW on the rare occasion I play a strong 1C/1D opening, I like to play my other openings as about 9-15 i.e. opening all 5332 9-counts NV (subject to what local regulations permit). One of the advantages of the limited opening is that you get to open lots and lots more hands. Quote Link to comment Share on other sites More sharing options...
jmcw Posted September 18, 2010 Author Report Share Posted September 18, 2010 Assume that you use a 14-16 1NT opening so that your 1M opening is all hands with 11-13 with 5+ cards in the M and 14-15 HCP hands with 5+ in the M but not 5332. Cannot make that assumption at least not in my case!. We are using 12/14 NT, so if balanced our Major opening will be 10/11. With a balaanced 15/17 we open 1C and rebid NT to show this range.This means our 1M will be 10/11 if 5332 or 10/16 if unbalanced. Quote Link to comment Share on other sites More sharing options...
cherdanno Posted September 18, 2010 Report Share Posted September 18, 2010 If you want to open light you cannot GF with random 12s. Maybe I'm missing a subtle point in this thread, but I don't understand the point of this discussion. If you work on the general assumption that (unless you have a good fit somewhere or extra shape) you need 24+ HCP between the hands for game, then if you open most 10-11 points, you need 14+ HCP to game force if you have nothing special. This doesn't seem very controversial. I think there are 2 points here - one was that most posters weren't assuming a style where you open most 10 counts, only those with a little shape (such as hand 5 and maybe hand 3).There is another point though (that awm makes quite frequently) - when you open all 10 counts then you are more likely to have one hcp extra than when you open all 13 counts. So it might be consistent to force to game with 13 counts opposite a 10+ opening style, but require 11+ to force to gmae opposite a 13+ opening style. (Not that I know anyone who plays the latter.) Quote Link to comment Share on other sites More sharing options...
cwiggins Posted September 19, 2010 Report Share Posted September 19, 2010 Assume your assume fwiw....gf =14+ not 13....pard can have really crap I mean less than 10-11 sometime It depends on what your opening standards are. A more complete statement of my assumption is that you are using a rule of 20. If so, then partner will open with less than 11 HCP only with 10 or more cards in the long suits (5-5, 6-4, etc.) That extra length usually provides extra tricks. In these situation, 13+ HCP is enough. But if you use rule of 19 (or 18) openings, then yes, the GF limit needs to be higher than it is for rule of 20 openings. The question is: how much? Folk wisdom is that that 12 opposite 12 plays better than 15 opposite 9. 11 opposite 13 is close to 12 opposite 12 but 14 opposite 10 is close to the 15 opposite 9. Quote Link to comment Share on other sites More sharing options...
Mbodell Posted September 19, 2010 Report Share Posted September 19, 2010 If you're going to play a style where you open a lot of 11s and some 10s (which I think is a good style, especially with a strong club base) then you really can't game force opposite with random non-fitting 12s. In such a style the example hands you are giving are 1NT (forcing or semi-forcing) responses to 1♠. If your style is that you do expect partner to game force with basically all 12-counts, then I would pass all the example hands! I play a strong club style where we open hands that are (8+)10-15 and 2/1 gf. If we have a 5 card major we either open 1nt (variable mini/weak) or 1M. We require a good 13 to game force without a fit. We play a semi-forcing nt that is a good 8 to bad 13. But the basic point stands, the weaker your openings the sounder your 2/1 needs to be. Quote Link to comment Share on other sites More sharing options...
bftboy Posted September 20, 2010 Report Share Posted September 20, 2010 I wouldn't open hand 3 in any system. Hand 5 is ok to open in Precision, but I wouldn't open it playing 2/1 or SAYC. :D Quote Link to comment Share on other sites More sharing options...
junyi_zhu Posted September 20, 2010 Report Share Posted September 20, 2010 Playing precision club (1♣ = 15/17 balanced or 17+) with 2/1, How many of these hands would you open 1M in 1st or 2nd seat? [hv=s=sajxxxhkjxxdqxxcx]133|100|[/hv] [hv=s=sajxxxhkjxxdqxxcx]133|100|[/hv] [hv=s=sajxxxhkjxxdqxxcx]133|100|[/hv] [hv=s=sajxxxhkjxxdqxxcx]133|100|[/hv] [hv=s=sajxxxhkjxxdqxxcx]133|100|[/hv] If you call 1M on 3 or more then I have another question for you. Now, over 1S you hold an average 12 count with no immediate fit, (Qx KQx Kxxxx Qx)(xx AKxx Jxx KJxx) Will you make a GF 2/1 or do you require 13 or 14? I really want to know because my partner argues all the above should be opened regardless of vul and any good 12 and all 13+ point responding hands can insist on game. I'm not convinced but trying to keep an open mind! Tx to all who reply. The basic design of your partner's system is not to avoid most unmakable games, but to bid most possible games, which is playable, although looks aggressive to many. Of course, if you agree to play his system, all the hands should be opened and you may need to struggle in many games. So it certainly needs some good declaring skill and soft defense. Quote Link to comment Share on other sites More sharing options...
jmcw Posted September 21, 2010 Author Report Share Posted September 21, 2010 Maybe I'm missing a subtle point in this thread, but I don't understand the point of this discussion. If you work on the general assumption that (unless you have a good fit somewhere or extra shape) you need 24+ HCP between the hands for game, then if you open most 10-11 points, you need 14+ HCP to game force if you have nothing special. This doesn't seem very controversial. I think this is exactly the point. Not most ALL! if you agree to open all 11 HCP and at least most 10 HCP with a 5C Major and play 2/1 style. Then how strong must a 2/1 GF bid be! Partner says add a point so 13 becomes a GF something like [hv=s=sxxhqxxdakxxxckjx]133|100|[/hv]. Would anyone play this as GF opposite 1♠ when P can have 10 or 11 points? Quote Link to comment Share on other sites More sharing options...
rhm Posted September 24, 2010 Report Share Posted September 24, 2010 I would open 1 and 4, and pass the rest. 2 is the type of hand, which is frequently overrated, but the hand is certainly much better than hand 3 or 5. I was interested how these hands would do double dummy opposite 12 HCP with a mild fit: Hands, where I would expect the vast majority to force to game. So I did a simulation specifying 3 cards opposite the longest major and less than an 8 card fit in the other major. I generated 1000 deals each result: deal 1: 4♠ made 47.3% of the time; average number of tricks: 9.43 deal 2: 4♥ made 32.5% of the time; average number of tricks 9.06 deal 3: 4♠ made 14.3% of the time; average number of tricks 8.55 deal 4: 4♥ made 71.7% of the time; average number of tricks 9.95 deal 5: 4♥ made 17.1% of the time; average number of tricks 8.66 Rainer Herrmann Quote Link to comment Share on other sites More sharing options...
mikeyg85 Posted October 2, 2010 Report Share Posted October 2, 2010 I really like this post....When I open 2 suiter hands (ie unbalanced) I almost always use loser count as against point count. I've found this most effective at match point..however be careful that partner knows that 1 major can be as low as 9 or even 8 points. :) Quote Link to comment Share on other sites More sharing options...
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