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Long clubs in second seat


Bbradley62

What call do you make?  

53 members have voted

  1. 1. What call do you make?

    • Pass
      3
    • 1C
      21
    • 1N
      0
    • 3C
      26
    • 3N
      0
    • Other
      3


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3 is somewhat my preference here as we are vulnerable and allowed to hold a max.

 

Stiff Q and Jx and no aces are all defects causing me to not want to open 1.

 

Sometimes we may miss 4 by not opening 1 if PD has the right hand with 5.

 

However, the problem with opening 1 is when we end up too high often in a hopeless 3NT or when the opps bid a making game that they may have missed had we opened 3.

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Its about half a trick heavier than I really like my best eval-vul 3C bids to be... but I dont like opening 4C, and I really dont like opening 1C on a hand not likely to produce even one defensive trick. 3C is the smallest lie IMO.
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I don't understand 3C either, and don't have any examples to illustrate the point.

 

It just looks like a simple 1C opening bid, unless I am one of those sorts who has to "do something" each time. My idea of "doing something" is just staying in the boat and letting the brilliant people do the operating.

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I don't understand 3C either, and don't have any examples to illustrate the point.

 

It just looks like a simple 1C opening bid, unless I am one of those sorts who has to "do something" each time. My idea of "doing something" is just staying in the boat and letting the brilliant people do the operating.

well if my diamond and spade holdings were reversed, I think 3C would be clear

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I dont understand 3C at all

 

give partner

 

AQxxx

Axx

xxxx

x

 

or anything even close to that.

 

How on earth will you find 4S after 3C?

4 is a serious grind on these cards and probably won't make.

 

Your points are still valid though.

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I dont understand 3C at all

 

give partner

 

AQxxx

Axx

xxxx

x

 

or anything even close to that.

 

How on earth will you find 4S after 3C?

One example hand does not an argument make.

 

I could bring up an example hand where our preempt is the only way to prevent opps finding a game or another one where our preempt is the only way to win a double game swing, or ... (mind you, I prefer 1 on the hand in the opening post but I perfectly understand 3 as well)

 

In bridge almost all actions have advantages and disadvantages, there will always be some scenarios (example hands) where they work brilliantly and some where they fail miserably. When you play bridge you hope for the former scenarios and try to avoid the latter scenarios (with some sort of mental rain dance). The fact is, you can't win them all, what goes around comes around and we are all serving the mysterious powers of Yin and Yang. If you don't like it, go multiply integers where you can be sure of exact results (unless you run into arithmetic overflow errors).

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