Jump to content

Matchpoints question about doubilng


Recommended Posts

You are vul, opponents are not.

It goes:

 

Pass - 1 - 2 - 2

3 - 3 - Pass - Pass

????

 

Suppose double is for penalty here (feel free to comment if you disagree).

What is the sample minimum hand you need to have to double here ?

How it would change in other vuls ?

 

My thinking is that I would need a pretty good hand, basically "trap" like : xx AQJx Qxxx xxx because it's not clear if they pushed too much and turning 50 into 100 won't get many MP's while there is a chance -140 will be common result.

 

Thoughts ?

Link to comment
Share on other sites

I like to play all the non-alertable doubles on the ACBL convention card where the double here would show "cards" (duh, I never understood that one) or in this case, Maximal.

 

Maximal would typically be a flatish 9 or 10 count with 3 card club support and values that may be good for offence or defence, ie. AQx, Jxx, xxxx, Kxx.

 

You won't have a good enough heart holding for a trap double often enough in front of the 1 heart bidder.

 

I don't trust the opps on these colours at imps but do trust my pard to do the right thing based on how shapely (or not) their overcall was. Reverse the colours and when pard runs to 4 clubs, at least we sounded tough.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...