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Nearly hopeless


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[hv=d=w&v=n&n=sa764ha7653dk83c9&s=sqjht94dqj5cakq63]133|200|Scoring: IMP

West North East South

 Pass  1    Pass  3NT

 Pass  Pass  Pass  

 

T1, ST S4 S5 SQ

T2. H9 HQ H3 H8

T3. S3

 

Plan you play (yes you might not have started a but I forced that one on you. [/hv]

You have overbid. If you are like me, what else is new?

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Seems like people are not posting to your play problems! OK, I'll take a chance...

(I had to make sure I was in the right forum to be allowed to post first :) )

 

It doesn't seem so hopeless to me. Duck the spade (maybe opening leader has the SK and is hoping partner has the jack.) If the jack wins, promote diamonds for 9 tricks. (I'm probably used to weaker defense than you are.)

 

When this doesn't work, win the next spade (or whatever) and promote diamonds. If they duck this once, I realize I'm in a heap o' trouble if they duck it again, so I play ace and a heart hoping that I can take 3H, 3C, 1D, 2S before they untangle their five tricks.

 

If they win the diamond and cash the fourth spade, I have to hope that they don't break up the entries for a heart-club squeeze. (I'm throwing a heart and a club on the 3rd and 4th spades. I think only a club breaks it up.) If they lead a heart, I can win the Ace, cash diamonds ending on the board, and hopefully take the last four clubs when the other heart doesn't show up.

 

If they win the ace of diamonds and don't cash the fourth spade, I can guess which rounded suit to play to try to set up my ninth trick (if they didn't cash the fourth spade, I'll still have 5 clubs.)

 

Yes, I might have started with a heart. But I support with support and I like the eventual 4H contract which rates to lose two hearts and a diamond. On a good day, all the spade losers will go on clubs (after forcing out the DA, ducking a heart, and winning the HA. - possibly with a club ruff interloped.) If the opponents are awesome enough to duck two diamonds in 4H I might need the spade finesse.

 

This hand is a disaster for Flannery players who are wrongsided.

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Seems like people are not posting to your play problems! .....

SNIP

.....

This hand is a disaster for Flannery players who are wrongsided.

Sometimes my play problems are only of intrest to me. Sometimes I don't word them clearly enough. Sometimes I feel people are waiting for someone to post a line so they show why that person is wrong, or they can agree with him. And sometimes my problems are too esoteric. Oh well...

 

Now this might have been even more intersting if it was matchpoints, since the option was to play in 3NT rather than the 5-3 heart fit. In hearts, you have two sure heart losers and a diamond loser, but if the spade king was onside you would make four.. so you would need to make 4NT or hope like heck the spade king is offside. So I am not so sure I wouuld pick on the flannery people. They probalby play 4H from yourside. Or like me, they could blast to 3NT over 2D more secure in that this was the correct bid as they know their partner has 4.

 

But the play is still open to be answered.

 

Ben

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Actually, I love your play problems when I have time to work on them. Play problems with only a couple of solutions where you have to compute all the percentages for all the possibilities are far less interesting. Both of the problems you presented today (Nearly hopeless & don't get engaged) offer a myriad of possibilities and it's possible that someone that doesn't find the best line just never thought of that particular possibility. Eventually, people do answer, so I don't think they're too esoteric.

 

3NT certainly is a lot more interesting to play than 4H! Actually, I was probably wrong about the Flannery players because in my experience (I play it) the opponents hardly ever lead a spade, fearing ruffs in the short hand.

 

I guess, unlike the brave intermediate on the B/I forum, I don't have any problem posting the first response. I know in advance that I am quite unlikely to find the best possible line. (Now everybody else knows it too :) ) In essence, the people responding to my post are giving me a high-level free lesson! :D

 

With luck, you can collect all these posted hands, verify that some of the answers you get are really the best solution and come out with your own Adventures in Card Play! :)

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Suppose West cover with K, then from East's play: first 5 then 3, it will be some kind count signal, if they play standard, i suppose he has doublten.

If West has A, the chance to make seems remote even if West has only 4 s, so i suppose East has A.

My play will be:

Win with A, play a to Q, then T, cover West's honor, otherwise duck to East, you have entry problem only when West has doublten honor, but you can still cash honors and put East in with 4th to force him to play for you.

I don't know whether this makes sense, just some thought.

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Yes, this is a nearly hopeless hand. You could be down wtih 4 rolling home, if king is on side (win 2. 3. 2, 3). True, at this point if king is onside, you can play low , win J, and establish the for 3. 3. and 3 at a minimum

 

But look what is happeining here. West began Spade Ten cearly from T9x(x). Continuing low SPADE with spade two out, makes it look like RHO signalled "come on" from [sp[K52. I looks like they are on their way to 3 tricks, 1 and 2. Can you ruin their plans? There seems to be on straw. IF East, who appears to ahve K52 lacks the ACE you have them....

 

Jiump up with A - east wtih K52 would do well to unblock, probalby will not. With K85 unblcok does no thelp. The ACE is a blcoking play. Now you continue by ducking a . Who ever wins can lead a , but then you get a minor card out. Win and knock out ACE, which we are hoping is in the hand with 3 apdes only...

 

Ben

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What am I missing? If East has S-K8xx, isn't your only hope to not win this spade, but the next one, and then hope the hand that gets in doesn't have the fourth spade? Of course, a good West would lead the 3 and not the 9 for the second spade, because he needs to retain the 9 so his partner can lead a spade from 8x without giving up a trick.

 

Winning the third spade also gives you a shot when the DA plus whatever (heart or club, maybe the play will help you guess) card you decide to set up isn't with the fourth spade. If you can convince the opponents to win the DA early, it also rectifies the count in case the fourth spade is in the hand with the DA.

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There are many solutions to aproblem like this, what works on this hand might be not working on the next 4.

I think you have to stay constant, somewhat, and at least find out what specific carding opps play.

Do they give count, attitude, suitpreference or something else in situation like that?

 

 

Mike :D

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